scholar
                Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| scholar [2020/01/01 21:23] – dave | scholar [2020/02/11 19:25] (current) – [Scholar Basics] andrew | ||
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| |2|+2|1/ | |2|+2|1/ | ||
| |3|+2|Gain one feature from your chosen archetype| | |3|+2|Gain one feature from your chosen archetype| | ||
| - | |4|+2|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | + | |4|+2|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | 
| |5|+3|Gain one different feature from your chosen archetype; Gain magic item creation proficiency | | |5|+3|Gain one different feature from your chosen archetype; Gain magic item creation proficiency | | ||
| - | |6|+3| Add +2 to an ability score of your choice, or add +1 to two scores| | + | |6|+3|Add +1 to an ability score of your choice; Gain one skill| | 
| |7|+3|Gain one different feature from your chosen archetype | | |7|+3|Gain one different feature from your chosen archetype | | ||
| - | |8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | + | |8|+3|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | 
| |9|+4|Gain one different feature from your chosen archetype; Pick one known spell up to spell level 3 to be a cantrip for you | | |9|+4|Gain one different feature from your chosen archetype; Pick one known spell up to spell level 3 to be a cantrip for you | | ||
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| * Starting HP 6 + CON mod | * Starting HP 6 + CON mod | ||
| - | * HP each level up: 1d6 + CON mod | + | * HP each level up: 1D6 + CON mod | 
| * Armor allowed: None | * Armor allowed: None | ||
| * Proficient weapons: Simple | * Proficient weapons: Simple | ||
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| You gain the Intimidation and Survival skills. You are proficient with light armor and shields. You are proficient in creating [[runes|rune tools]]. You know Norse to craft the ancient magic sigils of your forefathers. | You gain the Intimidation and Survival skills. You are proficient with light armor and shields. You are proficient in creating [[runes|rune tools]]. You know Norse to craft the ancient magic sigils of your forefathers. | ||
| - | Soothsayers may learn a number of unique spells available only to them known as [[arcane_spells# | + | Soothsayers may learn a number of unique spells available only to them known as [[arcane_spells# | 
| === Runic Archetype Features (choose at 3rd, 5th, 7th, and 9th level)=== | === Runic Archetype Features (choose at 3rd, 5th, 7th, and 9th level)=== | ||
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| * Gain any skill. | * Gain any skill. | ||
| * Gain +2 Defense against all Evil or Spiritual Attacks, and +2 AC vs Evil Attacks. | * Gain +2 Defense against all Evil or Spiritual Attacks, and +2 AC vs Evil Attacks. | ||
| - | * Commander: Use your movement action to allow any ally within 60' to make a free Active Action. | + | * Commander: Use your movement action to allow any ally within 60' to make a single attack. | 
| * Learn any two languages. | * Learn any two languages. | ||
| * Learn how to cast one extra cantrip and one first level spell from the arcane spell list. | * Learn how to cast one extra cantrip and one first level spell from the arcane spell list. | ||
scholar.1577913816.txt.gz · Last modified:  by dave
                
                