new_world_demographics
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new_world_demographics [2020/01/29 19:13] – dave | new_world_demographics [2020/03/22 17:22] (current) – andrew | ||
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- | =====New World Demographics===== | + | ====== New World Demographics |
Much as in the Old World, in the New World most of the population is rural rather than urban, it simply takes too many people to grow enough food to support more than 10-20% of a population not engaged in agriculture. | Much as in the Old World, in the New World most of the population is rural rather than urban, it simply takes too many people to grow enough food to support more than 10-20% of a population not engaged in agriculture. | ||
- | The Kingdom of Nessex is divided into a basic unit called a Hundred (5 miles by 5 miles). In each Hundred there are about 1000 people, divided into 100 hides or portions. | + | The Kingdom of Nessex is divided into a basic unit called a Hundred (5 miles by 5 miles). In each Hundred there are about 1000 people, divided into 100 hides or portions. |
The rural population, then is approximately 40 people per square mile of settled, farmed land, roughly that of all of Medieval England, but far smaller than that of Medieval France. | The rural population, then is approximately 40 people per square mile of settled, farmed land, roughly that of all of Medieval England, but far smaller than that of Medieval France. | ||
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Jorvikburg is an example, it has a total population of 4000 made of about 3/4 the farmers of the Hundreds of East Jorvik, West Jorvik, South Jorvik and North Jorvik, plus and additional 1000 people who are permanent dwellers, craftsmen, servants, laborers etc, attracted by the Court of the Earl of Jorvikshire and his castle at the town. These are arranged as an Urban Hundred, with 100 or so business owners, shopkeeps etc acting as the town militia. | Jorvikburg is an example, it has a total population of 4000 made of about 3/4 the farmers of the Hundreds of East Jorvik, West Jorvik, South Jorvik and North Jorvik, plus and additional 1000 people who are permanent dwellers, craftsmen, servants, laborers etc, attracted by the Court of the Earl of Jorvikshire and his castle at the town. These are arranged as an Urban Hundred, with 100 or so business owners, shopkeeps etc acting as the town militia. | ||
- | Anything larger than about 4000-5000 counts as a " | + | Anything larger than about 4000-5000 counts as a " |
The structure of settlements outside of Nessex is similar, every 1000 people or so has a chief, the chief answers to an Earl or Prince of some kind. About 10% of the population are considered fighting material, but up to 30% might be pressed into service. | The structure of settlements outside of Nessex is similar, every 1000 people or so has a chief, the chief answers to an Earl or Prince of some kind. About 10% of the population are considered fighting material, but up to 30% might be pressed into service. | ||
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- | FACILITES: | + | **Facilities**: |
- | ^ Village Town City | + | ^Facilities^Village^Town^City^ |
- | Inn 0-1 1d3 2d6 | + | |Inn|0-1|1d3|2d6| |
- | Alehouse 0-1 1d6 3d6 | + | |Alehouse|0-1|1d6|3d6| |
- | Church 0-1 1d4-1(at least 1) 4+1d8 | + | |Church|0-1|1d4-1(at least 1)|4+1d8| |
- | Blacksmith 0-1 Twice armorers Twice armorers | + | |Blacksmith|0-1|Twice armorers|Twice armorers| |
- | Armorer 0 1 per 50 soldiers or knights | + | |Armorer|0|1 per 50 soldiers or knights| 1 per 50 soldiers or knights, plus 2d10| |
- | Alchemist 0 0-1 1d4 | + | |Alchemist|0|0-1|1d4| |
- | Herbalist 0-1 1d4-1 1d6 | + | |Herbalist|0-1|1d4-1|1d6| |
- | Building Company 0 1d4-2 1d6 | + | |Building Company|0|1d4-2|1d6| |
- | Mage Guild 0 0-1 2 | + | |Gang|0-1|1-2|2d6| |
- | Gang 0-1 1-2 2d6 | + | |
new_world_demographics.1580325185.txt.gz · Last modified: 2020/01/29 19:13 by dave