the_sandbox
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the_sandbox [2020/02/19 21:56] – [GM Responsibilities] andrew | the_sandbox [2020/06/25 14:33] (current) – subheading andrew | ||
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====== The Sandbox ====== | ====== The Sandbox ====== | ||
- | Procedures of Play in the Eldritch Earth Campaign | + | //Procedures of Play in the Eldritch Earth Campaign// |
- | You are an adventurer because you feel a strong call in your bones to adventure. The boredom of a calm life doesn' | + | You are an adventurer because you feel a strong call in your bones to chaos and exploration. The boredom of a calm life doesn' |
Players should be aware, it is their job to decide what will happen in a session. | Players should be aware, it is their job to decide what will happen in a session. | ||
- | For example, there is [[harrisburg|bandit country]] to the North-Northwest of Jorvikshire, | + | For example, there is [[harrisburg|bandit country]] to the North-Northwest of Jorvikshire, |
Each place of possible adventure on the map will have a " | Each place of possible adventure on the map will have a " | ||
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* All player characters should appoint an " | * All player characters should appoint an " | ||
* Active characters of a single player may not pool resources under any circumstances, | * Active characters of a single player may not pool resources under any circumstances, | ||
+ | * A player character does not gain any XP for wealth gained as " | ||
* Any player character may do a side quest between game sessions if a GM is willing to accommodate | * Any player character may do a side quest between game sessions if a GM is willing to accommodate | ||
- | | + | |
- | ==== GM Responsibilities ==== | + | ===== GM Responsibilities |
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* One GM should be "Time Master" | * One GM should be "Time Master" | ||
- | * Since XP is granted by spending gold, each character needs record all spending and submit it to the " | + | * Since XP is granted by spending gold, each character needs record all spending and submit it to the " |
+ | * One GM should be the " | ||
+ | ===== PC Scale ===== | ||
- | ==== Adding New Players ==== | + | As player characters advance, any new player characters starting at first level will make for a challenging game to play for GMs. To address this problem, the campaign will add a "sliding scale" |
- | The campaign may add new players every so often. These players may choose | + | |
- | ==== New Player Characters | + | ===== Adding |
- | Players | + | The campaign may add new players every so often. These players may choose to play a trusted henchman for a session if they are just " |
+ | ===== Replacement Player Characters ===== | ||
+ | Players may lose their player character to death, insanity, or maiming. Similar to when new players are added to the campaign, when an existing player character dies all players may decide to roll up and play a new character in a session where a replacement character is generated. Replacement characters start at the level floor set by the sliding scale as decided by the GMs. | ||
- | ==== Replacement Player Characters ==== | ||
- | Players may lose their player character to death, insanity, or maiming. | ||
- | ====== Design Notes ====== | ||
- | //I like the idea of just doing lightning rounds until something interesting happens!// | ||
- | //We should also have a conceit that all party members AUTOMATICALLY KNOW EACH OTHER. Even if they just know one another by reputation, they should at least be on speaking terms before meeting in the narrative. Now if they meet and hate each other AFTERWARDS, that's another story. However, I'm not about to GM a chance meeting of our party. That's just stupid. // | ||
- | //Maybe we create a table for how they met? Something like this?// | ||
- | * Met at a tavern where they shared stories | ||
- | * Met on an unrelated job | ||
- | * Met through a common acquaintance | ||
- | * Met casually but didn't put the name with the face until after they parted | ||
- | * Met while shopping, both wanted to buy the same unique item | ||
- | * Met over a common interest or field of study | ||
- | * Met while traveling and shared a campsite | ||
- | * Met in dire circumstances and relied on each other to survive | ||
- | * Met a long time ago and now are reunited comrades | ||
- | * Met a long time ago as they are distant kin | ||
- | //Do you think we could count on players to update the wiki with their spending/xp regularly? I really like the idea of players keeping track of that themselves and forcing them to at least look at all our hard work here.// | ||
- | //I also like the idea of the "Time Master" | ||
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- | //When are new characters made to have " | ||
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- | //I'm easy on whether we offer an XP bonus for having a plan in advance. As a GM I think that would be very helpful. I'm just not sure what a good bonus would be? Just 100 XP? Or 1/10 the XP to advance to the next level? // | ||
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- | //If we have different players who want to do significantly different things, do we split the session? I'm thinking that just like the lightning rounds, that is exactly what we might do.// | ||
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- | //BTW, I'm working on a new Jorvikshire map. I've left the ruins off in hopes that us GMs would actually draw on it adding features and terrain as needed. // | ||
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- | {{ : |
the_sandbox.1582149389.txt.gz · Last modified: 2020/02/19 21:56 by andrew