User Tools

Site Tools


robbing_people

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
robbing_people [2020/01/26 17:36] daverobbing_people [2020/01/28 14:23] (current) dave
Line 16: Line 16:
  
 ^d20 Roll^Column  A^Column B^ ^d20 Roll^Column  A^Column B^
-|1|string|Roll again, column A| +|1|Ball of string|Roll again, column A| 
-|2| | |+|2|A near-rotten piece of raw meat or fish|Crackers and bacon| 
 +|3|Half a loaf of bread & wedge of cheese|A box of cookies or biscuits| 
 +|4|A bandana or empty belt pouch|A deck of cards| 
 +|5|A ceramic chess piece|A fancy game dice| 
 +|6|A burlap sack of charcoal|Four candles or a torch| 
 +|7|A hastily scribbled list|A map| 
 +|8|A tinder box|A common holy book| 
 +|9|A collection of rags and handkerchiefs|A small statuette| 
 +|10|A whetstone|An uncut gem| 
 +|11|An empty glass vial|A simple magnifying glass| 
 +|12|A quill and ink|A roll of parchment| 
 +|13|A dented bell|A pair of earrings| 
 +|14|A collection of buttons|A silver wedding ring| 
 +|15|A wool blanket|A flask of middling whisky| 
 +|16|A pitcher made out of a gourd|Their tunic or breeches fits a party member| 
 +|17|A set of eating utensils|A travel plate| 
 +|18|Two well worn knives|An expensive lacy handkerchief| 
 +|19|A half-drunk bottle of cheap wine|A vial of fine perfume| 
 +|20|Roll again, column B|A smutty storybook|
  
 ====BURGLARY OR RAIDING==== ====BURGLARY OR RAIDING====
Line 44: Line 62:
  
 __2--In the Town or City__\\ __2--In the Town or City__\\
 +
 +^Building^Ransack Mod^Cash^Lock Box^Goods^
 +|Shack|+5|1d12x1sp|0|minimal|
 +|Cottage|+2|1d12x2gp|1|cooking gear, some clothing|
 +|Farm House|+0|1d12x10gp|3|farm tools, basic furniture, clothing|
 +|Storage Building|-4|0| 0|animals, foodstuffs|
 +|Inn|-5|1d12x20gp|6|Beer, furnishings, food stores|
 +|Livery|-2|1d12x10gp|5|horses, hay|
 +|Common Crafter|0|1d12x10gp|5|craft tools, raw materials, furnishings, inventory|
 +|Parish Church|-5|1d12x50gp|8|altar service, gospel or book of hours|
 +|Townhouse|-5|1d12x35gp|10|craft tools,nicer clothes, furnishings|
 +|Mansion, small|-10|1d12x300gp|15|good furniture, some weaponry, artwork|
 +|Mansion, large|-15|1d12x500gp|20|good furniture, some weaponry, artwork|
 +|Warehouse, small|-15|1d12x300gp|15|many goods|
 +|Warehouse, large|-25|1d12x600gp|20|many,many goods|
 +
 +Special places like garrisons, armories, cathedrals, wizard's towers are properly part of full-fledged adventurers, not random plunderings.
 +
 +__Type__: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land who farms near the town; Storage Building: small storage building for local supplies; Inn: meeting hall, traveler's rest, drinking spot for community; Livery:  place for horses and wagons inside the town.  Common Craftsmans: house and shop for bnalcksmith, shoe-maker, tailor, etc; Parish Church: religious structure of the Hundred; Townhouse: larger multi-story house and shop for more successful craftsmen and the like.  Mansion, small: nice house for city lord or successful merchant.  Mansion, large: very nice house for great noble house or the great merchant families.  Warehouses: merchant warehouses holding large amount of goods in bulk for trade.
  
  
Line 64: Line 101:
  
  
-4--Heat+__4--Heat__\\
 The thing about robbing people is that people live in a society which doesn't like it when people get robbed.  The chance that people will notice and raise the "Hue and Cry" (legal requirement for all men nearby come to stop crime) depends on where you are and how long the crime lasts. The thing about robbing people is that people live in a society which doesn't like it when people get robbed.  The chance that people will notice and raise the "Hue and Cry" (legal requirement for all men nearby come to stop crime) depends on where you are and how long the crime lasts.
  
Line 73: Line 110:
 |Town or City|once per minute|2d6 neighbors|once per minute, 3d6 militia| |Town or City|once per minute|2d6 neighbors|once per minute, 3d6 militia|
  
-Most law enforcement is carried out by the militia of country householders or town building owners led by the local lord.  +Most law enforcement is carried out by the [[nessex_militia|militia]] of country householders or town building owners led by the [[nobles|local lord]].  
  
 When a crime is committed, when the frequency time is expired roll 1d6.  If there was a witness to the crime then response will occur on a 1-3, if there were no witnesses, then response will happen on a 1.  Keep checking each frequency period until the response happens.  If the malefactors stay in the area after the initial response, check for reinforcements at the indicated frequency with them appearing on a 1-3 on a d6. When a crime is committed, when the frequency time is expired roll 1d6.  If there was a witness to the crime then response will occur on a 1-3, if there were no witnesses, then response will happen on a 1.  Keep checking each frequency period until the response happens.  If the malefactors stay in the area after the initial response, check for reinforcements at the indicated frequency with them appearing on a 1-3 on a d6.
  
  
robbing_people.1580060182.txt.gz · Last modified: 2020/01/26 17:36 by dave