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warrior [2019/12/27 18:54] – [Barbarian] andrewwarrior [2020/01/22 19:33] dave
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 ^Level^ Proficiency Bonus^ Class Features^ ^Level^ Proficiency Bonus^ Class Features^
 |1|+2|Starting HP, [[equipment#warrior|warrior equipment]]; Basic proficiencies from chosen archetype | |1|+2|Starting HP, [[equipment#warrior|warrior equipment]]; Basic proficiencies from chosen archetype |
-|2|+2|Counter-attack in melee as a [[actions|Quick action]] up to twice a fight; Gain one skill |+|2|+2|Counter-attack in melee as a [[actions|Quick action]] up to twice a turn; Gain one [[skills|skill]] |
 |3|+2|Gain one feature from your chosen archetype| |3|+2|Gain one feature from your chosen archetype|
-|4|+2|Add +to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |+|4|+2|Add +to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
 |5|+3|Gain one different feature from your chosen archetype | |5|+3|Gain one different feature from your chosen archetype |
-|6|+3| Add +to an ability score of your choice, or add +1 to two scores|+|6|+3| Add +to an ability score of your choice; Gain one skill|
 |7|+3|Gain one different feature from your chosen  archetype | |7|+3|Gain one different feature from your chosen  archetype |
-|8|+3|Add +to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |+|8|+3|Add +to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
 |9|+4|Gain one different feature from your chosen archetype; Gain one additional attack every time the Attack action is made | |9|+4|Gain one different feature from your chosen archetype; Gain one additional attack every time the Attack action is made |
  
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 === Barbarian Archetype Features (choose one each at 3rd, 5th, 7th and 9th level) === === Barbarian Archetype Features (choose one each at 3rd, 5th, 7th and 9th level) ===
   * Gain one extra attack in melee every time you use the Attack action.   * Gain one extra attack in melee every time you use the Attack action.
-  * Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you may reroll the weapon’s damage dice and use either total.+  * Savage Attacker: Once per round when you roll damage for a melee weapon attack, you may reroll the weapon’s damage dice and use either total.
   * Score a critical hit in melee on a 19-20.   * Score a critical hit in melee on a 19-20.
   * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a [[actions|Quick action]].   * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a [[actions|Quick action]].
   * Move +10' on foot.   * Move +10' on foot.
-  * Mobility: When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.+  * Mobility: When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the round, whether you hit or not.
   * Gain +1 AC when wielding a two-handed weapon or a weapon in each hand.   * Gain +1 AC when wielding a two-handed weapon or a weapon in each hand.
   * Add +6 permanent hit points.   * Add +6 permanent hit points.
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 === Knight Archetype Features (choose 1 at 3rd 5th, 7th and 9th level) === === Knight Archetype Features (choose 1 at 3rd 5th, 7th and 9th level) ===
   * Gain one extra attack when using a lance or sword when you make an Attack action.   * Gain one extra attack when using a lance or sword when you make an Attack action.
-  * Strike the Great Blow: Exchange -4 to hit for +8 damage. 2 times/fight+  * Strike the Great Blow: Exchange -4 to hit for +8 damage. 2 times/turn
-  * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a quick action.+  * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a [[actions|Quick action]].
   * Mounted Speed: Add +15' to speed of any horse you ride.   * Mounted Speed: Add +15' to speed of any horse you ride.
-  * Mounted Mobility: When you make a melee attack against a creature when attacking from horseback, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.+  * Mounted Mobility: When you make a melee attack against a creature when attacking from horseback, you don’t provoke opportunity attacks from that creature for the rest of the round, whether you hit or not.
   * Gain +1 AC whenever you are wielding a shield.   * Gain +1 AC whenever you are wielding a shield.
   * Add +6 permanent hit points.   * Add +6 permanent hit points.
   * Tis But a Scratch: Gain resistance to Slashing attacks while wearing armor.   * Tis But a Scratch: Gain resistance to Slashing attacks while wearing armor.
   * Tactician: Gain Tactics skill with advantage.   * Tactician: Gain Tactics skill with advantage.
-  * Riding Master: Advantage to all Riding Checks and you may use a quick action to leap onto or off of horse.+  * Riding Master: Advantage to all Riding Checks and you may use a [[actions|Quick action]] to leap onto or off of horse.
   * Add +4 to your maximum load.   * Add +4 to your maximum load.
   * Combat Reflexes: You may take two initiative cards and use the one you want.   * Combat Reflexes: You may take two initiative cards and use the one you want.
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   * Score +1 damage with all ranged or thrown attacks.   * Score +1 damage with all ranged or thrown attacks.
   * Score a critical hit with ranged or thrown attacks on a 19-20.   * Score a critical hit with ranged or thrown attacks on a 19-20.
-  * Can withdraw 5' from combat without drawing an attack of opportunity as a quick action.+  * Can withdraw 5' from combat without drawing an attack of opportunity as a [[actions|Quick action]].
   * Horse Archer: Can shoot ranged attacks from moving horse without suffering disadvantage.   * Horse Archer: Can shoot ranged attacks from moving horse without suffering disadvantage.
   * Add +6 permanent hit points.   * Add +6 permanent hit points.
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   * Gain one extra attack whenever you use a Martial Weapon to make an Attack action.   * Gain one extra attack whenever you use a Martial Weapon to make an Attack action.
   * Gain +1 damage on all attacks with Martial weapons.   * Gain +1 damage on all attacks with Martial weapons.
-  * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a quick action.+  * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a [[actions|Quick action]].
   * Horse Archer: Shoot ranged attacks from moving horse without suffering disadvantage.   * Horse Archer: Shoot ranged attacks from moving horse without suffering disadvantage.
   * Gain +1 AC whenever you are armored.   * Gain +1 AC whenever you are armored.
   * Add +6 permanent hit points.   * Add +6 permanent hit points.
   * Combat Veteran: Gain resistance to Bludgeoning attacks while wearing armor.   * Combat Veteran: Gain resistance to Bludgeoning attacks while wearing armor.
-  * Commander: Use your movement action to allow any ally within 60' to make a free Active Action.+  * Commander: Use your movement action to allow any ally within 60' to make a single attack.
   * Add +4 to your maximum load.   * Add +4 to your maximum load.
   * Combat Reflexes: You may take two initiative cards and use the one you want.   * Combat Reflexes: You may take two initiative cards and use the one you want.
warrior.txt · Last modified: 2020/02/11 19:24 by andrew