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western_marches [2019/12/05 16:25] – [XP Rewards] andrewwestern_marches [2019/12/05 17:13] dave
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 For writing an in-character log for the session For writing an in-character log for the session
  
-For bringing up a goal for exploration?+For bringing up a goal for exploration?  **Weak sauce, you should have your goal be the one that is acted on**
  
 “Leading” an expedition? “Leading” an expedition?
  
-Dividing up loot? Building a charter?+Dividing up loot? Building a charter? **I think for this game, we start them with a charter and let them use that structure until they think of something else**
  
-For helping another PC achieve their expedition goal+For helping another PC achieve their expedition goal **helping is its own reward**
  
-For finding something while exploring?+For finding something while exploring? **need very specific guidelines**
  
-For discovering something cool?+For discovering something cool? **probably too many gray areas**
  
-For bringing treasure home from the wilderness+For bringing treasure home from the wilderness **Yes**
  
 For writing content in the wiki For writing content in the wiki
  
-For being the GM+For being the GM **Yes, in traditional LOH fashion**
  
 For sponsoring lower level PCs to adventure! For sponsoring lower level PCs to adventure!
  
-For building a stronghold and ruling?+For building a stronghold and ruling? **With crunchy guidelines attached**
  
-For engaging in a scene with another PC+For engaging in a scene with another PC **probably weak sauce, cause for dispute**
  
 NOT COMBAT - The reward shouldn’t be just killing things NOT COMBAT - The reward shouldn’t be just killing things
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 I think the DMG has some okay encounter tables. I think the DMG has some okay encounter tables.
  
-My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it).+My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it).  **Absolutely plus plus**
  
 This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is.
western_marches.txt · Last modified: 2019/12/11 15:15 by andrew