western_marches
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western_marches [2019/12/05 13:52] – [XP Rewards] andrew | western_marches [2019/12/05 13:53] – [Mustering Rules] andrew | ||
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We will use a GM committee to lay out the history and the rough map | We will use a GM committee to lay out the history and the rough map | ||
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+ | //I suppose this map is now just Pennsylvania.// | ||
Map, made up of Regions, each with its own Almanac which describes things like climate and geomorphs, made up of Areas, which is a piece of geography such as a hunting ground or island, Steadings which are settlements of humanoids (evil or good), and Sites which are points of interest including ruins and lairs. | Map, made up of Regions, each with its own Almanac which describes things like climate and geomorphs, made up of Areas, which is a piece of geography such as a hunting ground or island, Steadings which are settlements of humanoids (evil or good), and Sites which are points of interest including ruins and lairs. | ||
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Encounters which are made up of Discoveries and Dangers | Encounters which are made up of Discoveries and Dangers | ||
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Greater emphasis on creative problem solving rather than fighting | Greater emphasis on creative problem solving rather than fighting | ||
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Several GMs | Several GMs | ||
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Each prepares their own “civilization” starting point - village, city, keep, etc | Each prepares their own “civilization” starting point - village, city, keep, etc | ||
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Each prepares a few early regions | Each prepares a few early regions | ||
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The farther regions are more shared zones, and require GM collaboration | The farther regions are more shared zones, and require GM collaboration | ||
- | ALL PLAYERS may participate in creating the “old world” | + | |
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What miniatures do we all have available? | What miniatures do we all have available? | ||
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Don’t DO A LOT OF WORK - rely on the framework and the timeline | Don’t DO A LOT OF WORK - rely on the framework and the timeline | ||
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Create civilization, | Create civilization, | ||
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Each of us will have NPCs | Each of us will have NPCs | ||
- | Hextml - Online map making software to share maps | + | |
- | https:// | + | |
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- | ==== XP Rewards ==== | + | ===== XP Rewards |
For just showing up and playing | For just showing up and playing | ||
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Maybe the PARTY has a level? | Maybe the PARTY has a level? | ||
- | ==== Treasure tells a story ==== | + | ===== Treasure tells a story ===== |
You kill some goblins, but they are carrying dwarven-crafted weapons carved with symbols of a forgotten clan. Hmm, sounds like there’s an abandoned dwarven lair somewhere in this region. If you deciphered the runes in the depths of the dwarven mines, you could learn that the exiles established another hidden fortress in the valleys to the north. | You kill some goblins, but they are carrying dwarven-crafted weapons carved with symbols of a forgotten clan. Hmm, sounds like there’s an abandoned dwarven lair somewhere in this region. If you deciphered the runes in the depths of the dwarven mines, you could learn that the exiles established another hidden fortress in the valleys to the north. | ||
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- | ==== Mustering Rules ==== | + | ===== Mustering Rules ===== |
How sessions are scheduled and any mustering rules (how often a player can request a session, how session parties are formed). I recommend setting up a warhorn event for facilitating DM and player sign ups. | How sessions are scheduled and any mustering rules (how often a player can request a session, how session parties are formed). I recommend setting up a warhorn event for facilitating DM and player sign ups. |
western_marches.txt · Last modified: 2019/12/11 15:15 by andrew