thugs
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thugs [2020/01/15 20:49] – andrew | thugs [2020/01/23 13:25] (current) – dave | ||
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- | Thug – Class D (1 HD Soldier) | + | **Thug – Class D (1 HD Soldier)** |
- | AC: 12 (Dex) HD 1 HP 4 \\ | + | AC: 12 HD 1 HP 4 \\ |
Resistance: 12; \\ | Resistance: 12; \\ | ||
Mods: W-2/N+2/S+3 \\ | Mods: W-2/N+2/S+3 \\ | ||
Speed: 30' \\ | Speed: 30' \\ | ||
Morale: +0 \\ | Morale: +0 \\ | ||
- | Deception | + | Stealth |
- | Attack, Melee: +3; Damage: 1d6 (club or dagger) \\ | + | Attack, Melee: +3; Damage: 1d6 bludgeoning or piercing |
Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ | Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ | ||
+ | Deception +3, Intimidation +3, Persuasion +2 \\ | ||
S+3, D+2, C-2, I-2, | S+3, D+2, C-2, I-2, | ||
- | Thug – Class C (2 HD Soldier) | + | **Thug – Class C (2 HD Soldier)** |
- | AC: 12 (Dex) HD 2 HP 7 \\ | + | AC: 12 HD 2 HP 7 \\ |
Resistance: 13; \\ | Resistance: 13; \\ | ||
Mods: W-1/N+3/S+4 \\ | Mods: W-1/N+3/S+4 \\ | ||
Speed: 30' \\ | Speed: 30' \\ | ||
Morale: +0 \\ | Morale: +0 \\ | ||
- | Deception | + | Stealth |
- | Attack, Melee: +3; Damage: 1d6+2 (club or dagger) \\ | + | Attack, Melee: +3; Damage: 1d6 bludgeoning or piercing |
Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ | Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ | ||
+ | Deception +3, Intimidation +3, Persuasion +3 \\ | ||
S+4, D+4, C-1, I-1, | S+4, D+4, C-1, I-1, | ||
- | Thug – Class B (3 HD Soldier) | + | **Thug – Class B (3 HD Soldier)** |
AC: 12 (Dex) HD 3 HP 11 \\ | AC: 12 (Dex) HD 3 HP 11 \\ | ||
Line 38: | Line 40: | ||
Speed: 30' \\ | Speed: 30' \\ | ||
Morale: +0 \\ | Morale: +0 \\ | ||
- | Deception | + | Stealth |
- | Attack, Melee: +5; Damage: 1d6+3 (club or dagger) \\ | + | Attack, Melee: +5; Damage: 1d6 bludgeoning or piercing |
Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ | Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ | ||
+ | Deception +3, Intimidation +3, Persuasion +3 \\ | ||
S+5, D+5, C-1, I-1, | S+5, D+5, C-1, I-1, | ||
+ | |||
+ | |||
+ | ====== Thieves ====== | ||
+ | |||
+ | Thieves are criminals who prey on society at the fringes, but make sure to use their cunning and skill rather than their brawn to make coin. They are the masterminds and skilled dodgers who prey on the weak willed and unprepared through confidence schemes, pickpocketing, | ||
+ | |||
+ | **BURGLAR-CLASS D:(1HD Expert)** | ||
+ | * AC: 11 HD 1 HP 5 | ||
+ | * Resistance: 8; | ||
+ | * Mods: W -2/N+2/S+3 | ||
+ | * Speed: 30'; | ||
+ | * Morale: -2 | ||
+ | * Stealth +3, Perception +2 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +2; Damage: 1d6 piercing (thrown dagger) | ||
+ | * Expertise: | ||
+ | * Escape: | ||
+ | * S +2, D+3, C -2, I+3, | ||
+ | |||
+ | |||
+ | **BURGLAR-CLASS C (2 HD Expert)** | ||
+ | * AC: 12 HD 2 HP 9 | ||
+ | * Resistance: 9; | ||
+ | * Mods: W -1/N+3/S+4 | ||
+ | * Speed: 30'; | ||
+ | * Morale: -1 | ||
+ | * Stealth +4, Perception +3 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger) | ||
+ | * Expertise: | ||
+ | * Escape: can disengage from melee without opportunity attacks as quick action | ||
+ | * S +3, D+4, C -1, I+4, | ||
+ | |||
+ | **BURGLAR-CLASS B:(3HD Expert)** | ||
+ | * AC: 14 (gambeson) | ||
+ | * Resistance: 9; | ||
+ | * Mods: W -1/N+3/S+5 | ||
+ | * Speed: 30'; | ||
+ | * Morale: -1 | ||
+ | * Stealth +5, Perception +3 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger) | ||
+ | * Escape: can disengage from melee without opportunity attack as a quick action. | ||
+ | * Expertise: Lockpicking +5, Traps +5, Acrobatics +5 | ||
+ | * +3, D+5, C -1, I+5, | ||
+ | |||
+ | **SNEAK THIEF D:(1HD Expert)** | ||
+ | * AC: 11 HD 1 HP 5 | ||
+ | * Resistance: 8; | ||
+ | * Mods: W -2/N+2/S+3 | ||
+ | * Speed: 30'; | ||
+ | * Morale: -2 | ||
+ | * Stealth +3, Perception +2 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +2; Damage: 1d6 piercing (thrown dagger) | ||
+ | * Expertise: | ||
+ | * Escape: | ||
+ | * S +2, D+3, C -2, I+3, | ||
+ | |||
+ | |||
+ | **SNEAK THIEF-CLASS C (2 HD Expert)** | ||
+ | * AC: 12 HD 2 HP 9 | ||
+ | * Resistance: 9; | ||
+ | * Mods: W -1/N+3/S+4 | ||
+ | * Speed: 30'; | ||
+ | * Morale: -1 | ||
+ | * Stealth +4, Perception +3 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger) | ||
+ | * Expertise: | ||
+ | * Escape: can disengage from melee without opportunity attacks as quick action | ||
+ | * S +3, D+4, C -1, I+4, | ||
+ | |||
+ | **SNEAK THIEF-CLASS B:(3HD Expert)** | ||
+ | * AC: 14 (gambeson, dex) HD 3 HP 13 | ||
+ | * Resistance: 9; | ||
+ | * Mods: W -1/N+3/S+5 | ||
+ | * Speed: 30'; | ||
+ | * Morale: -1 | ||
+ | * Stealth +5, Perception +3 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger) | ||
+ | * Escape: can disengage from melee without opportunity attack as a quick action. | ||
+ | * Expertise: Pickpockets +5, Deception +5, Disguise +5 | ||
+ | * S +3, D+5, C -1, I+5, | ||
+ | |||
+ | |||
thugs.1579121388.txt.gz · Last modified: 2020/01/15 20:49 by andrew