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western_marches [2019/12/05 18:37] – [XP Rewards] andrewwestern_marches [2019/12/06 19:07] – [Mustering Rules] andrew
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 //I suppose this map is now just Pennsylvania.// //I suppose this map is now just Pennsylvania.//
 +
 +**I have a black and white, line-drawing topographic map of the U.S.,  when I did the "Mutants and Muskets" campaign I took a picture of a section of Texas and embiggened it to use as the base map.   I'll try to dig it out and see what I can do for PA.  This is what the Texas Map looked like:**
 +{{::texas_map.jpg?400|}}
 +
 +//I like it!  I'm handy with drawing tools if we need to do some fix-up. Specifically, I could probably take out the cities and their names if we wanted to.//
  
  
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 Greater emphasis on creative problem solving rather than fighting Greater emphasis on creative problem solving rather than fighting
  
-Several GMs+===== Several GMs ===== 
  
 Each prepares their own “civilization” starting point - village, city, keep, etc Each prepares their own “civilization” starting point - village, city, keep, etc
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-For engaging in a scene with another PC **probably weak sauce, cause for dispute**  //I PREFER THIS FOR INSPIRATION/CHIPS RATHER THAN XP.//+For engaging in a scene with another PC **probably weak sauce, cause for dispute**  //I PREFER THIS FOR INSPIRATION/CHIPS RATHER THAN XP.//  Then good.
  
 <del>Maybe there is an XP “bucket” that all players contribute to and withdraw from?</del> **Boo, Wendy Testaburger** <del>Maybe there is an XP “bucket” that all players contribute to and withdraw from?</del> **Boo, Wendy Testaburger**
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 You kill some goblins, but they are carrying dwarven-crafted weapons carved with symbols of a forgotten clan. Hmm, sounds like there’s an abandoned dwarven lair somewhere in this region. If you deciphered the runes in the depths of the dwarven mines, you could learn that the exiles established another hidden fortress in the valleys to the north. You kill some goblins, but they are carrying dwarven-crafted weapons carved with symbols of a forgotten clan. Hmm, sounds like there’s an abandoned dwarven lair somewhere in this region. If you deciphered the runes in the depths of the dwarven mines, you could learn that the exiles established another hidden fortress in the valleys to the north.
-Rumors at town+ 
 +===== Rumors at town ===== 
 Wanted posters Wanted posters
 There were other kinds of bounties that cropped up in town: the local priesthood is paying gold for water collected from the Opal Caves to treat a spreading fever, or an apothecary who pays for certain herbs growing in the Frog Marches. These weren’t plots, just simple excuses to go out and maybe earn some guaranteed money if you found what you were looking for and made it back. There were other kinds of bounties that cropped up in town: the local priesthood is paying gold for water collected from the Opal Caves to treat a spreading fever, or an apothecary who pays for certain herbs growing in the Frog Marches. These weren’t plots, just simple excuses to go out and maybe earn some guaranteed money if you found what you were looking for and made it back.
  
- 
-So a lot of the day-to-day organizing is going to be the same. 
  
  
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 I think the DMG has some okay encounter tables. I think the DMG has some okay encounter tables.
  
-My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it).  **Absolutely plus plus**+My main recommendation is to [[https://www.youtube.com/watch?v=qnKc64ADYf8|set aside encounter balancing]]. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it).  **Absolutely plus plus**
  
 This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is.
western_marches.txt · Last modified: 2019/12/11 15:15 by andrew