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alchemy [2020/02/19 22:05] andrewalchemy [2020/02/20 14:27] (current) – [Alchemical Products] andrew
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 Here are a list of common useful devices and substances produced by alchemists.  They are largely single-use devices, and at best (like third eye stone and Ether Lens) of limited reuse capacity. Here are a list of common useful devices and substances produced by alchemists.  They are largely single-use devices, and at best (like third eye stone and Ether Lens) of limited reuse capacity.
  
-^Type^ Price^ [[Supply]]^ Load^Notes^+^Type^ Price^[[Supply]]^[[Load]]^Notes^
 |Greek Fire| 100gp| 7| 1|Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| |Greek Fire| 100gp| 7| 1|Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.|
 |Grounding Girdle|75gp| 1| 0.2|Wearing this copper-lined belt that includes a series of dangling beaded tassels gives the wearer resistance to lightning damage but imposes disadvantage on any Athletics or Stealth checks.| |Grounding Girdle|75gp| 1| 0.2|Wearing this copper-lined belt that includes a series of dangling beaded tassels gives the wearer resistance to lightning damage but imposes disadvantage on any Athletics or Stealth checks.|
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 All acids can be used to make an acid bomb.  The acid must be kept in a pottery flask (if the person who carries it falls down, roll DEX check or it will break on him and do damage) and can be thrown up to 50' as a thrown weapon.  If it hits a target, it inflicts 2d4 points of acid damage, and 1d4 acid damage to anyone standing within 5' of the main target.  Additionally, each acid type has a potential damaging effect to target's gear. All acids can be used to make an acid bomb.  The acid must be kept in a pottery flask (if the person who carries it falls down, roll DEX check or it will break on him and do damage) and can be thrown up to 50' as a thrown weapon.  If it hits a target, it inflicts 2d4 points of acid damage, and 1d4 acid damage to anyone standing within 5' of the main target.  Additionally, each acid type has a potential damaging effect to target's gear.
  
-^ACID TYPEPRICELOAD^[[Supply]]^PRIME INGREDIENT^EFFECTS^+^TypePrice[[Load]]^[[Supply]]^Prime Ingredient^Effects^
 |Oil of Vitriol (sulfuric acid)|25gp| 0.2| 5|Brimstone|A powerful agent to burn away organic material, used to treat a chest or wooden door, give advantage to breaking attempts.  If used in an acid bomb, 1 in 6 chance of wrecking a shield carried by target| |Oil of Vitriol (sulfuric acid)|25gp| 0.2| 5|Brimstone|A powerful agent to burn away organic material, used to treat a chest or wooden door, give advantage to breaking attempts.  If used in an acid bomb, 1 in 6 chance of wrecking a shield carried by target|
-|Spirits of Salt (hydrochloric acid)|35gp|0.2|5|Green Vitriol|Used to clean and prepare precious metals and gemstones, a dose of this acid can grant a reroll to Appraisal checks on items that could benefit from such a treatment.  If used in an acid bomb, 1 in 6 chance of doing 1 point of Durability damage to weapon wielded by the target| +|Spirits of Salt (hydrochloric acid)|35gp|0.2|5|Green Vitriol|Used to clean and prepare precious metals and gemstones, a dose of this acid can grant a reroll to Appraisal checks on items that could benefit from such a treatment.  If used in an acid bomb, 1 in 6 chance of doing 1 point of [[Durability]] damage to weapon wielded by the target| 
-|Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap.  If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target's armor| +|Spirits of Niter (nitric acid)|35gp|0.2|5|Niter|Good from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap.  If used in an acid bomb, 1 in 6 chance of doing 1 point of [[Durability]] damage to target's armor| 
-|Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes.  If used in an acid bomb, has a 1 in 6 chance each of doing durability damage to both weapon and armor of target|+|Aqua Regius (mixture)|50gp|0.2|6|Niter and Green Vitriol|Strong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes.  If used in an acid bomb, has a 1 in 6 chance each of doing [[Durability]] damage to both weapon and armor of target|
  
  
  
alchemy.1582149956.txt.gz · Last modified: 2020/02/19 22:05 by andrew