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western_marches [2019/12/05 22:49] – [Treasure tells a story] andrewwestern_marches [2019/12/07 16:01] dave
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 //I suppose this map is now just Pennsylvania.// //I suppose this map is now just Pennsylvania.//
 +
 +**I have a black and white, line-drawing topographic map of the U.S.,  when I did the "Mutants and Muskets" campaign I took a picture of a section of Texas and embiggened it to use as the base map.   I'll try to dig it out and see what I can do for PA.  This is what the Texas Map looked like:**
 +{{::texas_map.jpg?400|}}
 +
 +//I like it!  I'm handy with drawing tools if we need to do some fix-up. Specifically, I could probably take out the cities and their names if we wanted to.//
  
  
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 Greater emphasis on creative problem solving rather than fighting Greater emphasis on creative problem solving rather than fighting
  
-Several GMs+===== Several GMs ===== 
  
 Each prepares their own “civilization” starting point - village, city, keep, etc Each prepares their own “civilization” starting point - village, city, keep, etc
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 Each of us will have NPCs Each of us will have NPCs
  
 +=====LOGS===== 
 +Instead of the traditional LOH session log, we should have a section of the wiki set aside, it will have 1 page for each in-game month, each character's activities will be briefly noted as to time used.  Bullet items, not prose paragraph descriptions.  When all active characters have been accounted for in a month, it is "closed", and a text copy printed out.  Since with side quests and healing times and long projects underway, several months might be open at the same time. 
 +Individuals can offer prose narratives to flesh out details, perhaps for bonus xp.
  
  
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 I think the DMG has some okay encounter tables. I think the DMG has some okay encounter tables.
  
-My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it).  **Absolutely plus plus**+My main recommendation is to [[https://www.youtube.com/watch?v=qnKc64ADYf8|set aside encounter balancing]]. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it).  **Absolutely plus plus**
  
 This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is.
western_marches.txt · Last modified: 2019/12/11 15:15 by andrew