healing
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| healing [2020/02/05 14:12] – andrew | healing [2020/07/21 14:22] (current) – [The Injury Roll] andrew | ||
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| - | Any combatant that reaches 0 hit points is Incapacitated and unable to act. They're dead if not stabilized | + | Any combatant that reaches 0 hit points is [[conditions# |
| ===== Stabilization ===== | ===== Stabilization ===== | ||
| - | An ally (PC or NPC) can attempt to stabilize an incapacitated character in several ways: | + | An ally (PC or NPC) can attempt to stabilize an incapacitated character |
| * Roll a Medicine Skill Check (or Intelligence Check if they don't have Medicine). | * Roll a Medicine Skill Check (or Intelligence Check if they don't have Medicine). | ||
| * The following Divine Spells will stabilize an incapacitated character: Sustaining Touch, Heal Wound, Blessing of St'. Luke, Blessing of the Holy Spirit. | * The following Divine Spells will stabilize an incapacitated character: Sustaining Touch, Heal Wound, Blessing of St'. Luke, Blessing of the Holy Spirit. | ||
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| When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points). | When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points). | ||
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| ^d20^Description^Effect^ | ^d20^Description^Effect^ | ||
| - | |1|False Hope|dead| | + | |1|False Hope|The stabilization effect was unsuccessful and the target is already |
| - | |2|Feeble|lose 1D6 STR| | + | |2|Feeble|Lose 1D6 STR| |
| - | |3|Shaky|lose 1D6 DEX| | + | |3|Shaky|Lose 1D6 DEX| |
| - | |4|Weak|lose 1D6 CON| | + | |4|Weak|Lose 1D6 CON| |
| - | |5|Addled|lose 1D6 INT| | + | |5|Addled|Lose 1D6 INT| |
| - | |6|Confused|lose 1D6 WIS| | + | |6|Confused|Lose 1D6 WIS| |
| |7|Disfigured|Lose 1D6 CHA| | |7|Disfigured|Lose 1D6 CHA| | ||
| - | |8-13|Maimed|Lose a body part: player' | + | |8-13|Maimed|Lose a body part. The loss could lead to one of the following permanent conditions. |
| |14-19|Busted Up|Disadvantage to all checks until safe rest| | |14-19|Busted Up|Disadvantage to all checks until safe rest| | ||
| - | |20|Standing |immediately | + | |20|Standing |Immediately |
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| - | A Medicine check (only 1 attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for 8 hours. | + | A Medicine check (only one attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for eight hours. |
| ===== Healing Hit Points Through Rest ===== | ===== Healing Hit Points Through Rest ===== | ||
| - | * A PC heals 1 hit point per level per night of Safe Rest. | + | * A PC heals 1 hit point per level per night of [[rest|Safe Rest]]. |
| - | * A PC heals 1 hit point per night of Unsafe Rest. | + | * A PC heals 1 hit point per night of [[rest|Unsafe Rest]]. |
| * Woundwart herb applied to wounds adds 1 additional point of healing per night. | * Woundwart herb applied to wounds adds 1 additional point of healing per night. | ||
| * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points. | * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points. | ||
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| There are manifold ways to heal hit points through magic and herbalism and the like. | There are manifold ways to heal hit points through magic and herbalism and the like. | ||
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| - | ===== Healing Ability Scores or Lost Limbs ===== | + | ===== Healing Ability Scores or Lost Body Parts ===== |
| * Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest. | * Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest. | ||
| - | * Lost limbs do not return from rest. | + | * Lost body parts do not return from rest. |
| * A successful dose of Black Lotus will restore 1D4 points of Intelligence damage. | * A successful dose of Black Lotus will restore 1D4 points of Intelligence damage. | ||
| * A successful dose of White Lotus will restore 1D4 points of Wisdom damage. | * A successful dose of White Lotus will restore 1D4 points of Wisdom damage. | ||
| - | * The Restoration Divine Spell will heal all lost ability score points and restore all missing | + | * The Restoration Divine Spell will heal all lost ability score points and restore all missing |
| * The Mold the Flesh Atlantean blasphemy can restore missing body parts. | * The Mold the Flesh Atlantean blasphemy can restore missing body parts. | ||
| + | * Certain Atlantean artifacts may be used to replace missing body parts. | ||
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healing.1580911979.txt.gz · Last modified: by andrew
