western_marches
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western_marches [2019/12/05 13:53] – [Treasure tells a story] andrew | western_marches [2019/12/05 17:13] – dave | ||
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Players may write down a question about their character to answer. At a long rest, do a scene to try to answer that question. If the table agrees it is answered, add to the inspiration pool. | Players may write down a question about their character to answer. At a long rest, do a scene to try to answer that question. If the table agrees it is answered, add to the inspiration pool. | ||
- | Overland travel | + | |
+ | |||
+ | ===== Overland travel | ||
http:// | http:// | ||
- | Unique | + | |
+ | ===== Family | ||
+ | |||
Use Warhammer Fantasy career as backgrounds instead? | Use Warhammer Fantasy career as backgrounds instead? | ||
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===== XP Rewards ===== | ===== XP Rewards ===== | ||
- | For just showing up and playing | + | {{: |
+ | |||
+ | For just showing up and playing? | ||
For creating a one-page character backstory | For creating a one-page character backstory | ||
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For writing an in-character log for the session | For writing an in-character log for the session | ||
- | For bringing up a goal for exploration? | + | For bringing up a goal for exploration? |
“Leading” an expedition? | “Leading” an expedition? | ||
- | Dividing up loot? Building a charter? | + | Dividing up loot? Building a charter? |
- | For helping another PC achieve their expedition goal | + | For helping another PC achieve their expedition goal **helping is its own reward** |
- | For finding something while exploring? | + | For finding something while exploring? |
- | For discovering something cool? | + | For discovering something cool? **probably too many gray areas** |
- | For bringing treasure home from the wilderness | + | For bringing treasure home from the wilderness |
For writing content in the wiki | For writing content in the wiki | ||
- | For being the GM | + | For being the GM **Yes, in traditional LOH fashion** |
For sponsoring lower level PCs to adventure! | For sponsoring lower level PCs to adventure! | ||
- | For building a stronghold and ruling? | + | For building a stronghold and ruling? |
- | For engaging in a scene with another PC | + | For engaging in a scene with another PC **probably weak sauce, cause for dispute** |
NOT COMBAT - The reward shouldn’t be just killing things | NOT COMBAT - The reward shouldn’t be just killing things | ||
- | Maybe there is an XP “bucket” that all players contribute to and withdraw from? | + | <del>Maybe there is an XP “bucket” that all players contribute to and withdraw from?</ |
- | Maybe the PARTY has a level? | + | <del>Maybe the PARTY has a level?</ |
===== Treasure tells a story ===== | ===== Treasure tells a story ===== | ||
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- | ==== Mustering Rules ==== | + | ===== Mustering Rules ===== |
How sessions are scheduled and any mustering rules (how often a player can request a session, how session parties are formed). I recommend setting up a warhorn event for facilitating DM and player sign ups. | How sessions are scheduled and any mustering rules (how often a player can request a session, how session parties are formed). I recommend setting up a warhorn event for facilitating DM and player sign ups. | ||
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I think the DMG has some okay encounter tables. | I think the DMG has some okay encounter tables. | ||
- | My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it). | + | My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it). |
This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. | This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. |
western_marches.txt · Last modified: 2019/12/11 15:15 by andrew