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descriptors [2019/11/21 20:00] – created andrewdescriptors [2020/03/18 14:35] (current) dave
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 ===== Weapons ===== ===== Weapons =====
  
-  * Slashing - This indicates that the weapon does this damage type +  * **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons 
-  * Bludgeoning - This indicates that the weapon does this damage type +  * **Bludgeoning** - This indicates that the weapon does this damage type 
-  * Piercing This indicates that the weapon does this damage type +  * **Charge** A rider proficient in [[combat#mounted_combat|Knightly Combat]] scores double damage when charging with a lance 
-  * Silvered - This indicates that the weapon damages monsters harmed by silvered weapons +  * **Magical** - This indicates that the weapon damages monsters harmed by magical weapons 
-  * Masterworked  - This indicates that the weapon has double the number of [[durability]] of a normal weapon +  * **Masterwork ** - This indicates that the weapon has an extra point or two of [[durability]] more than a normal weapon 
-  * Blessed  - This indicates that the weapon damages monsters harmed by blessed weapons +  * **Melee** - Melee weapons are for close range (5’) 
-  * Magical - This indicates that the weapon damages monsters harmed by magical weapons+  * **Piercing** - This indicates that the weapon does this damage type 
 +  * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal weapn 
 +  * **Ranged** - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150' 
 +  * **Reach** - Melee weapons with reach can attack targets 10' away 
 +  * **Reload** - This weapon requires a full Active action to reload 
 +  * **Slashing** - This indicates that the weapon does this damage type 
 +  * **Silvered** - This indicates that the weapon damages monsters harmed by silvered weapons 
 +  * **Stealthy** - This weapon is easily hidden on one's person 
 +  * **Strangulation** - The garrote is a two-handed weapon is only one load, and may only be used as an attack from hiding.| 
 +  * **Thrown** - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'. 
 + 
 +=====Armor===== 
 +  * **Encumbering** - A character loses 5' of movement unless they have at least the Strength indicated and any exhaustion checks by characters wearing the armor are made at disadvantage 
 +  * **Heavy Armor** - Characters with the heavy armor proficiency may use this armor 
 +  * **Hang Strap** - Kite Shields and Round Shields are rigged with hanging straps that allow the user to switch between the shield and the use of a 2-handed weapon without dropping the shield to the ground. 
 +  * **Horse Rig**-The handle and hang strap on a Kite Shield is designed so that a rider can hold the reigns in one hand and a weapon in the other, while still gaining the defence bonus of the shield while riding a horse. 
 +  * **Light Armor** - Characters with the light armor proficiency may use this armor 
 +  * **Noisy** - Characters wearing this armor make Stealth checks at disadvantage 
 +  * **Shield** - Characters with the shield proficiency may wield this shield 
 +  * **Shield Wall** - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage. 
 +  * **Thrown** - A buckler can be thrown up to 50' for a shield bash attack. 
 + 
 + 
 + 
  
descriptors.1574366441.txt.gz · Last modified: 2019/11/21 20:00 by andrew