loh_gm_emulator
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loh_gm_emulator [2020/07/28 18:53] – [Basic Mechanic] andrew | loh_gm_emulator [2020/09/13 23:46] (current) – dave | ||
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====Basic Mechanic==== | ====Basic Mechanic==== | ||
- | When a crossroads, plot point, discovery or choice happens in a GMless game someone (either first person to pipe up or someone chosen at random) suggests an outcome or result. | + | When a crossroads, plot point, discovery or choice happens in a GMless game someone (either first person to pipe up or someone chosen at random) suggests an outcome or result. |
- | If a 12 is rolled, the event is wildly true to an unexpected degree. | + | If a '12' |
- | If a 1 is rolled, the exact opposite of the outcome occurs. What "the opposite" | + | If a '1' |
- | If the roll falls underneath the likelihood roll number, but is not a 1 it means that the situation should "go another way" and a different and unrelated suggestion should be suggested as an outcome or result and the process starts again. | + | If the roll falls underneath the likelihood roll number, but is not a '1' |
If the roll "goes another way" three times in a row then the crossroads, plot point, discovery or choice becomes benign and simply results in the simplest least dangerous and mundane result possible. For example, that noise outside is just from a curious skunk or the book bound in arcane death glyphs is just a fancy cookbook. | If the roll "goes another way" three times in a row then the crossroads, plot point, discovery or choice becomes benign and simply results in the simplest least dangerous and mundane result possible. For example, that noise outside is just from a curious skunk or the book bound in arcane death glyphs is just a fancy cookbook. | ||
loh_gm_emulator.1595962412.txt.gz · Last modified: 2020/07/28 18:53 by andrew