ghosts
                Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| ghosts [2020/01/03 13:39] – dave | ghosts [2020/01/24 00:41] (current) – dave | ||
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| =====GHOSTS, | =====GHOSTS, | ||
| - | Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes.  | + | Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes.  | 
| __Haunt: | __Haunt: | ||
| Line 17: | Line 17: | ||
| * AC: 9; HD 2 HP 9 | * AC: 9; HD 2 HP 9 | ||
| * Resistance: 9; | * Resistance: 9; | ||
| - | * Mods: W -1/N+3/S+4 | + | * Mods: W -1/N+3/S+4 | 
| - | + |   * Speed:  | |
| - |   * Speed:  | + | |
| * Morale: -1 | * Morale: -1 | ||
| * Stealth +4, Perception +3 | * Stealth +4, Perception +3 | ||
| - | + |    | |
| - |    | + | |
|   * Attack from Stealth:  |   * Attack from Stealth:  | ||
| - |   * Spiritual  | + |   * Attack, Spiritual:  +4 vs Int; Damage:  | 
|   * Invisible:  |   * Invisible:  | ||
| * Sometimes Evil | * Sometimes Evil | ||
| - | + | * Prefers to target non-zealots over zealots | |
| - | S+3, D+3 C-1, I+4 ,W+3,Ch+3 | + |    | 
| Line 38: | Line 36: | ||
| * Resistance: 10; | * Resistance: 10; | ||
| * Mods: W 0, N+4/S+6 | * Mods: W 0, N+4/S+6 | ||
| - | + |    | |
| - |    | + | |
| * Morale: 0 | * Morale: 0 | ||
| * Stealth +4 Perception +6 | * Stealth +4 Perception +6 | ||
| - | + |    | |
| - |    | + |   * Attack, Melee:  | 
| - |   * Standard  | + |   * Attack, Ranged:  +6; Damage  | 
| - | * Hurled Object: +6, 2d6 damage, range 50’ | + | |
|   * Invisible:  |   * Invisible:  | ||
| * Sometimes Evil | * Sometimes Evil | ||
| - | + | * Prefers to target non-zealots over zealots | |
| - | S 0, D+6, C 0, I+4, | + |    | 
| Line 58: | Line 54: | ||
| * Resistance: 11; vs Magic 18 | * Resistance: 11; vs Magic 18 | ||
| * Mods: W +1/N+5/S+8 | * Mods: W +1/N+5/S+8 | ||
| - | + |    | |
| - |    | + | |
| * Morale: +1 | * Morale: +1 | ||
| * Stealth +5, Perception +5 | * Stealth +5, Perception +5 | ||
| - | + |    | |
| - |    | + |   * Attack, Spiritual:  +8 vs Int; Damage:  | 
| - |   * Spiritual  | + | |
|   * Spell Attack:  |   * Spell Attack:  | ||
| * Sometimes Evil | * Sometimes Evil | ||
| - | * Adept: can cast Induce Terror and Charm once per fight. | + | * Adept: can cast Induce Terror and Charm once per turn. | 
|   * Invisible:  |   * Invisible:  | ||
| - | + | * Prefers to target non-zealots over zealots | |
| - | S+1, D+3 C+1, I+8 ,W+3,Ch+8 | + |    | 
| Line 78: | Line 72: | ||
| * Resistance: 16; | * Resistance: 16; | ||
| * Mods: W +2/N+6/S+10 | * Mods: W +2/N+6/S+10 | ||
| - | + |    | |
| - |    | + | |
| * Morale: +10 | * Morale: +10 | ||
| * Stealth +2, Perception +2 | * Stealth +2, Perception +2 | ||
| - | + |    | |
| - |    | + |   * Attack, Spiritual: +10 vs Cha; Damage:  | 
| - |   * Spiritual  | + | |
|   * Invisible:  |   * Invisible:  | ||
| * Evil | * Evil | ||
| - | + | * Prefers to target non-zealots over zealots | |
| - | S+10, D +2, C+10, I +2,W+6,Ch+6 | + |    | 
ghosts.1578058762.txt.gz · Last modified:  by dave
                
                