descriptors
                Differences
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| descriptors [2019/11/21 20:00] – created andrew | descriptors [2020/03/18 14:35] (current) – dave | ||
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| ===== Weapons ===== | ===== Weapons ===== | ||
| - |   * Slashing  | + |   * **Blessed ** - This indicates that the weapon  | 
| - | * Bludgeoning - This indicates that the weapon does this damage type | + |    | 
| - |   * Piercing  | + |   * **Charge**  | 
| - |   * Silvered  | + |   * **Magical**  | 
| - |   * Masterworked   | + |   * **Masterwork ** - This indicates that the weapon has an extra point or two of [[durability]]  | 
| - |   * Blessed  | + | * **Melee** - Melee weapons are for close range (5’) | 
| - |   * Magical  | + |   * **Piercing**  | 
| + | * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal weapn | ||
| + |   * **Ranged** - Missile  | ||
| + | * **Reach** - Melee weapons with reach can attack targets 10' away | ||
| + | * **Reload** - This weapon requires a full Active action to reload | ||
| + | * **Slashing** - This indicates that the weapon does this damage type | ||
| + |   * **Silvered**  | ||
| + | * **Stealthy** - This weapon is easily hidden on one's person | ||
| + | * **Strangulation** - The garrote is a two-handed weapon is only one load, and may only be used as an attack from hiding.| | ||
| + | * **Thrown** - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'. | ||
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| + | =====Armor===== | ||
| + | * **Encumbering** - A character loses 5' of movement unless they have at least the Strength indicated and any exhaustion checks by characters wearing the armor are made at disadvantage | ||
| + | * **Heavy Armor** - Characters with the heavy armor proficiency may use this armor | ||
| + | * **Hang Strap** - Kite Shields and Round Shields are rigged with hanging straps that allow the user to switch between the shield and the use of a 2-handed weapon without dropping the shield to the ground. | ||
| + | * **Horse Rig**-The handle and hang strap on a Kite Shield is designed so that a rider can hold the reigns in one hand and a weapon in the other, while still gaining the defence bonus of the shield while riding a horse. | ||
| + | * **Light Armor** - Characters with the light armor proficiency may use this armor | ||
| + | * **Noisy** - Characters wearing this armor make Stealth checks at disadvantage | ||
| + | * **Shield** - Characters with the shield proficiency may wield this shield | ||
| + | * **Shield Wall** - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage. | ||
| + | * **Thrown** - A buckler can be thrown up to 50' for a shield bash attack. | ||
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descriptors.1574366441.txt.gz · Last modified:  by andrew
                
                