specialist
Differences
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| specialist [2020/03/02 14:13] – [Assassin] andrew | specialist [2021/01/18 19:42] (current) – dave | ||
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| * Add +4 permanent hit points. | * Add +4 permanent hit points. | ||
| * Add +1D6/3 levels or fraction thereof damage when attacking unseen or unsuspected like from an ambush or as a disguised ally. | * Add +1D6/3 levels or fraction thereof damage when attacking unseen or unsuspected like from an ambush or as a disguised ally. | ||
| - | * Use a [[actions|Quick action]] to halve one attack, trap, or area damage against you. | + | * Use a [[actions|Quick action]] to halve one attack, trap, or area damage against you once per turn. |
| * Add +4 to your maximum load. | * Add +4 to your maximum load. | ||
| * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the round, whether you hit or not. | * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the round, whether you hit or not. | ||
specialist.1583158437.txt.gz · Last modified: by andrew
