western_marches
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western_marches [2019/12/06 12:46] – dave | western_marches [2019/12/07 16:00] – dave | ||
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//I suppose this map is now just Pennsylvania.// | //I suppose this map is now just Pennsylvania.// | ||
- | **I have a black and white, line-drawing topographic map of the U.S., when I did the " | + | **I have a black and white, line-drawing topographic map of the U.S., when I did the " |
+ | {{:: | ||
+ | |||
+ | //I like it! I'm handy with drawing tools if we need to do some fix-up. Specifically, | ||
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Each of us will have NPCs | Each of us will have NPCs | ||
+ | =====LOGS===== | ||
+ | Instead of the traditional LOH session log, we should have a section of the wiki set aside, it will have 1 page for each in-game month, each character' | ||
+ | Individuals can offer prose narratives to flesh out details, perhaps for homebound xp. | ||
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I think the DMG has some okay encounter tables. | I think the DMG has some okay encounter tables. | ||
- | My main recommendation is to set aside encounter balancing. I read a great article recently that suggested not trying to balance encounters against the party. Instead, create a thematic locale with thematically appropriate monsters to populate it, then figure out the relative challenge to the party and inform your PCs when they hear about it (and especially if they manage to sneak up to spy on it). **Absolutely plus plus** | + | My main recommendation is to [[https:// |
This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. | This works great for West Marches because (in theory) you are creating a world that gets more dangerous as things get further away. That means that any location you create should fit some distance out based on how dangerous it is. |
western_marches.txt · Last modified: 2019/12/11 15:15 by andrew