stress
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| stress [2020/02/04 13:46] – andrew | stress [2020/02/11 21:43] (current) – [NPCs Exhaustion and Stress] andrew | ||
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| ===== Effects of Exhaustion and Stress ===== | ===== Effects of Exhaustion and Stress ===== | ||
| - | As PCs and NPCs gain stress and exhaustion they weaken.  | + | As PCs and NPCs gain stress and exhaustion they weaken.  | 
| ==== Exhaustion ==== | ==== Exhaustion ==== | ||
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| - Disadvantage on any STR, DEX, or CON skill checks | - Disadvantage on any STR, DEX, or CON skill checks | ||
| - Speed halved | - Speed halved | ||
| - |   - Disadvantage on attack rolls and disadvantage on [[morale|NPCs' | + | - Disadvantage on attack rolls | 
| - Hit point maximum halved | - Hit point maximum halved | ||
| - Speed reduced to 0 | - Speed reduced to 0 | ||
| Line 26: | Line 25: | ||
|   - Disadvantage on any INT, WIS, or CHA skill checks  |   - Disadvantage on any INT, WIS, or CHA skill checks  | ||
| - Gain one of the following [[conditions]] until stress is reduced to 0 (roll randomly): | - Gain one of the following [[conditions]] until stress is reduced to 0 (roll randomly): | ||
| - | * Demoralized | + |     * [[conditions# | 
| - | * Distracted | + |     * [[conditions# | 
| - | * Haunted | + |     * [[conditions# | 
| - | * Pained | + |     * [[conditions# | 
| - |   - Disadvantage on magic checks and attacks  | + | - Disadvantage on magic checks and attacks | 
|   - Sleep does not heal exhaustion (nightmares)  |   - Sleep does not heal exhaustion (nightmares)  | ||
| - |   - Temporary insanity (The player experiences hallucinations, | + |   - Temporary insanity (The player experiences hallucinations, | 
| - Permanent insanity and debilitation | - Permanent insanity and debilitation | ||
| + | |||
| + | ==== NPCs Exhaustion and Stress ==== | ||
| + | |||
| + | Stress and exhaustion of NPC retainers will be handled differently for simplicity' | ||
| + | |||
stress.1580823995.txt.gz · Last modified:  by andrew
                
                