to_do
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to_do [2020/01/13 19:57] – andrew | to_do [2020/01/29 19:54] – andrew | ||
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====== To Do List ====== | ====== To Do List ====== | ||
+ | **CAMPAIGN ARCHITECTURE: | ||
+ | - Overland Travel Map with Regions, generic wilderness encounters | ||
+ | - 2 Atlantean Ruin Sites (Harrisburg and Gettysburg? | ||
+ | - Player HQ site | ||
+ | - Jorvikshire and Jorvikburg | ||
+ | - Kingston (at least outline of services etc) | ||
- | * Let's start deciding and declaring some sections to be " | ||
- | //Yes! I'm sure we'll keep tweaking as we playtest, but we are certainly have the bulk of things ready to publish. --AHS// | + | ====== Finished List ====== |
- | * Should I start removing Monster Stats from the wiki? I wanted to put in things like the element Spirits for you to see and comment. | ||
- | //Maybe I just HIDE those entries from the non-admins? Would that be easier? That way, you could still reference the wiki for your monsters AND my monsters. --AHS// | + | |
- | * We could add some [[https:// | ||
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- | * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in. Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS// | ||
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- | * [[Economics|Economics]]--structure of income, disposal of artifacts, to balance equipment and xp Dave | ||
- | * We should balance the GP values of all the [[crafting|magic items and crafting items]]. | ||
- | * Let's spruce up our treasure notecard box. We need to throw away any Krondor-specific loot. | ||
- | * There should be a secret loot value table with values only available to PCs who have particular proficiencies | ||
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====== Completed Items ====== | ====== Completed Items ====== | ||
+ | |||
+ | |||
+ | |||
+ | * Let's start deciding and declaring some sections to be " | ||
+ | |||
+ | //Yes! I'm sure we'll keep tweaking as we playtest, but we are certainly have the bulk of things ready to publish. --AHS// | ||
+ | |||
+ | * Should I start removing Monster Stats from the wiki? I wanted to put in things like the element Spirits for you to see and comment. | ||
+ | |||
+ | //Maybe I just HIDE those entries from the non-admins? Would that be easier? That way, you could still reference the wiki for your monsters AND my monsters. --AHS// | ||
+ | |||
+ | * We could add some [[https:// | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in. Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS// | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | * [[Economics|Economics]]--structure of income, disposal of artifacts, to balance equipment and xp Dave | ||
+ | * We should balance the GP values of all the [[crafting|magic items and crafting items]]. | ||
+ | * Let's spruce up our treasure notecard box. We need to throw away any Krondor-specific loot. | ||
+ | * There should be a secret loot value table with values only available to PCs who have particular proficiencies | ||
+ | | ||
+ | |||
+ | |||
* < | * < |
to_do.txt · Last modified: 2020/02/28 15:38 by andrew