loh_gm_emulator
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| loh_gm_emulator [2020/07/28 18:52] – [Basic Mechanic] andrew | loh_gm_emulator [2020/09/13 23:46] (current) – dave | ||
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| ====Basic Mechanic==== | ====Basic Mechanic==== | ||
| - | When a crossroads, plot point, discovery or choice happens in a GMless game someone (either first person to pipe up or someone chosen at random) suggests an outcome or result.  | + | When a crossroads, plot point, discovery or choice happens in a GMless game someone (either first person to pipe up or someone chosen at random) suggests an outcome or result.  | 
| - | If a 12 is rolled, the event is wildly true to an unexpected degree. | + | If a '12'  | 
| - | If a 1 is rolled, the exact opposite of the outcome occurs. What "the opposite" | + | If a '1'  | 
| - | If the roll falls underneath the likelihood roll number, but is not a 1 it means that the situation should "go another way" and a different and unrelated suggestion should be suggested as an outcome or result and the process starts again.  | + | If the roll falls underneath the likelihood roll number, but is not a '1'  | 
| - | If the roll "goes another way" three times in a row then the encounter  | + | If the roll "goes another way" three times in a row then the crossroads, plot point, discovery or choice  | 
loh_gm_emulator.1595962371.txt.gz · Last modified:  by andrew
                
                