appraisal
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appraisal [2019/12/31 21:39] – dave | appraisal [2020/01/31 00:03] (current) – andrew | ||
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- | ====== Appraisal Rules ====== | + | =====QUICK AND DIRTY APPRAISAL===== |
- | For regular non-magical treasure or goods, we may want to use this Appraisal minigame. In this game, the treasure | + | Goods that appear |
- | A series of five community cards are drawn and laid face up. Those that make the INT check are each dealt a card of their own. Those with Appraisal are dealt an additional two cards of their own. Any other modifiers also give an appraiser | + | __Mystery Version__: |
- | Based on the cards in their hand and the community cards, each appraiser | + | __Super Quick and Super Dirty__: |
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+ | ====== Optional Appraisal Rules ====== | ||
+ | |||
+ | For regular non-magical treasure or goods where we just want to create a random set of values for non-magical treasure we may want to use this appraisal minigame. In this game, the treasure in question is given a basic value of it being worth copper, silver, gold, or platinum. | ||
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+ | A series of three community cards are drawn and laid face up. Each and every random treasures are each dealt a card face up, and another one face down next to it. | ||
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+ | All the players who are perhaps choosing which treasures they want to pick are dealt a hand of their own. That hand could be a single card, two cards if they make an INT check, and a third if they make an Appraisal check. Any other modifiers also give an appraiser the ability to gain a hand of one or two cards depending on the GM's whim. | ||
+ | |||
+ | The party must then create poker hands that MUST include at least one of the two cards for the treasure. Player characters with Appraisal may look at the face down cards, but others cannot. | ||
+ | |||
+ | Based on the cards in their hand, the community cards, | ||
* High Card = base * high card (jack 12, queen 15, king 18, ace 20, joker 25) | * High Card = base * high card (jack 12, queen 15, king 18, ace 20, joker 25) | ||
- | * One Pair = base * pair card * 2; | + | * One Pair (1/2 Odds) = base * pair card * 2; |
- | * Two pair = base * higher pair card * 5; | + | * Two pair (1/20 odds) = base * higher pair card * 5; |
- | * Three of a kind = base * three of a kind card * 10; | + | * Three of a kind (1/ |
- | * Straight = base * high card in straight * 25; | + | * Straight |
- | * Flush = base * high card in flush * 30; | + | * Flush (1/ |
- | * Full House = base * highest card * 50; | + | * Full House (1/1000 odds) = base * highest card * 50; |
- | * Four of a Kind = base * four of a kind card * 100; | + | * Four of a Kind (1/2000 odds)= base * four of a kind card * 100; |
- | * Straight Flush = base * highest card * 500 ; | + | * Straight Flush (1/10000 odds) = base * highest card * 500 ; |
- | * Royal Flush = base * highest card * 1000; | + | * Royal Flush (1/30000 odds) = base * highest card * 1000; |
A joker is wild for the purposes of determining the hand, but retains its multiplier of 25. | A joker is wild for the purposes of determining the hand, but retains its multiplier of 25. | ||
- | For example, the heroes encounter a strange bejeweled snuff box, perhaps once belonging to an Atlantean noble in poor shape. Its base value is in silver. The community cards are dealt, but the highest hand is only a queen. Anyone who doesn' | + | For example, the heroes encounter a strange bejeweled snuff box, perhaps once belonging to an Atlantean noble in poor shape. Its base value is in silver. The community cards are dealt, but the highest hand is only a queen of diamonds which rests on the snuff box. Anyone who doesn' |
Hopefully, this game should add a new wrinkle to cashing out at the end of the adventure. If it proves tiresome or idiotic, there is no reason why we need to keep using it. We should probably start with the base of copper, since the maximum that treasure might work up to is 250 gold. | Hopefully, this game should add a new wrinkle to cashing out at the end of the adventure. If it proves tiresome or idiotic, there is no reason why we need to keep using it. We should probably start with the base of copper, since the maximum that treasure might work up to is 250 gold. | ||
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+ | ----- | ||
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+ | ====== Design Notes ====== | ||
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**I'm really trying to appreciate this, I really am, I mean who doesn' | **I'm really trying to appreciate this, I really am, I mean who doesn' | ||
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+ | //Yeah, honestly the more I think about it the more I agree with you. What I'm **trying** to do is create a situation where those who have Appraisal have more information about how much they can get for an item (less OR more, BTW) than someone who doesn' | ||
appraisal.1577828350.txt.gz · Last modified: 2019/12/31 21:39 by dave