User Tools

Site Tools


economics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
economics [2020/01/10 12:52] – created daveeconomics [2020/01/10 13:04] (current) dave
Line 1: Line 1:
 =====Economics===== =====Economics=====
  
-Price Check: +Price Check:\\ 
-APPROXIMATE DISPOSABLE INCOME AFTER TAXES AND EXPENSES:+**APPROXIMATE DISPOSABLE INCOME AFTER TAXES AND EXPENSES:**\\
  
 ^Person^Yearly^Monthly^Carried| ^Person^Yearly^Monthly^Carried|
Line 18: Line 18:
 |King (assuming 10 shires)|900,000gp|75,000gp|sacks of jewels| |King (assuming 10 shires)|900,000gp|75,000gp|sacks of jewels|
  
-Laborer: anyone without land who works for someone else +Savings:  figure that each household has cash savings equal to 1d12 times monthly income\\
-Cottar:  someone who works on a farm, but has a cottage and garden provided +
-Low Craftsman:  poor shoemaker, etc. +
-House Holder: owner of 1 Hide of land, liable to militia service, freehold farmer +
-Middle Craftsman: village blacksmith, inn keeper, wagon maker +
-Upper Craftsman:  armorer, silver smith +
-Housecarl: armed foot soldier kept by a lord. +
-Household Knight: armed, mounted knight kept by a lord +
-Lord: thane of a 100 Hide Hundred, leader of 100 House Holder +
-Wealthy Merchant: head of a merchant house, controlling several businesses, ships etc. +
-Earl:  governor of a Shire of about 25 hundreds +
-King:  ruler over about 10 shires +
- +
-Savings:  figure that each household has cash savings equal to 1d12 times monthly income+
 Ransom: formal ransom for anyone equals their yearly income Ransom: formal ransom for anyone equals their yearly income
 +  
 +Laborer: anyone without land who works for someone else\\
 +Cottar:  someone who works on a farm, but has a cottage and garden provided\\
 +Low Craftsman:  poor shoemaker, etc.\\
 +House Holder: owner of 1 Hide of land, liable to militia service, freehold farmer\\
 +Middle Craftsman: village blacksmith, inn keeper, wagon maker\\
 +Upper Craftsman:  armorer, silver smith\\
 +Housecarl: armed foot soldier kept by a lord.\\
 +Household Knight: armed, mounted knight kept by a lord\\
 +Lord: thane of a 100 Hide Hundred, leader of 100 House Holder\\
 +Wealthy Merchant: head of a merchant house, controlling several businesses, ships etc.\\
 +Earl:  governor of a Shire of about 25 hundreds\\
 +King:  ruler over about 10 shires\\
 +
 +**NOTES, THOUGHTS AND MUSING:**
 +
 +  * I wanted to sketch this out, based on the land system I worked out.   
 +  * Obviously, the spending gold for XP applies only to PC's and Henchmen, so these figures don't impact the Level/HD of the NPCs.  
 +  * Might want to make sure no PC is Earl or King until already high level
 +  * Really wanted to see if some of the high priced things, like Enchanter's Furnace and some of the magic items could indeed be bought by anyone. Indeed, there might be people who might take out loans, sell property to buy stuff in the 10,000-20,000gp range, a King could buy things in the 100,000gp range without difficulty,  rare books might go for up to 6000gp.   Maybe we should set a Market Value cap on prices, I don't know yet.
 +
      
  
economics.1578660768.txt.gz · Last modified: 2020/01/10 12:52 by dave