weird_features
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===== First Batch ===== | ===== First Batch ===== | ||
+ | Child of the New World \\ | ||
+ | Your family fled your homes following invasion, and you grew up as a child exploring the natural majesty of the new world. You gain advantage on any checks to avoid getting lost or to navigation. | ||
- | Child of the New World - Your family fled your homes following invasion, and you grew up as a child exploring the natural majesty of the new world. You gain advantage on any checks to avoid getting lost or to navigation. | + | Born Collector \\ |
+ | You come from a long line of artisans, and take pride in your collections. You gain the History Skill, and may reroll | ||
- | Born Collector - You come from a long line of artisans, and take pride in your collections. You gain the History Proficiency, | + | Framed Lawman \\ |
+ | You are a former lawman with a keen eye for detail, you were driven from civilized society when you were framed for an atrocity you did not commit. You gain advantage to any Insight | ||
- | Framed Lawman - You are a former lawman with a keen eye for detail, you were driven | + | Double Life \\ |
+ | You've led a double life in the past. You were part of your small village' | ||
- | Double Life - You've led a double life in the past. You were part of your small village's ruling cult, as well as one of the secret fighters working | + | Cowardice \\ |
+ | You fled the battlefield, | ||
- | Cowardice - You fled the battlefield, | + | Heirloom Mail \\ |
+ | You grew up in a place of privilege as the second son of a chieftain. Following your father's death, your older brother sought | ||
- | Heirloom Mail - You grew up in a place of privilege | + | Escaped the Fey \\ |
+ | You were stolen from your family by the Fey as a child. You returned as an adult and cut your Fey doppelganger' | ||
- | Escaped the Fey - You were stolen from your family by the Fey as a child. You returned as an adult and cut your Fey doppelganger' | + | Religious Upbringing \\ |
+ | Born into a religious family you were given an education in astrology, philosophy | ||
- | Religious Upbringing - Born into a religious family you were given an education in astrology, philosophy and the basics | + | Born Warrior \\ |
+ | Born into the warrior caste, you fought against rival cities to gain sacrifices for the Undying Lord of your community. You automatically gain advantage to attack a target who has failed | ||
- | Born Warrior - Born into the warrior caste, you fought against rival cities | + | Thrall of Lund \\ |
+ | Taken from the countryside at a young age, you were forced | ||
- | Thrall of Lund - Taken from the countryside at a young age, you were forced | + | Ghostly Twin \\ |
+ | After your twin died in a freak accident, you found that you could continue | ||
- | Ghostly Twin - After your twin died in a freak accident, | + | Spiritual Ancestors \\ |
+ | Your powerful spiritual ancestors have chosen | ||
- | Spiritual Ancestors - Your powerful spiritual ancestors have chosen you at a young age to continue their magical experiments from the grave. They aid you in creating magic items, guiding your eyes and hands as you experiment on yourself. Once per safe rest, you can attempt an Arcana check. On a success, you may raise one of your attributes by two. On a failure, that attribute is lowered by four instead. | + | Destined to Rule \\ |
+ | You were raised in a noble court. Although pandered | ||
- | Destined to Rule - You were raised in a noble court. Although pandered and privileged growing | + | Imaginary Friend \\ |
+ | Growing | ||
- | Imaginary Friend - Growing up poor and alone, you would often play with your " | + | Already Died Once \\ |
+ | You’ve already been dead once. You don't remember anything about your death, just the fact that you woke up just before being buried. Your old friends and family say you've changed | ||
- | Already Died Once - You’ve already been dead once. You don't remember anything about your death, just the fact that you woke up just before being buried. Your old friends | + | Exotic Upbringing \\ |
+ | You are the offspring of a haughty | ||
- | Exotic Upbringing - You are the offspring | + | Born to Fight \\ |
+ | Born into one of the elite mercenary companies, you have tired of constant warfare | ||
- | Born to Fight - Born into one of the elite mercenary companies, you have tired of constant | + | Enchantress Mother \\ |
+ | Your mother was a famous sorceress and courtesan. Your childhood was dominated by the turmoil that the constant | ||
- | Enchantress Mother - Your mother was a famous sorceress and courtesan. Your childhood was dominated by the turmoil that the constant stream of Sorcerers duels with rivals and lovers caused. | + | Born a Thrall \\ |
+ | You were a servant | ||
- | Born a Thrall - You were a servant | + | Healing Heart \\ |
+ | You helped | ||
- | Healing Heart - You helped | + | Cult Survivor \\ |
+ | You volunteered | ||
- | Cult Survivor - You volunteered to be a servant at the Monastery | + | Only the Pretty Ones Live \\ |
+ | You grew up without an immediate family in the great mass of citizens of a debaucherous metropolis, in a drugged haze, full of wonder, spectacle and violence. You are one of the ‘pretty’ ones who charmed the masked nobles | ||
- | Only the Pretty Ones Livel - You grew up without an immediate family in the great mass of citizens of a debaucherous metropolis, in a drugged haze, full of wonder, spectacle | + | Strange Fisherman \\ |
+ | You are one of the fisher people | ||
- | Strange Fisherman - You are one of the fisher people of coast. Compared | + | Survived a Dark Ritual \\ |
+ | You were kidnapped as a child to serve as a human sacrifice for a dark ritual. The summoning went awry and the otherworldly horrors dragged your captors | ||
- | Survived a Dark Ritual - You were kidnapped as a child to serve as a human sacrifice | + | Duplicitous Apprentice \\ |
+ | For months you helped your master prepare the dark ritual | ||
- | Duplicitous Apprentice - For months | + | Empath \\ |
+ | In your nightmares, | ||
- | Empath - In your nightmares, you hear dark whispered secrets of failures | + | Vampiric Bloodline \\ |
+ | Your eastern European ancestor is unnaturally long lived and healthy. Uncannily so. Some say you look just like him. Perhaps your ancestor is actually a vampire. Perhaps | ||
- | Vampiric Bloodline - Your eastern European ancestor is unnaturally long lived and healthy. Uncannily so. Some say you look just like him. Perhaps | + | Missionary to the New World \\ |
+ | With your family' | ||
- | Missionary to the New World - With your family' | + | Leper \\ |
+ | Once you contracted leprosy, you hardened your heart and turned away from polite society | ||
- | Leper - Once you contracted leprosy, you hardened your heart and turned away from polite society | + | Raised in a Cave \\ |
+ | You were raised in a dark cave, lending | ||
- | Raised in a Cave - You were raised in a dark cave, lending you comfort to being below ground. The bowels of the earth is your preferred state. So much so that you abhor the surface world. Trees are your enemy. You miss your mother, who disappeared from the cavern when you were a teenager. You know the time of day and direction of travel despite being below ground without the sun or stars to guide you. You can see an extra 10' in dim light because your senses are so attuned to the darkness of the underground. | + | I See Dead People |
- | + | As a young man, your responsibilities included raising barns, mining for iron, and climbing down wells. You never told anyone about the spirits of the dead you experienced while digging, but you were uncomfortable with them staring blankly at you while you did your work. You gain the ability to see ghosts | |
- | I See Dead People | + | |
- | + | ||
- | Drunken Stepfather - Your stepfather would beat you regularly when in his cups. Over the years you learned how to dodge his blows. Now that he's dead, your quickness is an asset you hope to help support your widowed mother. You have gained +2 DEX for your trouble. | + | |
+ | Drunken Stepfather \\ | ||
+ | Your stepfather would beat you regularly when in his cups. Over the years you learned how to dodge his blows. Now that he's dead, your quickness is an asset you hope to help support your widowed mother. You have gained +2 Dexterity for your trouble. | ||
===== BATCH TWO ===== | ===== BATCH TWO ===== | ||
- | __Angelic Blessing__ | + | __Angelic Blessing__ |
The Archangel Michael appeared over your head at your birth and blessed you in the name of the Lord. If you choose the Cleric archetype, you gain 1 extra level-1 spell known. | The Archangel Michael appeared over your head at your birth and blessed you in the name of the Lord. If you choose the Cleric archetype, you gain 1 extra level-1 spell known. | ||
- | __Animal Empathy__ | + | __Animal Empathy__ |
- | You spent many years with a mad hermit in the forest near home. Once he ordered you to cook a “magic weasel” he found, and when you tasted some of the juices you gained a degree of animal empathy. | + | You spent many years with a mad hermit in the forest near home. Once he ordered you to cook a “magic weasel” he found, and when you tasted some of the juices you gained a degree of animal empathy. |
- | __Bestia Neptunis__ | + | __Bestia Neptunis__ |
One of your ancestors is rumored to have been a Bestia Neptunis (Sea Monster of some sort). | One of your ancestors is rumored to have been a Bestia Neptunis (Sea Monster of some sort). | ||
- | __Blood of Atlantis__ | + | __Blood of Atlantis__ |
Whenever you are near an Atlantean object that is magical, and you concentrate, | Whenever you are near an Atlantean object that is magical, and you concentrate, | ||
- | __Clan of the Lidless Eye__ | + | __Clan of the Lidless Eye__ \\ |
Your childhood neighbors muttered that your family were descended from Trolls or Elves or Djinni. | Your childhood neighbors muttered that your family were descended from Trolls or Elves or Djinni. | ||
- | __Devil for the Drink__ | + | __Devil for the Drink__ |
A notorious drinker, after a battle, if your character drinks a pint of alcoholic liquid, he is immediately heals 1d6 hit points of damage (once per fight). | A notorious drinker, after a battle, if your character drinks a pint of alcoholic liquid, he is immediately heals 1d6 hit points of damage (once per fight). | ||
- | __Fire Won't Burn There, No Fire At All__ | + | __Fire Won't Burn There, No Fire At All__ \\ |
- | On the seventh day of the seventh month of your seventh year, your family burned down around you, and you were seen protected by a shining nimbus. | + | On the seventh day of the seventh month of your seventh year, your family burned down around you, and you were seen protected by a shining nimbus. |
- | __God Owes You a Favor__ | + | __God Owes You a Favor__ |
Due to a major service done by your father to the Church, if you are present at an Archbishop' | Due to a major service done by your father to the Church, if you are present at an Archbishop' | ||
- | __I Ain't Afraid of No Bears__ | + | __I Ain't Afraid of No Bears__ |
- | Your grandpa, Bearkiller Kniva, was so feared by bear-kind, that when a bear or part-bear monster tries to attack you it must make a morale check every round before it can swing. | + | Your grandpa, Bearkiller Kniva, was so feared by bear-kind, that when a [[bears|bear or part-bear monster]] tries to attack you it must make a morale check every round before it can swing. |
- | __In Tune With the Oneness of the Universe__ | + | __In Tune With the Oneness of the Universe__ |
- | After a strange encounter with forest mushrooms, you now see how the forces of the universe are largely illusion. | + | After a strange encounter with forest mushrooms, you now see how the forces of the universe are largely illusion. |
- | __Just Can't Keep You Down__ | + | __Just Can't Keep You Down__ |
- | Rumored to be sired by a black bear in the dark of the moon, you refuse to die. Whenever | + | Rumored to be sired by a [[bears|black bear]] in the dark of the moon, you refuse to die. The first time in every fight that you are brought to 0 hit points, roll a Constitution check (with proficiency bonus) to immediately leap up and regain 1d4+1 hit points. |
- | __Luminous Inheritance__ | + | __Luminous Inheritance__ |
At birth, a scraggly stranger entered your home and gifted your parents with 6 iron rods, each 12” long, and each of which radiates light equivalent to a lantern, without need for fuel. The rods are covered with mysterious Atlantean glyphs. | At birth, a scraggly stranger entered your home and gifted your parents with 6 iron rods, each 12” long, and each of which radiates light equivalent to a lantern, without need for fuel. The rods are covered with mysterious Atlantean glyphs. | ||
- | __Mark of Cain__ | + | __Mark of Cain__ |
You have a mysterious birthmark, which when shown to Trolls and Giants will cause them to be non-hostile to you (until you cross them). | You have a mysterious birthmark, which when shown to Trolls and Giants will cause them to be non-hostile to you (until you cross them). | ||
- | __Mind Over Matter__ | + | __Mind Over Matter__ |
- | After studying with a strange foreigner in your off hours as a youth, you can, once a day, if you concentrate for 10 minutes, levitate up to 30' off the earth for as long as you maintain concentration. | + | After studying with a strange foreigner in your off hours as a youth, you can, once a day, if you concentrate for 10 minutes, |
- | __Mysterious Blessing__ | + | __Mysterious Blessing__ |
On the way to meet your comrades at the first adventure, a luminous man with his face shrouded by a cloak appears in front of you and makes a sign of blessing, raising one of your Ability Scores (rolled randomly) by 1d4 points. | On the way to meet your comrades at the first adventure, a luminous man with his face shrouded by a cloak appears in front of you and makes a sign of blessing, raising one of your Ability Scores (rolled randomly) by 1d4 points. | ||
- | __Natural Born Alchemist__ | + | __Natural Born Alchemist__ |
Having spent too much time with the gnomes of the garden and forest, you have learned to identify any magic potion or alchemical concoction with a simple sniff. | Having spent too much time with the gnomes of the garden and forest, you have learned to identify any magic potion or alchemical concoction with a simple sniff. | ||
- | __Pixie Protector__ | + | __Pixie Protector__ |
You have become friends with a powerful Pixie, Fairy or Sidhe in the forest nearby. | You have become friends with a powerful Pixie, Fairy or Sidhe in the forest nearby. | ||
- | __Ratman__ | + | __Ratman__ |
- | One of your ancestors was cursed as a wererat for a time. You can never be surprised by a rat, ratman or wererat of any sort. You also gain +2 to hit, damage, and other checks against any sort of rat, ratman, wererat or rat-monster. | + | One of your ancestors was cursed as a [[werecreatures|wererat]] for a time. You can never be surprised by a rat, ratman or wererat of any sort. You also gain +2 to hit, damage, and other checks against any sort of rat, ratman, wererat or rat-monster. |
- | __Ruh-Roh__ | + | __Ruh-Roh__ |
- | For some reason, you have been best friends with an otherwise normal talking dog for your whole life. | + | For some reason, you have been best friends with an otherwise normal talking |
- | __Robust Bloodline__ | + | __Robust Bloodline__ |
From a long line of mountain-men, | From a long line of mountain-men, | ||
- | __Salubrious Blood__ | + | __Salubrious Blood__ |
It was told to you at your 12th birthday that you are descended from Joseph of Aramithea and so are of the Grail Family, related to Percival and Galahad of old. You may be called on one day to perform a service for the Grail, but in the meantime, you are immune to all diseases, including lycanthropy and tomb rot. | It was told to you at your 12th birthday that you are descended from Joseph of Aramithea and so are of the Grail Family, related to Percival and Galahad of old. You may be called on one day to perform a service for the Grail, but in the meantime, you are immune to all diseases, including lycanthropy and tomb rot. | ||
- | __Second Sight__ | + | __Second Sight__ |
Descendant of prophets and witches, if you take a round of inaction to focus, you can see the true nature of things through any illusion, disguise or even invisibility. | Descendant of prophets and witches, if you take a round of inaction to focus, you can see the true nature of things through any illusion, disguise or even invisibility. | ||
- | __Sign of the Magi__ | + | __Sign of the Magi__ |
- | You were born at a strange astrological concordance of the planets Saturn and Mercury, which caused a local astrologer to warn your parents to watch for signs. | + | You were born at a strange astrological concordance of the planets Saturn and Mercury, which caused a local astrologer to warn your parents to watch for signs. |
- | __Solar Attunement__ | + | __Solar Attunement__ |
Born in the middle of Stonehenge, or some similar ancient solar site, you gain +1 to AC, Hit, Damage and checks when you outside under direct sunlight. | Born in the middle of Stonehenge, or some similar ancient solar site, you gain +1 to AC, Hit, Damage and checks when you outside under direct sunlight. | ||
- | __Steeped in Holiness__ | + | __Steeped in Holiness__ |
From your youth minor miracles, light and a feeling of blessedness surrounded you. You are able to make healing potions, cleric scrolls, and holy water at 25% less cost in components and time. | From your youth minor miracles, light and a feeling of blessedness surrounded you. You are able to make healing potions, cleric scrolls, and holy water at 25% less cost in components and time. | ||
- | __Time Enough for the Earth in the Grave__ | + | __Time Enough for the Earth in the Grave__ |
Having saved an air-spirit from doom, your character gets +4 to saves vs. being turned to stone and takes half damage from all attacks by Earth Elementals and their earthy kin. | Having saved an air-spirit from doom, your character gets +4 to saves vs. being turned to stone and takes half damage from all attacks by Earth Elementals and their earthy kin. | ||
- | __Trace of the True Cross__ | + | __Trace of the True Cross__ |
You were born in the presence of a fragment of the True Cross. | You were born in the presence of a fragment of the True Cross. | ||
+ | |||
+ | __The Kavorka__ \\ | ||
+ | Despite your appearance, or unpleasant habits, you are strangely magnetic to the opposite sex. [[https:// |
weird_features.txt · Last modified: 2020/01/09 19:55 by dave