User Tools

Site Tools


xp

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
xp [2020/02/11 19:18] andrewxp [2020/10/05 13:52] dave
Line 6: Line 6:
  
   * All characters receive 1:1 XP for gold spent on any construction such as monuments, strongholds, headquarters, buildings and land improvements.   * All characters receive 1:1 XP for gold spent on any construction such as monuments, strongholds, headquarters, buildings and land improvements.
-  * Scholars receive 1:1 XP for gold spent on crafting scrolls, potions, magic items, magic experiments, research, and purchasing books of any kind. +  * [[scholar|Scholars]] receive 1:1 XP for gold spent on crafting scrolls, potions, magic items, magic experiments, research, and purchasing books of any kind. 
-  * Specialists receive 1:1 XP for gold spent on luxury goods or extravagant, unique experiences. +  * [[specialist|Specialists]] receive 1:1 XP for gold spent on luxury goods or extravagant, unique experiences. 
-  * Warriors receive 1:1 XP for gold spent on weapons, armor, horses and troop retainers. +  * [[warrior|Warriors]] receive 1:1 XP for gold spent on weapons, armor, horses and troop retainers. 
-  * Zealotsreceive 1:1 XP for gold given to the founding of a local church or monastery, healing the sick, feeding the hungry, or tithes toward the crusades in Jerusalem.  +  * [[zealot|Zealots]] receive 1:1 XP for gold given to the founding of a local church or monastery, healing the sick, feeding the hungry, or tithes toward the crusades in Jerusalem.  All should be aware that Templars and Hermits who hoard too much wealth between sessions risk losing their spellcasting powers until they repent. 
  
 +====== Game Master Awards ======
 +
 +At the conclusion of a game session that includes an expedition judged by a GM, that evening's game master's player characters should gain an amount of gold equal to the average number of gold pieces that the party was able to recover during their expedition. That GM may then distribute that gold to his player characters as he sees fit. 
 +
 +In a case where more than one GM judged expeditions in a single session, the average wealth should be distributed back to the game masters proportionately. For example, a game in which three separate GMs happened to judge small expeditions, the average gold should be calculated and each GM should receive a third of that number for their player characters. 
 +
 +=====Session Award=====
 +In addition to XP from gold pieces, the DM should award a session award on the following schedule:
 +^Current Character Level^Character is Active^Character is Inactive^Player is a No Show^
 +|1-2|200xp|100xp|50xp|
 +|3-4|300xp|150xp|75xp|
 +|5-6|400xp|200xp|100xp|
 +|7+|500xp|300xp|150xp|
  
 ====== Character Levels ====== ====== Character Levels ======
Line 26: Line 39:
 |8 |75,000| |8 |75,000|
 |9 |100,000| |9 |100,000|
- 
- 
- 
- 
- 
- 
- 
------ 
-====== Design Notes ====== 
- 
-//How about the idea that hermits and Templars can't use their Divine spellcasting for a session if they hoard anything of value? --AHS// **yes, let's go with that."** 
- 
  
  
  
xp.txt · Last modified: 2020/10/05 13:55 by dave