to_do
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to_do [2020/01/10 13:16] – dave | to_do [2020/02/28 15:38] (current) – andrew | ||
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====== To Do List ====== | ====== To Do List ====== | ||
+ | **Campaign Stuff We Need As GMs** | ||
- | * Let's start deciding and declaring some sections to be "Finished" | + | * Overland Travel Map with Regions |
+ | * //Is this done?// | ||
+ | * //Are we okay with the [[travel|overland travel rules]] I wrote?// | ||
+ | * Two Atlantean Ruin Sites (Harrisburg and Gettysburg? | ||
+ | * //I'm actually creating a number of smaller mini-sites. I'm not really a megadungeon kind of guy, but if you want to PLAY in one I'll certainly take it over. Just tell me which one you want.// | ||
+ | * //I am also collecting tables and game ideas for all the little hamlets and farms that PCs will encounter traveling.// | ||
+ | * Player HQ site | ||
+ | * // | ||
+ | * Jorvikshire and Jorvikburg | ||
+ | * //Let's start thinking about "Who's Who" | ||
+ | * Kingston (at least outline of services etc) | ||
+ | * The other earldoms of Nessex | ||
+ | * //I'm interested in making | ||
+ | * //I would like to take ownership of Harris' | ||
- | * Should I start removing Monster Stats from the wiki? I wanted to put in things like the element Spirits for you to see and comment. | ||
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- | * [[Books|Magic Books]] - Let's make an array of blasphemous tomes and Atlantean monstrosities! | ||
- | * Sprinkle in books that feature instructions for creating magic items | ||
- | * Our list of [[crafting|Magic items]] could use some love | ||
- | * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in. Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS// | ||
- | * [[Special Features]] - <del> //I think we need a few more [[special features]] deck entries. Particularly because PCs will be drawing those four times over the course of their adventuring career! Do you mind if I add some more?// </ | ||
- | * [[Economics|Economics]]--structure of income, disposal of artifacts, to balance equipment and xp Dave | ||
- | * We should balance the GP values of all the [[crafting|magic items and crafting items]]. | ||
- | * Let's spruce up our treasure notecard box. We need to throw away any Krondor-specific loot. | ||
- | * There should be a secret loot value table with values only available to PCs who have particular proficiencies | ||
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- | * Make a random prophecy table for prophetic spells | ||
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- | * How are magical items identified? How is any loot identified? Do we just give players an opportunity to muse on what they THINK it is and make a series of rolls? Maybe we give values that certain PCs who just **have** certain skills & lores think they can get for a thing, while offering a "base value" for any PC who just wants to put it on the street? For example: | + | * How are magical items from the loot deck identified? How is any loot identified? Do we just give players an opportunity to muse on what they THINK it is and make a series of rolls? Maybe we give values that certain PCs who just **have** certain skills & lores think they can get for a thing, while offering a "base value" for any PC who just wants to put it on the street? For example: |
__Atlantean Platinum Hipster Nose-Ring__ \\ | __Atlantean Platinum Hipster Nose-Ring__ \\ | ||
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* Alchemy: Stones may be crushed to create a dose of [[alchemy|Shimmering Sand]] at no cost | * Alchemy: Stones may be crushed to create a dose of [[alchemy|Shimmering Sand]] at no cost | ||
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- | ====== Completed Items ====== | ||
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- | * [[Monsters]] - A few brainstorming sessions for a baseline of regulars we share, then solo development for our own special brands of evil. | ||
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- | * Thanks for pulling together a full list. Next, we need to go back through all the cards and class stuff and make sure it all makes sense. </ | ||
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- | * [[https:// | ||
- | * [[https:// | ||
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- | * Array of common Atlantean artifacts, a tropes that would surround uncommon ones. **REALLY MUST START ON THIS!!! | ||
- | * clear division: | ||
- | <del> | ||
- | * CRAFTING: | ||
- | * //Are you sure that Alchemy, Brewing, and Poisoner shouldn' | ||
- | * Something quick and dirty for mundane items too. Perhaps the old "half the retail cost in materials" | ||
- | * // | ||
- | * CORRUPTION!!!! | ||
- | * Here's a similar house ruled system of [[https:// | ||
- | * How do we get rid of corruption? Maybe " | ||
- | * So there is one effect for Corruption > CHA, one for Corruption > INT, and one for Corruption > WIS? | ||
- | * I suppose corruption > all three is character " | ||
- | * I think one effect of Corruption > CHA is that the PC might corrupt other PCs in the party | ||
- | * There should be spells and skills to help manage corruption! | ||
- | * One of the features of the Occultist archetype should be that they can withstand more corruption than the average bear. Maybe they can use their INT for all three | ||
- | * Atlantean monsters should inflict corruption | ||
- | * **Obviously, | ||
- | * [[https:// | ||
- | </ | ||
- | * I'll need to clean up this wiki. If I mark something with a strikethrough it means that I'll get rid of it in the final draft. |
to_do.txt · Last modified: 2020/02/28 15:38 by andrew