western_marches
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
western_marches [2019/12/05 16:09] – dave | western_marches [2019/12/06 19:07] – [Mustering Rules] andrew | ||
---|---|---|---|
Line 31: | Line 31: | ||
//I suppose this map is now just Pennsylvania.// | //I suppose this map is now just Pennsylvania.// | ||
+ | |||
+ | **I have a black and white, line-drawing topographic map of the U.S., when I did the " | ||
+ | {{:: | ||
+ | |||
+ | //I like it! I'm handy with drawing tools if we need to do some fix-up. Specifically, | ||
Line 39: | Line 44: | ||
Greater emphasis on creative problem solving rather than fighting | Greater emphasis on creative problem solving rather than fighting | ||
- | Several GMs | + | ===== Several GMs ===== |
Each prepares their own “civilization” starting point - village, city, keep, etc | Each prepares their own “civilization” starting point - village, city, keep, etc | ||
Line 77: | Line 83: | ||
- | ===== XP Rewards | + | ===== Gameplay |
+ | |||
+ | Here's a diagram of how the gameplay should go each session. | ||
{{: | {{: | ||
+ | |||
+ | ===== XP Rewards ===== | ||
+ | |||
+ | ==== Good Ideas ==== | ||
+ | |||
+ | For bringing treasure home from the wilderness **Yes** | ||
+ | |||
+ | For being the GM **Yes, in traditional LOH fashion** | ||
+ | |||
+ | ==== Possible Ideas ==== | ||
For just showing up and playing? | For just showing up and playing? | ||
Line 88: | Line 106: | ||
For writing an in-character log for the session | For writing an in-character log for the session | ||
- | |||
- | For bringing up a goal for exploration? | ||
“Leading” an expedition? | “Leading” an expedition? | ||
- | Dividing up loot? Building | + | For sponsoring lower level PCs to adventure! |
- | For helping another PC achieve their expedition goal | + | For building a stronghold and ruling? **With crunchy guidelines attached** |
- | For finding something while exploring? | + | NOT COMBAT - The reward shouldn’t be just killing things |
- | For discovering something cool? | + | ==== Bad Ideas ==== |
- | For bringing treasure home from the wilderness | ||
- | For writing content in the wiki | + | For bringing up a goal for exploration? |
- | For being the GM | + | Dividing up loot? Building a charter? **I think for this game, we start them with a charter and let them use that structure until they think of something else** |
- | For sponsoring lower level PCs to adventure! | + | For helping another PC achieve their expedition goal **helping is its own reward** |
- | For building a stronghold and ruling? | + | For finding something while exploring? **need very specific guidelines** |
- | For engaging in a scene with another PC | + | For discovering something cool? **probably too many gray areas** |
- | NOT COMBAT - The reward shouldn’t be just killing things | ||
- | Maybe there is an XP “bucket” that all players contribute to and withdraw from? | + | For engaging in a scene with another PC **probably weak sauce, cause for dispute** |
- | Maybe the PARTY has a level?--**If there' | + | < |
+ | |||
+ | <del>Maybe the PARTY has a level?</ | ||
===== Treasure tells a story ===== | ===== Treasure tells a story ===== | ||
You kill some goblins, but they are carrying dwarven-crafted weapons carved with symbols of a forgotten clan. Hmm, sounds like there’s an abandoned dwarven lair somewhere in this region. If you deciphered the runes in the depths of the dwarven mines, you could learn that the exiles established another hidden fortress in the valleys to the north. | You kill some goblins, but they are carrying dwarven-crafted weapons carved with symbols of a forgotten clan. Hmm, sounds like there’s an abandoned dwarven lair somewhere in this region. If you deciphered the runes in the depths of the dwarven mines, you could learn that the exiles established another hidden fortress in the valleys to the north. | ||
- | Rumors at town | + | |
+ | ===== Rumors at town ===== | ||
Wanted posters | Wanted posters | ||
There were other kinds of bounties that cropped up in town: the local priesthood is paying gold for water collected from the Opal Caves to treat a spreading fever, or an apothecary who pays for certain herbs growing in the Frog Marches. These weren’t plots, just simple excuses to go out and maybe earn some guaranteed money if you found what you were looking for and made it back. | There were other kinds of bounties that cropped up in town: the local priesthood is paying gold for water collected from the Opal Caves to treat a spreading fever, or an apothecary who pays for certain herbs growing in the Frog Marches. These weren’t plots, just simple excuses to go out and maybe earn some guaranteed money if you found what you were looking for and made it back. | ||
- | |||
- | So a lot of the day-to-day organizing is going to be the same. | ||
Line 147: | Line 163: | ||
I think the DMG has some okay encounter tables. | I think the DMG has some okay encounter tables. | ||
- | My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it). | + | My main recommendation is to [[https:// |
This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. | This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. |
western_marches.txt · Last modified: 2019/12/11 15:15 by andrew