nobles
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Nobles are the wealthy folk born into privilege and money, but who are not necessarily knowledgeable or skilled. Often these people are easily separated from their coin through subterfuge, but not through force since they are often surrounded by a cadre of servants and guards whose job it is to protect them. They function as the middle-men between rulers and the peasants. | Nobles are the wealthy folk born into privilege and money, but who are not necessarily knowledgeable or skilled. Often these people are easily separated from their coin through subterfuge, but not through force since they are often surrounded by a cadre of servants and guards whose job it is to protect them. They function as the middle-men between rulers and the peasants. | ||
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+ | {{ : | ||
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+ | In Nessex, the lowest level of noble are called Lords or Thanes. | ||
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+ | Every 25-30 Hundreds is called a Shire, ruled by an Earl, who is far more wealthy and powerful than a Lord. He enforces the king's laws, collects the taxes and defends the shire against attack. | ||
Noblemen balance an interesting combination of activities and responsibilities in their daily lives. They perform necessary managerial tasks on their lands and with the peasants in their employ, collect and raise funding for military expeditions and social events, practice horseback riding, hunting, and hawking, and meet any additional obligations set upon them by their own masters. | Noblemen balance an interesting combination of activities and responsibilities in their daily lives. They perform necessary managerial tasks on their lands and with the peasants in their employ, collect and raise funding for military expeditions and social events, practice horseback riding, hunting, and hawking, and meet any additional obligations set upon them by their own masters. | ||
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Oftentimes, these families get odd priorities which make them capricious and vengeful. Those that want to hire adventurers for profit are among the good ones. However, those who just want to use their wealth and power to make the lives of adventurers miserable are really terrible. They are nothing but the worst of the worst. | Oftentimes, these families get odd priorities which make them capricious and vengeful. Those that want to hire adventurers for profit are among the good ones. However, those who just want to use their wealth and power to make the lives of adventurers miserable are really terrible. They are nothing but the worst of the worst. | ||
+ | ===== Thane of a Hundred ===== | ||
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+ | A basic-level lord of a hundred can support himself as a [[knights|knight]], | ||
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+ | **THANE OF A HUNDRED --FRONTIER WARRIOR( 4 HD Soldier)** | ||
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+ | * AC: 19 (kite shield, master mail) HD 4 HP 17 | ||
+ | * Resistance: 16; vs. magic 10 | ||
+ | * Mods: W 0/N+4/S+6 | ||
+ | * Speed: 30', 50' when mounted on a heavy [[horses|warhorse]] | ||
+ | * Morale: +7 | ||
+ | * Stealth | ||
+ | * Attack, Melee: | ||
+ | * Attack, Melee: | ||
+ | * Attack, Melee: | ||
+ | * Knightly Combat: various advantages when fighting mounted | ||
+ | * Commander: | ||
+ | * S+6, D+6, C+4, I+4, W+4,Ch+4 | ||
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+ | When encountered in their manor, Lords will have their professional retainers with them, and at least 10 militia men within a close summons, all 100 within a few hours. | ||
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+ | **THANE OF A HUNDRED: | ||
+ | * AC: 12 (light armor) | ||
+ | * Resistance: 10; | ||
+ | * Mods: W 0/N+4/S+6 | ||
+ | * Speed: 30'; | ||
+ | * Morale: +0 | ||
+ | * Stealth +6, Perception +4 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +4; Damage: by weapon | ||
+ | * Expertise: | ||
+ | * S +4, D+6, C 0, I+6, | ||
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+ | **THANE OF A HUNDRED--VINDICTIVE WASTREL (2 HD Expert)** | ||
+ | * AC: 12 (light armor) | ||
+ | * Resistance: 9; | ||
+ | * Mods: W -1/N+3/S+4 | ||
+ | * Speed: 30'; | ||
+ | * Morale: -1 | ||
+ | * Stealth +4, Perception +3 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +3; Damage: by weapon | ||
+ | * Expertise: Gambling +4, Deception +4, Lore (Picking up chicks) +4 | ||
+ | * S +3, D+4, C -1, I+4, | ||
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+ | |||
+ | ===== Great Lord ===== | ||
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+ | A great lord rules over 3 hundreds. If he wished to he could support over 50 HD of soldiers/ | ||
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+ | A great lord will always be accompanied by at least 2 knights. | ||
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+ | Stats for a Great Lord aren't different from Thanes of a Hundred, they only have more money and flunkies. | ||
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+ | ===== Lordlings ===== | ||
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+ | A host of idiot nephews, entitled heirs, hot-headed lords-to-be can be found whooping it up in the city. Most are equivalent to [[knights|squires]], | ||
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+ | **LORDLING PUNK (1 HD Soldier)** | ||
+ | * AC: 18 (good mail, kite shield) | ||
+ | * Resistance: 13; vs. magic 8 | ||
+ | * Mods: W-2/N+2/S+3 | ||
+ | * Speed: 25' | ||
+ | * Morale: +4 | ||
+ | * Stealth -2 Perception -2 | ||
+ | * Attack, Melee: | ||
+ | * Knightly Combat: | ||
+ | * S+3, D+3, C+2, I+2, | ||
+ | |||
+ | **DANGEROUS LORDLING BASTARD ( 6 HD Soldier)** | ||
+ | |||
+ | * AC: 19 (kite shield, | ||
+ | * Resistance: 18; vs. magic 11 | ||
+ | * Mods: W +1/N+5/S+8 | ||
+ | * Speed: 30', 50' when mounted on a heavy [[horses|warhorse]] | ||
+ | * Morale: +9 | ||
+ | * Stealth | ||
+ | * Attack, Melee: | ||
+ | * Attack, Melee: | ||
+ | * Attack, Melee: +8; Damage: 1d10 piercing or bludgeoning (dagger or mace) | ||
+ | * Knightly Combat: various advantages when fighting mounted | ||
+ | * Careful Rider: horse takes 1/2 damage in melee | ||
+ | * Riding Master: advantage to all riding checks and can mount/ | ||
+ | * S+8, D+8, C+5, I+5, W+5,Ch+5 | ||
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nobles.1579123747.txt.gz · Last modified: 2020/01/15 21:29 by andrew