stress
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stress [2019/12/17 19:24] – [Stress] andrew | stress [2020/02/11 21:43] (current) – [NPCs Exhaustion and Stress] andrew | ||
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====== Exhaustion and Stress ====== | ====== Exhaustion and Stress ====== | ||
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- | A PC or NPC exposed to extreme mental exertion, soul-shivering horror, torture or bearing witness to unspeakable acts or sights can potentially suffer Stress. Some environmental effects can inflict Stress, such as surviving a particularly nasty battle, or spending several days without food. Stress can also be an effect of attacks from certain creatures. Checks to oppose gaining Stress are made against WIS. | ||
A PC or NPC exposed to extreme physical exertion such as a lack of sleep, starvation, exposure to heat or cold, disease, or blood loss can suffer Exhaustion. Exhaustion can also be the effect of attacks by certain creatures. Checks to oppose gaining Exhaustion are made against CON. | A PC or NPC exposed to extreme physical exertion such as a lack of sleep, starvation, exposure to heat or cold, disease, or blood loss can suffer Exhaustion. Exhaustion can also be the effect of attacks by certain creatures. Checks to oppose gaining Exhaustion are made against CON. | ||
+ | A PC or NPC exposed to extreme mental exertion, soul-shivering horror, torture or bearing witness to unspeakable acts or sights can potentially suffer Stress. Some environmental effects can inflict Stress, such as surviving a particularly nasty battle, or spending several days without food. Stress can also be an effect of attacks from certain creatures. Checks to oppose gaining Stress are made against WIS. | ||
+ | {{ : | ||
- | ===== Effects | + | ===== Effects |
- | + | ||
- | As PCs and NPCs gain stress and exhaustion they weaken. They can choose to cure one level of exhaustion or one level of stress for each [[rest|safe rest]]. | + | |
+ | As PCs and NPCs gain stress and exhaustion they weaken. Each is measured in six levels. An effect can give a creature one or more levels of exhaustion or stress, as specified in the effect’s description. Unless there are other circumstances preventing it, PCs and NPCs can choose to cure one level of exhaustion or one level of stress for each [[rest|safe rest]]. | ||
==== Exhaustion ==== | ==== Exhaustion ==== | ||
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- Disadvantage on any STR, DEX, or CON skill checks | - Disadvantage on any STR, DEX, or CON skill checks | ||
- Speed halved | - Speed halved | ||
- | - Disadvantage on attack rolls and disadvantage on [[morale|NPCs' | + | - Disadvantage on attack rolls |
- Hit point maximum halved | - Hit point maximum halved | ||
- Speed reduced to 0 | - Speed reduced to 0 | ||
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- Disadvantage on any INT, WIS, or CHA skill checks | - Disadvantage on any INT, WIS, or CHA skill checks | ||
- | - Gain one of the following | + | - Gain one of the following |
- | * Distracted - AC reduced by 2. | + | * [[conditions# |
- | * Dread - May take their Active action or Quick action each round, but not both. | + | * [[conditions# |
- | * Headaches - Proficiency bonus not added to checks. | + | * [[conditions# |
- | * Pessimism - Critical successes are treated as normal rolls. | + | * [[conditions# |
- | - Disadvantage on magic checks and attacks | + | - Disadvantage on magic checks and attacks |
- Sleep does not heal exhaustion (nightmares) | - Sleep does not heal exhaustion (nightmares) | ||
- | - Temporary insanity (The player experiences hallucinations, | + | - Temporary insanity (The player experiences hallucinations, |
- Permanent insanity and debilitation | - Permanent insanity and debilitation | ||
- | ----- | + | ==== NPCs Exhaustion and Stress ==== |
+ | |||
+ | Stress and exhaustion of NPC retainers will be handled differently for simplicity' | ||
- | ====== Design Notes ===== | ||
- | //I think stress and exhaustion make good bookends for the insanity system. It also gives bad guys yet another way to attack the party that isn't just hit points. // |
stress.1576610662.txt.gz · Last modified: 2019/12/17 19:24 by andrew