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guardian_corpse [2019/12/15 13:50] daveguardian_corpse [2020/01/23 19:39] (current) dave
Line 12: Line 12:
   * Resistance: 12;    * Resistance: 12; 
   * Mods: W-2/N+2/S+3   * Mods: W-2/N+2/S+3
- 
   * Speed: 30'   * Speed: 30'
   * Morale: XX   * Morale: XX
   * Stealth -2, Perception -2   * Stealth -2, Perception -2
- +  * Attack, Melee:  +2  Damage:  1d8 slashing (claws)
-**Attack:**  +2   Damage:  1d8+
   * Evil, Undead   * Evil, Undead
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+3, D-2, C+3, I-2,W+2,Ch+2
-S+3, D-2, C+3, I-2,W+2,Ch+2+
  
 **REGULAR  GUARDIAN CORPSE  (3 HD Brute)** **REGULAR  GUARDIAN CORPSE  (3 HD Brute)**
  
-AC: 13  HD 3 HP 13    +  * AC: 13  HD 3 HP 13    
-Resistance: 13;  +  Resistance: 13;  
-Mods: W-1/N+3/S+5 +  Mods: W-1/N+3/S+5 
- +  Speed: 30' 
-Speed: 30' +  Morale: XX 
-Morale: XX +  Stealth -1, Perception -1 
-Stealth -1, Perception -1 +  Attack, Melee:  +3  Damage:  1d12 slashing (claws)
- +
-Attack:  +3   Damage:  1d12+
   * Evil, Undead   * Evil, Undead
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+5, D-1, C+5, I-1,W+3,Ch+3
-S+5, D-1, C+5, I-1,W+3,Ch+3+
  
 **GREATER GUARDIAN CORPSE (5 HD Brute)** **GREATER GUARDIAN CORPSE (5 HD Brute)**
Line 48: Line 42:
   * Resistance: 14;    * Resistance: 14; 
   * Mods: W 0/N+4/S+7   * Mods: W 0/N+4/S+7
- 
   * Speed: 30'   * Speed: 30'
   * Morale: XX   * Morale: XX
   * Stealth 0 Perception 0   * Stealth 0 Perception 0
- +  * Attack, Melee:  +4  Damage:  2d10 slashing (claws)
-**Attack**:  +4   Damage:  2d10+
   * Evil, Undead   * Evil, Undead
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+7, D 0, C+7, I 0,W+4,Ch+4
-S+7, D 0, C+7, I 0,W+4,Ch+4+
guardian_corpse.1576417833.txt.gz · Last modified: 2019/12/15 13:50 by dave