damage
Differences
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damage [2020/03/18 15:03] – [Death and Injury] andrew | damage [2020/07/05 17:52] (current) – dave | ||
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Any combatant that reaches 0 hit points | Any combatant that reaches 0 hit points | ||
- | is incapacitated and unable to act. They begin to make [[damage# | + | is incapacitated and unable to act. They begin to bleed out [[damage# |
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===== Death and Injury ===== | ===== Death and Injury ===== | ||
- | Whenever you start your turn with 0 hit points, you must make a special check, called a death check, to determine whether | + | Whenever you reach 0 hit points, you enter the death countdown. |
- | Roll a d20. If the roll is 11 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable and must roll on the injury table (see below). On your third failure, you die. The successes and failures don't need to be consecutive; | ||
- | Rolling 1 or 20\\ | + | * **Stabilizing |
- | When you make a death check and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain | + | |
- | Damage at 0 Hit Points\\ | + | * **Monsters and Death**: Most GMs have monsters and NPCs die the instant it drops to 0 hit points, rather than having it fall unconscious and make death checks. Mighty villains and special |
- | If you take any damage while you have 0 hit points, you suffer a death check failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death. | + | |
- | + | ||
- | Stabilizing a Creature\\ | + | |
- | The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, | + | |
- | + | ||
- | You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful Medicine check. | + | |
- | + | ||
- | A stable creature doesn' | + | |
- | + | ||
- | Monsters and Death\\ | + | |
- | Most DMs have a monster | + | |
- | + | ||
- | Mighty villains and special | + | |
See also [[healing|Healing and Injury]] for stabilization and recovery rules. | See also [[healing|Healing and Injury]] for stabilization and recovery rules. | ||
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==== Injury Table ==== | ==== Injury Table ==== | ||
- | Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. | + | Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. These effects last until they are mitigated using the rules found in the [[healing|recovery rules]]. |
^d20^Description^Effect^ | ^d20^Description^Effect^ |
damage.1584543791.txt.gz · Last modified: 2020/03/18 15:03 by andrew