User Tools

Site Tools


after_walkers

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
after_walkers [2019/12/15 19:12] daveafter_walkers [2020/01/23 19:36] (current) dave
Line 10: Line 10:
   * Resistance: 14;    * Resistance: 14; 
   * Mods: W 0/N+4/S+6   * Mods: W 0/N+4/S+6
- 
   * Speed: 30'   * Speed: 30'
   * Morale: XX   * Morale: XX
   * Stealth 0, Perception 0   * Stealth 0, Perception 0
- +  * Attack, Melee:  +4 Damage:  2d6 bludgeoning (fists)
-  * Attack:  +4  Damage:  2d6+
   * Undead (sometimes Evil)   * Undead (sometimes Evil)
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+6, D 0, C+6, I 0,W+4,Ch+4
-S+6, D 0, C+6, I 0,W+4,Ch+4+
  
 **GREATER AFTERWALKER   (7 HD Brute)** **GREATER AFTERWALKER   (7 HD Brute)**
Line 28: Line 25:
   * Resistance: 15;    * Resistance: 15; 
   * Mods: W +1/N+5/S+9   * Mods: W +1/N+5/S+9
- 
   * Speed: 30'   * Speed: 30'
   * Morale: XX   * Morale: XX
   * Stealth +1, Perception +1   * Stealth +1, Perception +1
- +  * Attack, Melee:  +5 Damage:  2d12 bludgeoning (fists)
-  * Attack:  +5  Damage:  2d12+
   * Undead (sometimes Evil)   * Undead (sometimes Evil)
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+9, D +1, C+9, I +1,W+5,Ch+5
-S+9, D +1, C+9, I +1,W+5,Ch+5+
  
 **MIGHTY AFTERWALKER   (10 HD Brute)** **MIGHTY AFTERWALKER   (10 HD Brute)**
Line 46: Line 40:
   * Resistance: 17;    * Resistance: 17; 
   * Mods: W +3/N+7/S+12   * Mods: W +3/N+7/S+12
- 
   * Speed: 30'   * Speed: 30'
   * Morale: XX   * Morale: XX
   * Stealth +3, Perception +3   * Stealth +3, Perception +3
- +  * Attack, Melee:  +7 Damage:  3d8+2 bludgeoning (fists)
-  * Attack:  +7  Damage:  3d8+2+
   * Undead (sometimes Evil)   * Undead (sometimes Evil)
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+12, D +3, C+12, I +3,W+7,Ch+7
-S+12, D +3, C+12, I +3,W+7,Ch+7+
after_walkers.1576437127.txt.gz · Last modified: 2019/12/15 19:12 by dave