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mishap [2020/02/04 15:31] – [Goety Magical Mishap Table] andrewmishap [2020/02/04 15:49] (current) – [Divine Spellcasting Mishaps] andrew
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d4/spell level psychic damage| +|1|Magical backlash! Caster takes 1D4/spell level psychic damage| 
-|2|The caster's future is sullied with bad energy, and is permanently [[conditions|cursed]]|+|2|The caster's future is sullied with bad energy, and is permanently [[conditions|Cursed]]|
 |3|Despite how hard they try, the caster is cursed not able to enter a place of worship such as a church, mosque, or temple| |3|Despite how hard they try, the caster is cursed not able to enter a place of worship such as a church, mosque, or temple|
-|4|All of the caster's allies within 30' are magically [[conditions|cursed]] for 1D6 days|+|4|All of the caster's allies within 30' are magically [[conditions|Cursed]] for 1D6 days|
 |5|All the caster's allies within 30' are drained for one day| |5|All the caster's allies within 30' are drained for one day|
 |6|The caster peers into the void, and sees something peering back -- expect an attack from a random spiritual being in the next 2D6 days| |6|The caster peers into the void, and sees something peering back -- expect an attack from a random spiritual being in the next 2D6 days|
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 |12-13|Unbeknownst to the caster, the spell finds the wrong target| |12-13|Unbeknownst to the caster, the spell finds the wrong target|
 |14-15|The caster is  drained until their next safe rest| |14-15|The caster is  drained until their next safe rest|
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster gains a level of [[stress]] as they learn some things that are not meant for mortals to know|+|18-19| The caster gains a level of [[Stress]] as they learn some things that are not meant for mortals to know|
 |20| A different, random divination spell is cast| |20| A different, random divination spell is cast|
 ==== Elementalism Magical Mishap Table ==== ==== Elementalism Magical Mishap Table ====
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage| |1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage|
-|2|The magic backs up on the caster, stuck in their hand. They lose 1D8 HP and are [[conditions#maimed|maimed]] by the mishap|+|2|The magic backs up on the caster, stuck in their hand. They lose 1D8 HP and are [[conditions#maimed|Maimed]] by the mishap|
 |3|The caster is cursed to always have bad, uncomfortable weather follow him wherever he goes| |3|The caster is cursed to always have bad, uncomfortable weather follow him wherever he goes|
-|4|Everyone within 30' including the caster and his allies are [[conditions|blinded]] for 1 minute|+|4|Everyone within 30' including the caster and his allies are [[conditions|Blinded]] for 1 minute|
 |5|The caster's allies are staggered for 1D6 rounds| |5|The caster's allies are staggered for 1D6 rounds|
 |6|The spirits of the land are not pleased and immediately dispatch an appropriate spirit or elemental to appear and bring the caster back to the realm of the elves for trial| |6|The spirits of the land are not pleased and immediately dispatch an appropriate spirit or elemental to appear and bring the caster back to the realm of the elves for trial|
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 |12-13|The spell hits the wrong target| |12-13|The spell hits the wrong target|
 |14-15|The caster is  staggered until their next safe rest| |14-15|The caster is  staggered until their next safe rest|
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster gains a level of  [[stress|exhaustion]]|+|18-19| The caster gains a level of  [[stress|Exhaustion]]|
 |20| A different, random elementalism spell is cast instead| |20| A different, random elementalism spell is cast instead|
  
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 |5|The caster's allies are [[conditions#slowed|Slowed]] for one minute| |5|The caster's allies are [[conditions#slowed|Slowed]] for one minute|
 |6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make a [[Corruption]] check or suffer a level of corruption| |6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make a [[Corruption]] check or suffer a level of corruption|
-|7|The caster is [[conditions#incapacitated|incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape|+|7|The caster is [[conditions#incapacitated|Incapacitated]] for a round as he vomits up gouts of long black worms each with the tiny face of a human being in pain that quickly slither off and escape|
 |8-9|The area around where the caster failed their check is thrown into a magical zone of darkness for 1D6 days over a radius of 20'| |8-9|The area around where the caster failed their check is thrown into a magical zone of darkness for 1D6 days over a radius of 20'|
 |10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or until it has fulfilled the spellcaster's commands| |10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or until it has fulfilled the spellcaster's commands|
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level psychic damage| +|1|Magical backlash! Caster takes 1D6/spell level psychic damage| 
-|2|The caster is cursed as their mind loses its ability to control their body, rendering him [[conditions#restrained|restrained]] - unable to stand or even move his limbs| +|2|The caster is cursed as their mind loses its ability to control their body, rendering him permanently [[conditions#restrained|Restrained]] - unable to stand or even move his limbs| 
-|3|The caster immediately falls asleep|+|3|The caster immediately falls [[conditions#asleep|Asleep]]|
 |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes for 1D6 days with a 1 in 6 chance that the switch is permanent| |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes for 1D6 days with a 1 in 6 chance that the switch is permanent|
-|5|All of the caster's allies are [[conditions#confused|confused]] for 1 round|+|5|All of the caster's allies are [[conditions#confused|Confused]] for 1 round|
 |6|A malevolent demon with a distinctive personality slips into the spellcaster's mind, which takes control of the spellcaster's body to sabotage the party - but only while the spellcaster's true personality sleeps so waking the spellcaster brings them back and dismisses the demon back to a place it cannot be detected or exorcised until the next time the spellcaster sleeps| |6|A malevolent demon with a distinctive personality slips into the spellcaster's mind, which takes control of the spellcaster's body to sabotage the party - but only while the spellcaster's true personality sleeps so waking the spellcaster brings them back and dismisses the demon back to a place it cannot be detected or exorcised until the next time the spellcaster sleeps|
-|7|The spell caster is permanently cursed to no longer feel or recognize in others one major emotion chosen randomly by the GM such as fear, anger, excitement, sadness, happiness, or love| +|7|The spell caster is cursed to no longer feel or recognize in others one major emotion chosen randomly by the GM such as fear, anger, excitement, sadness, happiness, or love| 
-|8-9|The environment is changed somehow+|8-9|A cloud of multicolored mist appears in a radius of 30' from the point where the caster's spell failed which makes all [[conditions#disoriented|Disoriented]] until the mist dissipates after one hour
-|10-11|Any sentient non-allies within 60' are immediately [[conditions|shaken]] |+|10-11|Any sentient non-allies within 60' are immediately [[conditions|Shaken]] |
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
-|14-15|The caster is  disoriented, until their next safe rest| +|14-15|The caster is  [[conditions#disoriented|Disoriented]], until their next safe rest| 
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster gains a level of [[stress]]|+|18-19| The caster gains a level of [[Stress]]|
 |20| A different, random hypnosis spell is cast| |20| A different, random hypnosis spell is cast|
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d4/spell level psychic damage| +|1|Magical backlash! Caster takes 1D4/spell level psychic damage| 
-|2|The caster is cursed to always make any Perception, Investigation, or Insight check at disadvantage|+|2|The caster is cursed to always make any Perception, Investigation, or Insight check at Disadvantage|
 |3|The caster is cursed to have an illusionary companion only they can see who continually insults and second guesses them| |3|The caster is cursed to have an illusionary companion only they can see who continually insults and second guesses them|
-|4|The caster's allies believe the spellcaster had turned into a monster and are [[conditions|frightened]] by him for 1D6 hours | +|4|The caster's allies believe the spellcaster had turned into a monster and are [[conditions|Frightened]] by him for 1D6 hours | 
-|5|All the caster's allies are [[conditions|fascinated]] until they take damage|+|5|All the caster's allies are [[conditions|Fascinated]] until they take damage|
 |6|An exact duplicate of the spellcaster is created somewhere in the world who wants nothing more than to make existence miserable for the spellcaster so that they commit suicide| |6|An exact duplicate of the spellcaster is created somewhere in the world who wants nothing more than to make existence miserable for the spellcaster so that they commit suicide|
-|7|The spellcaster is [[conditions|staggered]] for 1D6 rounds as they explosively excrete rainbow colored feces| +|7|The spellcaster is [[conditions|Staggered]] for 1D6 rounds as they explosively excrete rainbow colored feces| 
-|8-9|The environment is changed somehow+|8-9|A cloud of multicolored mist appears in a radius of 30' from the point where the caster's spell failed which makes all [[conditions#disoriented|Disoriented]] until the mist dissipates after one hour
-|10-11|All creatures with less HD than the spellcaster within 30' automatically fall asleep|+|10-11|All creatures with less HD than the spellcaster within 30' automatically fall [[conditions#asleep|Asleep]]|
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
 |14-15|The caster is  drained, until their next safe rest| |14-15|The caster is  drained, until their next safe rest|
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster gains a level of  [[stress|exhaustion]]|+|18-19| The caster gains a level of  [[stress|Exhaustion]]|
 |20| A different, random illusion spell is cast| |20| A different, random illusion spell is cast|
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level necrotic damage|+|1|Magical backlash! Caster takes 1D6/spell level necrotic damage|
 |2|The spellcaster is cursed to slowly transform into a ghoul, no longer able to be healed by divine magic and requiring the raw flesh of sentient mortals for sustenance, which tastes like dust if not stripped from the still-living and rising again as a fully undead monster if they drop to 0 HP| |2|The spellcaster is cursed to slowly transform into a ghoul, no longer able to be healed by divine magic and requiring the raw flesh of sentient mortals for sustenance, which tastes like dust if not stripped from the still-living and rising again as a fully undead monster if they drop to 0 HP|
 |3|Whenever the spellcaster casts any spell in the future, they are cursed to inflict 2 points of necromantic damage on every mortal being friend and foe alike within 30'| |3|Whenever the spellcaster casts any spell in the future, they are cursed to inflict 2 points of necromantic damage on every mortal being friend and foe alike within 30'|
-|4|The next ally of the caster to die immediately rises again as a zombie with all their full HP and capabilities bent on killing their former colleagues, forcing all allies to make a WIS check or take a level of [[stress]] as they must somehow destroy or incapacitate their ally| +|4|The next ally of the caster to die immediately rises again as a zombie with all their full HP and capabilities bent on killing their former colleagues, forcing all allies to make a WIS check or take a level of [[Stress]] as they must somehow destroy or incapacitate their ally| 
-|5|All the caster's allies in the party are [[conditions|drained]] until their next safe rest|+|5|All the caster's allies in the party are [[conditions|Drained]] until their next safe rest|
 |6|The caster becomes irresistible to the undead in the future, attracting all undead beings to prefer attacking them as opposed to any allies in any case where the choice is immaterial| |6|The caster becomes irresistible to the undead in the future, attracting all undead beings to prefer attacking them as opposed to any allies in any case where the choice is immaterial|
 |7|The spellcaster is cursed in that their reflection is always that of an undead revenant| |7|The spellcaster is cursed in that their reflection is always that of an undead revenant|
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 |10-11|The spellcaster takes 1D6 necrotic but also heals all wounded allies within 10' for the same amount| |10-11|The spellcaster takes 1D6 necrotic but also heals all wounded allies within 10' for the same amount|
 |12-13|The spell affects the wrong target| |12-13|The spell affects the wrong target|
-|14-15|The caster is  [[conditions#poisoned|poisoned]] until their next safe rest| +|14-15|The caster is  [[conditions#poisoned|Poisoned]] until their next safe rest| 
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster gains a level of [[stress]]| +|18-19| The caster gains a level of [[Stress]]| 
-|20| A different, random spell (perhaps of the same type) is cast|+|20| A different, random necromantic spell is cast|
  
  
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 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
-|1|Magical backlash! Caster takes 1d6/spell level psychic damage|+|1|Magical backlash! Caster takes 1D6/spell level psychic damage|
 |2|The spellcaster is cursed to have mischievous spirits begin to follow them around, animating their mundane equipment and possessions| |2|The spellcaster is cursed to have mischievous spirits begin to follow them around, animating their mundane equipment and possessions|
 |3|The caster's shadow disappears only to return in a few days with help to murder the spellcaster and his allies as they prepare to rest| |3|The caster's shadow disappears only to return in a few days with help to murder the spellcaster and his allies as they prepare to rest|
 |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood| |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood|
-|5|All the caster's allies within 30' are [[conditions#slowed|slowed]] for one minute|+|5|All the caster's allies within 30' are [[conditions#slowed|Slowed]] for one minute|
 |6|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster's body at their next rest| |6|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster's body at their next rest|
-|7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]| +|7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[Stress]]| 
-|8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes|+|8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|Haunted]] until the area clears after about 10 minutes|
 |10-11|For the next minute, the spellcaster can see any invisible or incorporeal creatures| |10-11|For the next minute, the spellcaster can see any invisible or incorporeal creatures|
 |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies| |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies|
-|14-15|The caster is [[conditions#drained|drained]]  until their next safe rest| +|14-15|The caster is [[conditions#drained|Drained]]  until their next safe rest| 
-|16-17|The caster is [[conditions#stunned|stunned]] for one round| +|16-17|The caster is [[conditions#stunned|Stunned]] for one round| 
-|18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm|+|18-19| The caster gains a level of [[Stress]] as they catch themselves peering too deep into the infinite of the spirit realm|
 |20| A different, random spiritualism spell is cast| |20| A different, random spiritualism spell is cast|
  
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 |4|The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever for 1D6/spell level radiant damage| |4|The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever for 1D6/spell level radiant damage|
 |5|The caster's allies are [[conditions#drained|Drained]] until they receive communion| |5|The caster's allies are [[conditions#drained|Drained]] until they receive communion|
-|6|The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel| +|6|The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must agree to complete a boon for the angel| 
-|7|The spellcaster succumbs to the temptation of a demon, believing that they are accepting the help of heaven; They immediately gain a point of [[corruption]] (perhaps without knowing it) and they may reroll their spell check if they complete a boon for the fake angel which seems godly, but is actually aimed at an evil outcome|+|7|The spellcaster succumbs to the temptation of a demon, believing that they are accepting the help of heaven; They immediately gain a point of [[corruption]] (perhaps without knowing it) and they may reroll their spell check if they agree to complete a boon for the fake angel which seems godly, but is actually aimed at an evil outcome|
 |8-9|The earth in a 30' radius from the point the spell was cast cracks and buckles, crumbling into rough terrain| |8-9|The earth in a 30' radius from the point the spell was cast cracks and buckles, crumbling into rough terrain|
 |10-11|A random hurt ally, or the spellcaster themselves heals two hit points per spell level| |10-11|A random hurt ally, or the spellcaster themselves heals two hit points per spell level|
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 |18-19| The caster gains a level of  [[stress|Exhaustion]]| |18-19| The caster gains a level of  [[stress|Exhaustion]]|
 |20| A different, random similar spell is cast| |20| A different, random similar spell is cast|
 +
 +====== Mishap Outline ======
 +
 +A mishap table follows the following outline:
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1DX/spell level XXXXXX damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster's allies are cursed|
 +|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented|
 +|6|The caster & allies will have a new enemy in the future|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally slightly helpful happens|
 +|12-13|The spell hits the wrong target|
 +|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|Stunned]] for one round|
 +|18-19| The caster gains a level of [[Stress]] or [[stress|Exhaustion]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
 +
  
  
mishap.1580830276.txt.gz · Last modified: 2020/02/04 15:31 by andrew