User Tools

Site Tools


western_marches

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
western_marches [2019/12/05 13:52] – [XP Rewards] andrewwestern_marches [2019/12/05 18:37] – [XP Rewards] andrew
Line 29: Line 29:
  
 We will use a GM committee to lay out the history and the rough map We will use a GM committee to lay out the history and the rough map
 +
 +//I suppose this map is now just Pennsylvania.//
  
  
 Map, made up of Regions, each with its own Almanac which describes things like climate and geomorphs, made up of Areas, which is a piece of geography such as a hunting ground or island, Steadings which are settlements of humanoids (evil or good), and Sites which are points of interest including ruins and lairs. Map, made up of Regions, each with its own Almanac which describes things like climate and geomorphs, made up of Areas, which is a piece of geography such as a hunting ground or island, Steadings which are settlements of humanoids (evil or good), and Sites which are points of interest including ruins and lairs.
 +
 Encounters which are made up of Discoveries and Dangers Encounters which are made up of Discoveries and Dangers
 +
 Greater emphasis on creative problem solving rather than fighting Greater emphasis on creative problem solving rather than fighting
 +
 Several GMs Several GMs
 +
 Each prepares their own “civilization” starting point - village, city, keep, etc Each prepares their own “civilization” starting point - village, city, keep, etc
 +
 Each prepares a few early regions Each prepares a few early regions
 +
 The farther regions are more shared zones, and require GM collaboration The farther regions are more shared zones, and require GM collaboration
-ALL PLAYERS may participate in creating the “old world” + 
 + 
 What miniatures do we all have available? What miniatures do we all have available?
 +
 Don’t DO A LOT OF WORK - rely on the framework and the timeline Don’t DO A LOT OF WORK - rely on the framework and the timeline
 +
 Create civilization, regions, rumors, and lore Create civilization, regions, rumors, and lore
 +
 Each of us will have NPCs Each of us will have NPCs
-Hextml - Online map making software to share maps +
-https://alternativeto.net/software/hextml/+
  
  
Line 54: Line 66:
  
 Players may write down a question about their character to answer. At a long rest, do a scene to try to answer that question. If the table agrees it is answered, add to the inspiration pool. Players may write down a question about their character to answer. At a long rest, do a scene to try to answer that question. If the table agrees it is answered, add to the inspiration pool.
-Overland travel+ 
 + 
 +===== Overland travel ===== 
 http://theangrygm.com/getting-there-is-half-the-fun/ http://theangrygm.com/getting-there-is-half-the-fun/
-Unique Backgrounds + 
 +===== Family Backgrounds ===== 
 + 
 Use Warhammer Fantasy career as backgrounds instead? Use Warhammer Fantasy career as backgrounds instead?
  
  
-==== XP Rewards ====+===== Gameplay =====
  
-For just showing up and playing+Here's a diagram of how the gameplay should go each session. 
 + 
 +{{:gameplay.png?400|}} 
 + 
 +===== XP Rewards ===== 
 + 
 +==== Good Ideas ==== 
 + 
 +For bringing treasure home from the wilderness **Yes** 
 + 
 +For being the GM **Yes, in traditional LOH fashion** 
 + 
 +==== Possible Ideas ==== 
 + 
 +For just showing up and playing?
  
 For creating a one-page character backstory For creating a one-page character backstory
Line 69: Line 100:
  
 For writing an in-character log for the session For writing an in-character log for the session
- 
-For bringing up a goal for exploration? 
  
 “Leading” an expedition? “Leading” an expedition?
  
-Dividing up loot? Building charter?+For sponsoring lower level PCs to adventure!  //I actually kind of like the idea that a higher-level PC might sponsor a lower level group to help out. That might create a new style of play in later sessions. // 
 + 
 +For building stronghold and ruling**With crunchy guidelines attached**
  
-For helping another PC achieve their expedition goal+NOT COMBAT - The reward shouldn’t be just killing things  //Also, I hate calculating XP rewards for killing monsters. That sucks as a GM. //
  
-For finding something while exploring?+==== Bad Ideas ====
  
-For discovering something cool? 
  
-For bringing treasure home from the wilderness+For bringing up a goal for exploration?  **Weak sauce, you should have your goal be the one that is acted on**
  
-For writing content in the wiki+Dividing up loot? Building a charter? **I think for this game, we start them with a charter and let them use that structure until they think of something else**
  
-For being the GM+For helping another PC achieve their expedition goal **helping is its own reward**
  
-For sponsoring lower level PCs to adventure!+For finding something while exploring? **need very specific guidelines**  //NO BAD IDEA. I VETO MY OWN IDEA.//
  
-For building a stronghold and ruling?+For discovering something cool**probably too many gray areas**  //ALSO NO.//
  
-For engaging in a scene with another PC 
  
-NOT COMBAT - The reward shouldn’t be just killing things+For engaging in a scene with another PC **probably weak sauce, cause for dispute**  //I PREFER THIS FOR INSPIRATION/CHIPS RATHER THAN XP.//
  
-Maybe there is an XP “bucket” that all players contribute to and withdraw from?+<del>Maybe there is an XP “bucket” that all players contribute to and withdraw from?</del> **Boo, Wendy Testaburger**
  
-Maybe the PARTY has a level?+<del>Maybe the PARTY has a level?</del> **If there's no regular party, how does this work?  Besides, I hate it**
  
-==== Treasure tells a story ====+===== Treasure tells a story =====
  
 You kill some goblins, but they are carrying dwarven-crafted weapons carved with symbols of a forgotten clan. Hmm, sounds like there’s an abandoned dwarven lair somewhere in this region. If you deciphered the runes in the depths of the dwarven mines, you could learn that the exiles established another hidden fortress in the valleys to the north. You kill some goblins, but they are carrying dwarven-crafted weapons carved with symbols of a forgotten clan. Hmm, sounds like there’s an abandoned dwarven lair somewhere in this region. If you deciphered the runes in the depths of the dwarven mines, you could learn that the exiles established another hidden fortress in the valleys to the north.
Line 112: Line 141:
  
  
-==== Mustering Rules ====+===== Mustering Rules =====
  
 How sessions are scheduled and any mustering rules (how often a player can request a session, how session parties are formed). I recommend setting up a warhorn event for facilitating DM and player sign ups. How sessions are scheduled and any mustering rules (how often a player can request a session, how session parties are formed). I recommend setting up a warhorn event for facilitating DM and player sign ups.
Line 128: Line 157:
 I think the DMG has some okay encounter tables. I think the DMG has some okay encounter tables.
  
-My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it).+My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it).  **Absolutely plus plus**
  
 This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is.
western_marches.txt · Last modified: 2019/12/11 15:15 by andrew