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to_do [2020/01/10 16:52] – [To Do List] andrewto_do [2020/01/29 19:57] – [To Do List] andrew
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 ====== To Do List ====== ====== To Do List ======
  
 +**CAMPAIGN ARCHITECTURE: in order of priority needed before we play**
 +  - Overland Travel Map with Regions, generic wilderness encounters
 +  - 2 Atlantean Ruin Sites (Harrisburg and Gettysburg?) one for each of us
 +  - Player HQ site
 +  - Jorvikshire and Jorvikburg
 +  - Kingston (at least outline of services etc)
  
-  * Let's start deciding and declaring some sections to be "Finished"  For Example, the Character generation section is nearly finished.   We just need to clean up the special features deck a little, and then when we are done, I can create the physical Background and Special Features decks in the physical world.   Also, I could then edit the material into a Character Creation and Advancement booklet. 
  
-//Yes! I'm sure we'll keep tweaking as we playtest, but we are certainly have the bulk of things ready to publish. --AHS// 
  
-  * Should I start removing Monster Stats from the wiki?   I wanted to put in things like the element Spirits for you to see and comment.  But leaving the people and natural beasts, should I start taking out the rest of mine?+  * Hide Monster Entries - AHS 
 +====== Finished List ======
  
-//Maybe I just HIDE those entries from the non-admins? Would that be easier? That way, you could still reference the wiki for your monsters AND my monsters. --AHS//**Good Answer** 
  
 +  * [[Character Generation]]
  
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-  * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in.  Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS// 
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-  * [[Economics|Economics]]--structure of income, disposal of artifacts, to balance equipment and xp Dave 
-    * We should balance the GP values of all the [[crafting|magic items and crafting items]]. 
-    * Let's spruce up our treasure notecard box. We need to throw away any Krondor-specific loot.  
-    * There should be a secret loot value table with values only available to PCs who have particular proficiencies 
-       
  
  
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 ====== Completed Items ====== ====== Completed Items ======
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 +
 +  * Let's start deciding and declaring some sections to be "Finished"  For Example, the Character generation section is nearly finished.   We just need to clean up the special features deck a little, and then when we are done, I can create the physical Background and Special Features decks in the physical world.   Also, I could then edit the material into a Character Creation and Advancement booklet.
 +
 +//Yes! I'm sure we'll keep tweaking as we playtest, but we are certainly have the bulk of things ready to publish. --AHS//
 +
 +  * Should I start removing Monster Stats from the wiki?   I wanted to put in things like the element Spirits for you to see and comment.  But leaving the people and natural beasts, should I start taking out the rest of mine?
 +
 +//Maybe I just HIDE those entries from the non-admins? Would that be easier? That way, you could still reference the wiki for your monsters AND my monsters. --AHS//**Good Answer**
 +
 +  * We could add some [[https://pome-mag.com/medieval-woodcuts-for-every-occasion/|medieval woodcuttings]] as illustrations to dress the site up a bit. 
 + 
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 +
 +
 +<del>
 +  * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in.  Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS//
 +</del>
 +
 +
 +
 +<del>
 +  * [[Economics|Economics]]--structure of income, disposal of artifacts, to balance equipment and xp Dave
 +    * We should balance the GP values of all the [[crafting|magic items and crafting items]].
 +    * Let's spruce up our treasure notecard box. We need to throw away any Krondor-specific loot. 
 +    * There should be a secret loot value table with values only available to PCs who have particular proficiencies
 +</del>      
 +
 +  * <del>Make a random prophecy table for prophetic spells </del>
  
   * <del>Our list of [[crafting|Magic items]] could use some love</del>   * <del>Our list of [[crafting|Magic items]] could use some love</del>
  
-  * [[Special Features]] - <del> //I think we need a few more [[special features]] deck entries. Particularly because PCs will be drawing those four times over the course of their adventuring career! Do you mind if I add some more?// </del> //Let's reunite the weird deck and the special features, perhaps rewriting anything that might only be appropriate at character generation. --AHS //+  * <del>[[Special Features]] -  //I think we need a few more [[special features]] deck entries. Particularly because PCs will be drawing those four times over the course of their adventuring career! Do you mind if I add some more?//  //Let's reunite the weird deck and the special features, perhaps rewriting anything that might only be appropriate at character generation. --AHS //</del>
  
   * <del>[[Books|Magic Books]] - Let's make an array of blasphemous tomes and Atlantean monstrosities!</del>   * <del>[[Books|Magic Books]] - Let's make an array of blasphemous tomes and Atlantean monstrosities!</del>
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   * <del>Clean up the [[auras|Read Aura]] section. //I've got this --AHS //</del>   * <del>Clean up the [[auras|Read Aura]] section. //I've got this --AHS //</del>
  
-  * [[Monsters]] - A few brainstorming sessions for a baseline of regulars we share, then solo development for our own special brands of evil.+  * <del>[[Monsters]] - A few brainstorming sessions for a baseline of regulars we share, then solo development for our own special brands of evil.</del> 
     * <del>We need to formalize stat blocks.</del> - //Done. Thanks, Dave.//     * <del>We need to formalize stat blocks.</del> - //Done. Thanks, Dave.//
  
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       * [[https://photos.google.com/share/AF1QipO8u8BXYh5vUIlV_3X0h9ucrzbmIDaWghBOrHIJUPxgb0zZbB_2SYRpljEMc13-qw?key=QXVxM1hfaUxlemN2ZlBNZ1hsazZkMk5iN211UUJR|Here's an Atlantean obelisk]].       * [[https://photos.google.com/share/AF1QipO8u8BXYh5vUIlV_3X0h9ucrzbmIDaWghBOrHIJUPxgb0zZbB_2SYRpljEMc13-qw?key=QXVxM1hfaUxlemN2ZlBNZ1hsazZkMk5iN211UUJR|Here's an Atlantean obelisk]].
      
-  * Array of common Atlantean artifacts, a tropes that would surround uncommon ones. **REALLY MUST START ON THIS!!!  Most treasure in Atlantean Ruins can't be coins!!!!** +<del>Array of common Atlantean artifacts, a tropes that would surround uncommon ones. **REALLY MUST START ON THIS!!!  Most treasure in Atlantean Ruins can't be coins!!!!** 
-    clear division:  what magic items can be made/found among "modern" folk, what are only from Olden Times (Bow of Hercules?) what are only Atlantean.+clear division:  what magic items can be made/found among "modern" folk, what are only from Olden Times (Bow of Hercules?) what are only Atlantean.</del>
  
  
to_do.txt · Last modified: 2020/02/28 15:38 by andrew