necromancer
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| necromancer [2019/12/16 01:15] – created dave | necromancer [2020/01/23 19:56] (current) – dave | ||
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| =====NECROMANCER===== | =====NECROMANCER===== | ||
| + | The Atlantean Sorcerers of Old developed obscene magic to permanently bind their spirits to their bodies, cheating death forever.  | ||
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| + | **NECROMANCER: | ||
| + | |||
| + | * AC: 13 HD 10 HP 41 | ||
| + | * Resistance: 13; against Magic 22 | ||
| + | * Mods: W +3/N+7/S+12 | ||
| + | * Speed: 30' | ||
| + | * Morale: if alone +3, if with minions +12 | ||
| + | * Stealth +7, Perception +7 | ||
| + |   * Attack, Melee:  | ||
| + |   * Attack, Magic:  | ||
| + | * Undead, Evil | ||
| + | * Immune to Piercing Attacks | ||
| + | * Immune to Charms, Sleep, Hypnosis, Poison | ||
| + | * Immune to all weapon attacks unless magic or blessed | ||
| + | * Immune to melee attacks from natural creatures (bears, pumas, etc). | ||
| + | * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat | ||
| + | * Adept: can cast Abjure and Evil Eye spells at will, skill +12 | ||
| + |   * Terror:  | ||
| + |   * S+3, D +7, C+3, I +12, | ||
| + | |||
| + | **NECROMANCER: | ||
| + | |||
| + | * AC: 15 HD 14 HP 57 | ||
| + | * Resistance: 15; against Magic 22 | ||
| + | * Mods: W +5/N+9/S+12 | ||
| + | * Speed: 30' | ||
| + | * Morale: if alone +5, if with minions +12 | ||
| + | * Stealth +9, Perception +9 | ||
| + |   * Attack, Melee:  | ||
| + |   * Attack, Magic:  | ||
| + | * Undead, Evil | ||
| + | * Immune to Piercing Attacks | ||
| + | * Immune to Charms, Sleep, Hypnosis, Poison | ||
| + | * Immune to all weapon attacks unless magic or blessed | ||
| + | * Immune to melee attacks from natural creatures (bears, pumas, etc). | ||
| + | * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat | ||
| + | * Adept: can cast Abjure and Evil Eye spells at will as many times per turn as desired | ||
| + | * Adept: can cast Counter Spell and Dispel Arcanum once per turn, Magic Skill +12 | ||
| + |   * Terror:  | ||
| + |   * S+5, D +9, C+5, I +12, | ||
| + | |||
| + | **NECROMANCER: | ||
| + | |||
| + | * AC: 17 HD 18 HP 73 | ||
| + | * Resistance: 17; against Magic 22 | ||
| + |   * Mods: W +7/ | ||
| + | * Speed: 30' | ||
| + | * Morale: if alone +7, if with minions +12 | ||
| + | * Stealth +10, Perception +10 | ||
| + |   * Attack, Melee:  | ||
| + |   * Attack, Magic:  | ||
| + | * Undead, Evil | ||
| + | * Immune to Piercing Attacks | ||
| + | * Immune to Charms, Sleep, Hypnosis, Poison | ||
| + | * Immune to all weapon attacks unless magic or blessed | ||
| + | * Immune to melee attacks from natural creatures (bears, pumas, etc). | ||
| + | * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat | ||
| + | * Adept: can cast Abjure and Evil Eye spells as cantrips | ||
| + | * Adept: can cast Counter Spell and Dispel Arcanum once per turn, magic Skill +12 | ||
| + | * Adept: can cast Enervate and Confound once per encounter | ||
| + |   * Terror:  | ||
| + |   * S+7, D +10, C+7, I +12, | ||
| + | |||
| - | The evil magic of the Atlantean Sorcerers was harnessed to bind their corrupt spirits to their mummified bodies even beyond death. | ||
necromancer.1576458957.txt.gz · Last modified:  by dave
                
                