ghosts
Differences
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ghosts [2020/01/03 13:39] – dave | ghosts [2020/01/24 00:41] (current) – dave | ||
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=====GHOSTS, | =====GHOSTS, | ||
- | Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes. | + | Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes. |
__Haunt: | __Haunt: | ||
Line 17: | Line 17: | ||
* AC: 9; HD 2 HP 9 | * AC: 9; HD 2 HP 9 | ||
* Resistance: 9; | * Resistance: 9; | ||
- | * Mods: W -1/N+3/S+4 | + | * Mods: W -1/N+3/S+4 |
- | + | * Speed: | |
- | * Speed: | + | |
* Morale: -1 | * Morale: -1 | ||
* Stealth +4, Perception +3 | * Stealth +4, Perception +3 | ||
- | + | | |
- | | + | |
* Attack from Stealth: | * Attack from Stealth: | ||
- | * Spiritual | + | * Attack, Spiritual: +4 vs Int; Damage: |
* Invisible: | * Invisible: | ||
* Sometimes Evil | * Sometimes Evil | ||
- | + | * Prefers to target non-zealots over zealots | |
- | S+3, D+3 C-1, I+4 ,W+3,Ch+3 | + | |
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* Resistance: 10; | * Resistance: 10; | ||
* Mods: W 0, N+4/S+6 | * Mods: W 0, N+4/S+6 | ||
- | + | | |
- | | + | |
* Morale: 0 | * Morale: 0 | ||
* Stealth +4 Perception +6 | * Stealth +4 Perception +6 | ||
- | + | | |
- | | + | * Attack, Melee: |
- | * Standard | + | * Attack, Ranged: +6; Damage |
- | * Hurled Object: +6, 2d6 damage, range 50’ | + | |
* Invisible: | * Invisible: | ||
* Sometimes Evil | * Sometimes Evil | ||
- | + | * Prefers to target non-zealots over zealots | |
- | S 0, D+6, C 0, I+4, | + | |
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* Resistance: 11; vs Magic 18 | * Resistance: 11; vs Magic 18 | ||
* Mods: W +1/N+5/S+8 | * Mods: W +1/N+5/S+8 | ||
- | + | | |
- | | + | |
* Morale: +1 | * Morale: +1 | ||
* Stealth +5, Perception +5 | * Stealth +5, Perception +5 | ||
- | + | | |
- | | + | * Attack, Spiritual: +8 vs Int; Damage: |
- | * Spiritual | + | |
* Spell Attack: | * Spell Attack: | ||
* Sometimes Evil | * Sometimes Evil | ||
- | * Adept: can cast Induce Terror and Charm once per fight. | + | * Adept: can cast Induce Terror and Charm once per turn. |
* Invisible: | * Invisible: | ||
- | + | * Prefers to target non-zealots over zealots | |
- | S+1, D+3 C+1, I+8 ,W+3,Ch+8 | + | |
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* Resistance: 16; | * Resistance: 16; | ||
* Mods: W +2/N+6/S+10 | * Mods: W +2/N+6/S+10 | ||
- | + | | |
- | | + | |
* Morale: +10 | * Morale: +10 | ||
* Stealth +2, Perception +2 | * Stealth +2, Perception +2 | ||
- | + | | |
- | | + | * Attack, Spiritual: +10 vs Cha; Damage: |
- | * Spiritual | + | |
* Invisible: | * Invisible: | ||
* Evil | * Evil | ||
- | + | * Prefers to target non-zealots over zealots | |
- | S+10, D +2, C+10, I +2,W+6,Ch+6 | + | |
ghosts.1578058762.txt.gz · Last modified: 2020/01/03 13:39 by dave