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alchemy [2019/12/17 19:49] davealchemy [2020/02/20 14:27] (current) – [Alchemical Products] andrew
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-=====ALCHEMY=====+====== Alchemy ====== 
  
 The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world.  If one has an alchemy kit (10gp 1 load, 2 SUP) the check is made at advantage.  If one has an Alchemy Workshop (500gp, in a fixed location), one can also make any of the alchemical products listed below.  To make a product it takes 1d4 days plus 1 day per 50gp (or fraction thereof) of list price, 0.4 times the list price in components, and a successful alchemy check. If you have an Alchemical Laboratory and a trained assistant, the check is made with advantage.  The alchemical laboratory can also be used to create new alchemical products,the details of which must be worked out with the Campaign Judges.  The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world.  If one has an alchemy kit (10gp 1 load, 2 SUP) the check is made at advantage.  If one has an Alchemy Workshop (500gp, in a fixed location), one can also make any of the alchemical products listed below.  To make a product it takes 1d4 days plus 1 day per 50gp (or fraction thereof) of list price, 0.4 times the list price in components, and a successful alchemy check. If you have an Alchemical Laboratory and a trained assistant, the check is made with advantage.  The alchemical laboratory can also be used to create new alchemical products,the details of which must be worked out with the Campaign Judges. 
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 Unlike most other skills, one must have proficiency in the Alchemy Skill in order to attempt to make Alchemical products. Unlike most other skills, one must have proficiency in the Alchemy Skill in order to attempt to make Alchemical products.
  
-====Alchemical Products====+===== Alchemical Products =====
 Here are a list of common useful devices and substances produced by alchemists.  They are largely single-use devices, and at best (like third eye stone and Ether Lens) of limited reuse capacity. Here are a list of common useful devices and substances produced by alchemists.  They are largely single-use devices, and at best (like third eye stone and Ether Lens) of limited reuse capacity.
  
-^Type^ Price^ [[Supply]]^ Load^Notes^+^Type^ Price^[[Supply]]^[[Load]]^Notes^
 |Greek Fire| 100gp| 7| 1|Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| |Greek Fire| 100gp| 7| 1|Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.|
 +|Grounding Girdle|75gp| 1| 0.2|Wearing this copper-lined belt that includes a series of dangling beaded tassels gives the wearer resistance to lightning damage but imposes disadvantage on any Athletics or Stealth checks.|
 |Stogies of Stench Warding|1gp| 1| 0.2|Secret cigar recipe of Turkish alchemists, gives a +2 save vs. offensive odor attacks (skunks etc), but double chance of wandering monster with sense of smell. Each stogy lasts 6 turns.| |Stogies of Stench Warding|1gp| 1| 0.2|Secret cigar recipe of Turkish alchemists, gives a +2 save vs. offensive odor attacks (skunks etc), but double chance of wandering monster with sense of smell. Each stogy lasts 6 turns.|
 |Shimmering Sand| 25gp| 2| 0.2|Increases the number of targets of a sleep spell by 25%.| |Shimmering Sand| 25gp| 2| 0.2|Increases the number of targets of a sleep spell by 25%.|
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 |Tanglefoot Bag| 25gp| 2| 1|A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).| |Tanglefoot Bag| 25gp| 2| 1|A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).|
  
-====ACIDS=====+===== Acids =====
  
 Alchemists can distill acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom.    Alchemists can distill acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom.   
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 All acids can be used to make an acid bomb.  The acid must be kept in a pottery flask (if the person who carries it falls down, roll DEX check or it will break on him and do damage) and can be thrown up to 50' as a thrown weapon.  If it hits a target, it inflicts 2d4 points of acid damage, and 1d4 acid damage to anyone standing within 5' of the main target.  Additionally, each acid type has a potential damaging effect to target's gear. All acids can be used to make an acid bomb.  The acid must be kept in a pottery flask (if the person who carries it falls down, roll DEX check or it will break on him and do damage) and can be thrown up to 50' as a thrown weapon.  If it hits a target, it inflicts 2d4 points of acid damage, and 1d4 acid damage to anyone standing within 5' of the main target.  Additionally, each acid type has a potential damaging effect to target's gear.
  
-^ACID TYPEPRICELOAD^[[Supply]]^PRIME INGREDIENT^EFFECTS^+^TypePrice[[Load]]^[[Supply]]^Prime Ingredient^Effects^
 |Oil of Vitriol (sulfuric acid)|25gp| 0.2| 5|Brimstone|A powerful agent to burn away organic material, used to treat a chest or wooden door, give advantage to breaking attempts.  If used in an acid bomb, 1 in 6 chance of wrecking a shield carried by target| |Oil of Vitriol (sulfuric acid)|25gp| 0.2| 5|Brimstone|A powerful agent to burn away organic material, used to treat a chest or wooden door, give advantage to breaking attempts.  If used in an acid bomb, 1 in 6 chance of wrecking a shield carried by target|
-|Spirits of Salt (hydrochloric acid)|35gp|0.2|5|Green Vitriol|Used to clean and prepare precious metals and gemstones, a dose of this acid can grant a reroll to Appraisal checks on items that could benefit from such a treatment.  If used in an acid bomb, 1 in 6 chance of doing 1 point of Durability damage to weapon wielded by the target| +|Spirits of Salt (hydrochloric acid)|35gp|0.2|5|Green Vitriol|Used to clean and prepare precious metals and gemstones, a dose of this acid can grant a reroll to Appraisal checks on items that could benefit from such a treatment.  If used in an acid bomb, 1 in 6 chance of doing 1 point of [[Durability]] damage to weapon wielded by the target| 
-|Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap.  If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target's armor| +|Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap.  If used in an acid bomb, 1 in 6 chance of doing 1 point of [[Durability]] damage to target's armor| 
-|Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes.  If used in an acid bomb, has a 1 in 6 chance each of doing durability damage to both weapon and armor of target|+|Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes.  If used in an acid bomb, has a 1 in 6 chance each of doing [[Durability]] damage to both weapon and armor of target|
  
  
  
alchemy.1576612162.txt.gz · Last modified: 2019/12/17 19:49 by dave