rest
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rest [2019/12/17 19:10] – created andrew | rest [2020/02/05 17:35] (current) – [Safe Rest] andrew | ||
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====== Rest ====== | ====== Rest ====== | ||
+ | Parties may rest to recover exhaustion, stress, and hit points. In this game, there are two types of rest both which take at least eight hours to complete. They differ only in how threatened the PCs are while they take it. | ||
+ | ===== Safe Rest ===== | ||
- | A PC heals 1 HP per level per night of safe | + | A PC or NPC heals 1 HP per level per eight hours of safe |
- | rest. This excludes rest in a dungeon or in | + | rest. They may also choose to recover either one point of [[stress|Exhaustion]] or [[Stress]]. |
- | hostile wilderness. A PC heals 1 HP per night | + | |
- | of unsafe rest; such as when in a dungeon or hostile territory. | + | A safe rest is typically a rest in civilization, |
+ | |||
+ | ===== Unsafe Rest ===== | ||
+ | |||
+ | A PC heals 1 HP per eight hours of unsafe rest. Unsafe rest is a rest where the party must post watches and keep their arms handy such as in a dungeon or hostile territory. | ||
+ | |||
+ | ===== Example ===== | ||
+ | |||
+ | For example, a | ||
level 4 PC would heal 4 HP in a night of safe | level 4 PC would heal 4 HP in a night of safe | ||
rest, or 1 HP in a dungeon. | rest, or 1 HP in a dungeon. | ||
+ | |||
+ | |||
+ | {{ : | ||
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rest.1576609846.txt.gz · Last modified: 2019/12/17 19:10 by andrew