western_marches
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western_marches [2019/12/05 14:11] – [XP Rewards] andrew | western_marches [2019/12/05 18:37] – [XP Rewards] andrew | ||
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Players may write down a question about their character to answer. At a long rest, do a scene to try to answer that question. If the table agrees it is answered, add to the inspiration pool. | Players may write down a question about their character to answer. At a long rest, do a scene to try to answer that question. If the table agrees it is answered, add to the inspiration pool. | ||
- | Overland travel | + | |
+ | |||
+ | ===== Overland travel | ||
http:// | http:// | ||
- | Unique | + | |
+ | ===== Family | ||
+ | |||
Use Warhammer Fantasy career as backgrounds instead? | Use Warhammer Fantasy career as backgrounds instead? | ||
- | ===== XP Rewards | + | ===== Gameplay |
+ | |||
+ | Here's a diagram of how the gameplay should go each session. | ||
{{: | {{: | ||
+ | |||
+ | ===== XP Rewards ===== | ||
+ | |||
+ | ==== Good Ideas ==== | ||
+ | |||
+ | For bringing treasure home from the wilderness **Yes** | ||
+ | |||
+ | For being the GM **Yes, in traditional LOH fashion** | ||
+ | |||
+ | ==== Possible Ideas ==== | ||
For just showing up and playing? | For just showing up and playing? | ||
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For writing an in-character log for the session | For writing an in-character log for the session | ||
- | |||
- | For bringing up a goal for exploration? | ||
“Leading” an expedition? | “Leading” an expedition? | ||
- | Dividing up loot? Building | + | For sponsoring lower level PCs to adventure! |
+ | |||
+ | For building | ||
- | For helping another PC achieve their expedition goal | + | NOT COMBAT - The reward shouldn’t be just killing things |
- | For finding something while exploring? | + | ==== Bad Ideas ==== |
- | For discovering something cool? | ||
- | For bringing | + | For bringing |
- | For writing content in the wiki | + | Dividing up loot? Building a charter? **I think for this game, we start them with a charter and let them use that structure until they think of something else** |
- | For being the GM | + | For helping another PC achieve their expedition goal **helping is its own reward** |
- | For sponsoring lower level PCs to adventure! | + | For finding something while exploring? **need very specific guidelines** |
- | For building a stronghold and ruling? | + | For discovering something cool? **probably too many gray areas** |
- | For engaging in a scene with another PC | ||
- | NOT COMBAT - The reward shouldn’t be just killing things | + | For engaging in a scene with another PC **probably weak sauce, cause for dispute** |
- | Maybe there is an XP “bucket” that all players contribute to and withdraw from? | + | <del>Maybe there is an XP “bucket” that all players contribute to and withdraw from?</ |
- | Maybe the PARTY has a level? | + | <del>Maybe the PARTY has a level?</ |
===== Treasure tells a story ===== | ===== Treasure tells a story ===== | ||
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I think the DMG has some okay encounter tables. | I think the DMG has some okay encounter tables. | ||
- | My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it). | + | My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it). |
This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. | This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. |
western_marches.txt · Last modified: 2019/12/11 15:15 by andrew