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to_do [2020/01/29 19:54] andrewto_do [2020/01/29 19:57] – [To Do List] andrew
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 +  * Hide Monster Entries - AHS
 ====== Finished List ====== ====== Finished List ======
  
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 +<del>
   * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in.  Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS//   * [[hench|Henchman & Retainer Cards]] - I really like your "Class X" system for henchmen. Do we need cards for retainers, or can we roll on a table to generate a quirk and feature and just paste it on to the generic stats on the fly? We do need henchman cards, generated from the abandoned stats from character generation. **Got an idea for retainer cards, have basic stats on cards, as you say, leave the rest blank with space to hand write the name,expert skills, nationality and quirks in.  Mass print cards, fill in extra details by hand during free time when mood strikes.** //PERFECT -AHS//
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- +<del>
   * [[Economics|Economics]]--structure of income, disposal of artifacts, to balance equipment and xp Dave   * [[Economics|Economics]]--structure of income, disposal of artifacts, to balance equipment and xp Dave
     * We should balance the GP values of all the [[crafting|magic items and crafting items]].     * We should balance the GP values of all the [[crafting|magic items and crafting items]].
     * Let's spruce up our treasure notecard box. We need to throw away any Krondor-specific loot.      * Let's spruce up our treasure notecard box. We need to throw away any Krondor-specific loot. 
     * There should be a secret loot value table with values only available to PCs who have particular proficiencies     * There should be a secret loot value table with values only available to PCs who have particular proficiencies
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   * <del>Make a random prophecy table for prophetic spells </del>   * <del>Make a random prophecy table for prophetic spells </del>
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   * <del>Our list of [[crafting|Magic items]] could use some love</del>   * <del>Our list of [[crafting|Magic items]] could use some love</del>
  
-  * [[Special Features]] - <del> //I think we need a few more [[special features]] deck entries. Particularly because PCs will be drawing those four times over the course of their adventuring career! Do you mind if I add some more?// </del> //Let's reunite the weird deck and the special features, perhaps rewriting anything that might only be appropriate at character generation. --AHS //+  * <del>[[Special Features]] -  //I think we need a few more [[special features]] deck entries. Particularly because PCs will be drawing those four times over the course of their adventuring career! Do you mind if I add some more?//  //Let's reunite the weird deck and the special features, perhaps rewriting anything that might only be appropriate at character generation. --AHS //</del>
  
   * <del>[[Books|Magic Books]] - Let's make an array of blasphemous tomes and Atlantean monstrosities!</del>   * <del>[[Books|Magic Books]] - Let's make an array of blasphemous tomes and Atlantean monstrosities!</del>
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   * <del>Clean up the [[auras|Read Aura]] section. //I've got this --AHS //</del>   * <del>Clean up the [[auras|Read Aura]] section. //I've got this --AHS //</del>
  
-  * [[Monsters]] - A few brainstorming sessions for a baseline of regulars we share, then solo development for our own special brands of evil.+  * <del>[[Monsters]] - A few brainstorming sessions for a baseline of regulars we share, then solo development for our own special brands of evil.</del> 
     * <del>We need to formalize stat blocks.</del> - //Done. Thanks, Dave.//     * <del>We need to formalize stat blocks.</del> - //Done. Thanks, Dave.//
  
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       * [[https://photos.google.com/share/AF1QipO8u8BXYh5vUIlV_3X0h9ucrzbmIDaWghBOrHIJUPxgb0zZbB_2SYRpljEMc13-qw?key=QXVxM1hfaUxlemN2ZlBNZ1hsazZkMk5iN211UUJR|Here's an Atlantean obelisk]].       * [[https://photos.google.com/share/AF1QipO8u8BXYh5vUIlV_3X0h9ucrzbmIDaWghBOrHIJUPxgb0zZbB_2SYRpljEMc13-qw?key=QXVxM1hfaUxlemN2ZlBNZ1hsazZkMk5iN211UUJR|Here's an Atlantean obelisk]].
      
-  * Array of common Atlantean artifacts, a tropes that would surround uncommon ones. **REALLY MUST START ON THIS!!!  Most treasure in Atlantean Ruins can't be coins!!!!** +<del>Array of common Atlantean artifacts, a tropes that would surround uncommon ones. **REALLY MUST START ON THIS!!!  Most treasure in Atlantean Ruins can't be coins!!!!** 
-    clear division:  what magic items can be made/found among "modern" folk, what are only from Olden Times (Bow of Hercules?) what are only Atlantean.+clear division:  what magic items can be made/found among "modern" folk, what are only from Olden Times (Bow of Hercules?) what are only Atlantean.</del>
  
  
to_do.txt · Last modified: 2020/02/28 15:38 by andrew