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appraisal [2020/01/29 20:18] andrewappraisal [2020/01/31 00:03] (current) andrew
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 +=====QUICK AND DIRTY APPRAISAL=====
 +
 +Goods that appear in the printed Gear Book need no appraisal, everyone will have a rough idea what they're worth.  However, things like gems, jewelry, antiques and the like are subject to non-obvious market realities.  
 +
 +__Mystery Version__:  Someone can attempt to make an appraisal.  He tells the GM his Intelligence (plus proficiency if he has Appraisal Skill) bonus and the GM makes a check.   If the check passes, the GM will tell the player the order of magnitude of the value of the item  (i.e., whether it is worth 1's, 10's, 100's or 1000's of gp).  If the check is a failure, roll 1d6.  1-2= I don't know,  3-4: appraise it at 1 order too high,  5-6=appraise it at 1 order too low.
 +
 +__Super Quick and Super Dirty__:  character rolls an Appraisal check, if he passes, GM tells you the sale value, if he fails, he doesn't.
 +
 +
 ====== Optional Appraisal Rules ====== ====== Optional Appraisal Rules ======
  
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   * High Card = base * high card (jack 12, queen 15, king 18, ace 20, joker 25)   * High Card = base * high card (jack 12, queen 15, king 18, ace 20, joker 25)
-  * One Pair = base * pair card * 2; +  * One Pair (1/2 Odds) = base * pair card * 2; 
-  * Two pair = base * higher pair card * 5; +  * Two pair (1/20 odds) = base * higher pair card * 5; 
-  * Three of a kind = base * three of a kind card * 10; +  * Three of a kind (1/60) = base * three of a kind card * 10; 
-  * Straight = base * high card in straight * 25; +  * Straight (1/180 odds) = base * high card in straight * 25; 
-  * Flush = base * high card in flush * 30; +  * Flush (1/360) = base * high card in flush * 30; 
-  * Full House = base * highest card * 50; +  * Full House (1/1000 odds) = base * highest card * 50; 
-  * Four of a Kind = base * four of a kind card * 100; +  * Four of a Kind (1/2000 odds)= base * four of a kind card * 100; 
-  * Straight Flush = base * highest card * 500 ; +  * Straight Flush (1/10000 odds) = base * highest card * 500 ; 
-  * Royal Flush = base * highest card * 1000;+  * Royal Flush (1/30000 odds) = base * highest card * 1000;
  
 A joker is wild for the purposes of determining the hand, but retains its multiplier of 25.   A joker is wild for the purposes of determining the hand, but retains its multiplier of 25.  
appraisal.1580329080.txt.gz · Last modified: 2020/01/29 20:18 by andrew