xp
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xp [2020/02/11 19:18] – andrew | xp [2020/02/21 15:48] – gold rather than XP andrew | ||
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* All characters receive 1:1 XP for gold spent on any construction such as monuments, strongholds, | * All characters receive 1:1 XP for gold spent on any construction such as monuments, strongholds, | ||
- | * Scholars receive 1:1 XP for gold spent on crafting scrolls, potions, magic items, magic experiments, | + | * [[scholar|Scholars]] receive 1:1 XP for gold spent on crafting scrolls, potions, magic items, magic experiments, |
- | * Specialists receive 1:1 XP for gold spent on luxury goods or extravagant, | + | * [[specialist|Specialists]] receive 1:1 XP for gold spent on luxury goods or extravagant, |
- | * Warriors receive 1:1 XP for gold spent on weapons, armor, horses and troop retainers. | + | * [[warrior|Warriors]] receive 1:1 XP for gold spent on weapons, armor, horses and troop retainers. |
- | * Zealots: receive 1:1 XP for gold given to the founding of a local church or monastery, healing the sick, feeding the hungry, or tithes toward the crusades in Jerusalem. | + | * [[zealot|Zealots]] receive 1:1 XP for gold given to the founding of a local church or monastery, healing the sick, feeding the hungry, or tithes toward the crusades in Jerusalem. |
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+ | ====== Game Master Awards ====== | ||
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+ | At the conclusion of a game session that includes an expedition judged by a GM, that evening' | ||
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+ | In a case where more than one GM judged expeditions in a single session, the average wealth should be distributed back to the game masters proportionately. For example, a game in which three separate GMs happened to judge small expeditions, | ||
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|8 |75,000| | |8 |75,000| | ||
|9 |100,000| | |9 |100,000| | ||
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- | ====== Design Notes ====== | ||
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- | //How about the idea that hermits and Templars can't use their Divine spellcasting for a session if they hoard anything of value? --AHS// **yes, let's go with that." | ||
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xp.txt · Last modified: 2020/10/05 13:55 by dave