necromancer
Differences
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necromancer [2019/12/16 12:38] – dave | necromancer [2020/01/23 19:56] (current) – dave | ||
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* Resistance: 13; against Magic 22 | * Resistance: 13; against Magic 22 | ||
* Mods: W +3/N+7/S+12 | * Mods: W +3/N+7/S+12 | ||
- | |||
* Speed: 30' | * Speed: 30' | ||
* Morale: if alone +3, if with minions +12 | * Morale: if alone +3, if with minions +12 | ||
* Stealth +7, Perception +7 | * Stealth +7, Perception +7 | ||
- | + | | |
- | | + | * Attack, |
* Undead, Evil | * Undead, Evil | ||
* Immune to Piercing Attacks | * Immune to Piercing Attacks | ||
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* Immune to all weapon attacks unless magic or blessed | * Immune to all weapon attacks unless magic or blessed | ||
* Immune to melee attacks from natural creatures (bears, pumas, etc). | * Immune to melee attacks from natural creatures (bears, pumas, etc). | ||
- | * Necrotic Blast: 3 times per fight, 50’ cone, 5d6 damage, | ||
* Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat | * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat | ||
- | * Adept: can cast Abjure and Evil Eye spells at will | + | * Adept: can cast Abjure and Evil Eye spells at will, skill +12 |
* Terror: | * Terror: | ||
- | + | * S+3, D +7, C+3, I +12, | |
- | S+3, D +7, C+3, I +12, | + | |
**NECROMANCER: | **NECROMANCER: | ||
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* Resistance: 15; against Magic 22 | * Resistance: 15; against Magic 22 | ||
* Mods: W +5/N+9/S+12 | * Mods: W +5/N+9/S+12 | ||
- | |||
* Speed: 30' | * Speed: 30' | ||
* Morale: if alone +5, if with minions +12 | * Morale: if alone +5, if with minions +12 | ||
* Stealth +9, Perception +9 | * Stealth +9, Perception +9 | ||
- | + | | |
- | | + | * Attack, |
* Undead, Evil | * Undead, Evil | ||
* Immune to Piercing Attacks | * Immune to Piercing Attacks | ||
Line 42: | Line 38: | ||
* Immune to all weapon attacks unless magic or blessed | * Immune to all weapon attacks unless magic or blessed | ||
* Immune to melee attacks from natural creatures (bears, pumas, etc). | * Immune to melee attacks from natural creatures (bears, pumas, etc). | ||
- | * Necrotic Blast: 4 times per fight, 70’ cone, 7d6 damage, | ||
* Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat | * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat | ||
- | * Adept: can cast Abjure and Evil Eye spells at will as many times per encounter | + | * Adept: can cast Abjure and Evil Eye spells at will as many times per turn as desired |
- | * Adept: can cast Counter Spell and Dispel Arcanum once per encounter | + | * Adept: can cast Counter Spell and Dispel Arcanum once per turn, Magic Skill +12 |
* Terror: | * Terror: | ||
- | + | * S+5, D +9, C+5, I +12, | |
- | S+5, D +9, C+5, I +12, | + | |
**NECROMANCER: | **NECROMANCER: | ||
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* Resistance: 17; against Magic 22 | * Resistance: 17; against Magic 22 | ||
* Mods: W +7/ | * Mods: W +7/ | ||
- | |||
* Speed: 30' | * Speed: 30' | ||
* Morale: if alone +7, if with minions +12 | * Morale: if alone +7, if with minions +12 | ||
* Stealth +10, Perception +10 | * Stealth +10, Perception +10 | ||
- | + | | |
- | | + | * Attack, |
* Undead, Evil | * Undead, Evil | ||
* Immune to Piercing Attacks | * Immune to Piercing Attacks | ||
Line 66: | Line 59: | ||
* Immune to all weapon attacks unless magic or blessed | * Immune to all weapon attacks unless magic or blessed | ||
* Immune to melee attacks from natural creatures (bears, pumas, etc). | * Immune to melee attacks from natural creatures (bears, pumas, etc). | ||
- | * Necrotic Blast: 6 times per fight, 90’ cone, 9d6 damage, | ||
* Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat | * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat | ||
* Adept: can cast Abjure and Evil Eye spells as cantrips | * Adept: can cast Abjure and Evil Eye spells as cantrips | ||
- | * Adept: can cast Counter Spell and Dispel Arcanum once per encounter | + | * Adept: can cast Counter Spell and Dispel Arcanum once per turn, magic Skill +12 |
* Adept: can cast Enervate and Confound once per encounter | * Adept: can cast Enervate and Confound once per encounter | ||
* Terror: | * Terror: | ||
- | + | * S+7, D +10, C+7, I +12, | |
- | S+7, D +10, C+7, I +12, | + | |
necromancer.1576499937.txt.gz · Last modified: 2019/12/16 12:38 by dave