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thugs [2020/01/22 18:57] davethugs [2020/01/23 13:25] (current) dave
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 **Thug – Class D (1 HD Soldier)** **Thug – Class D (1 HD Soldier)**
  
-AC: 12 (Dex) HD 1 HP 4 \\+AC: 12  HD 1 HP 4 \\
 Resistance: 12; \\ Resistance: 12; \\
 Mods: W-2/N+2/S+3 \\ Mods: W-2/N+2/S+3 \\
 Speed: 30' \\ Speed: 30' \\
 Morale: +0 \\ Morale: +0 \\
-Deception +3, Intimidation +3Persuasion +2 \\ +Stealth +2 Perception +2\\ 
-Attack, Melee: +3; Damage: 1d6 (club or dagger) \\+Attack, Melee: +3; Damage: 1d6 bludgeoning or piercing (club or dagger) \\
 Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\
 +Deception +3, Intimidation +3, Persuasion +2 \\
 S+3, D+2, C-2, I-2,W+2,Ch+3 S+3, D+2, C-2, I-2,W+2,Ch+3
  
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 **Thug – Class C (2 HD Soldier)** **Thug – Class C (2 HD Soldier)**
  
-AC: 12 (Dex) HD 2 HP 7 \\+AC: 12  HD 2 HP 7 \\
 Resistance: 13; \\ Resistance: 13; \\
 Mods: W-1/N+3/S+4 \\ Mods: W-1/N+3/S+4 \\
 Speed: 30' \\ Speed: 30' \\
 Morale: +0 \\ Morale: +0 \\
-Deception +3, Intimidation +3, Persuasion +3 \\ +Stealth +3  Perception +4\\ 
-Attack, Melee: +3; Damage: 1d6+2 (club or dagger) \\+Attack, Melee: +3; Damage: 1d6 bludgeoning or piercing (club or dagger) \\
 Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\
 +Deception +3, Intimidation +3, Persuasion +3 \\
 S+4, D+4, C-1, I-1,W+3,Ch+3 S+4, D+4, C-1, I-1,W+3,Ch+3
  
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 Speed: 30' \\ Speed: 30' \\
 Morale: +0 \\ Morale: +0 \\
-Deception +3, Intimidation +3, Persuasion +3 \\ +Stealth +3,  Perception +5\\ 
-Attack, Melee: +5; Damage: 1d6+3 (club or dagger) \\+Attack, Melee: +5; Damage: 1d6 bludgeoning or piercing (club or dagger) \\
 Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\
 +Deception +3, Intimidation +3, Persuasion +3 \\
 S+5, D+5, C-1, I-1,W+3,Ch+3 S+5, D+5, C-1, I-1,W+3,Ch+3
  
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 **BURGLAR-CLASS D:(1HD Expert)** **BURGLAR-CLASS D:(1HD Expert)**
-  * AC: 11 (Dex)  HD 1  HP 5  +  * AC: 11   HD 1  HP 5  
   * Resistance: 8;    * Resistance: 8; 
   * Mods: W -2/N+2/S+3   * Mods: W -2/N+2/S+3
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   * Morale: -2   * Morale: -2
   * Stealth +3, Perception +2   * Stealth +3, Perception +2
-  * Attack, Melee:  +2;   Damage: by weapon +  * Attack, Melee:  +2;   Damage: 1d6 piercing or bludgeoning (dagger or club) 
-  * Attack, Ranged: +2; Damage: by weapon +  * Attack, Ranged: +2; Damage: 1d6 piercing (thrown dagger) 
   * Expertise:  Lockpicking +3, Traps +3, Acrobatics +3   * Expertise:  Lockpicking +3, Traps +3, Acrobatics +3
   * Escape:  can disengage from melee without opportunity attack as quick action   * Escape:  can disengage from melee without opportunity attack as quick action
- +  * S +2, D+3, C -2, I+3,W+2,Ch-2
-S +2, D+3, C -2, I+3,W+2,Ch-2+
  
  
 **BURGLAR-CLASS C (2 HD Expert)** **BURGLAR-CLASS C (2 HD Expert)**
-  * AC: 12 (dex)  HD 2  HP 9  +  * AC: 12  HD 2  HP 9  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+4   * Mods: W -1/N+3/S+4
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   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon +  * Attack, Melee:  +3;   Damage: 1d6 piercing or bludgeoning (dagger or club) 
-  * Attack, Ranged: +3; Damage: by weapon +  * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger)
   * Expertise:  Lockpicking +4, Traps +4, Acrobatics +4   * Expertise:  Lockpicking +4, Traps +4, Acrobatics +4
   * Escape: can disengage from melee without opportunity attacks as quick action   * Escape: can disengage from melee without opportunity attacks as quick action
-S +3, D+4, C -1, I+4,W+3,Ch-1+  * S +3, D+4, C -1, I+4,W+3,Ch-1
  
 **BURGLAR-CLASS B:(3HD Expert)** **BURGLAR-CLASS B:(3HD Expert)**
-  * AC: 14 (gambeson, dex)  HD 3  HP 13   +  * AC: 14 (gambeson)  HD 3  HP 13   
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+5   * Mods: W -1/N+3/S+5
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   * Morale: -1   * Morale: -1
   * Stealth +5, Perception +3   * Stealth +5, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon (usually dagger 1d6+  * Attack, Melee:  +3;   Damage: 1d6 piercing or bludgeoning (dagger or club
-  * Attack, Ranged: +3; Damage: by weapon +  * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger)
   * Escape: can disengage from melee without opportunity attack as a quick action.   * Escape: can disengage from melee without opportunity attack as a quick action.
   * Expertise: Lockpicking +5, Traps +5, Acrobatics +5   * Expertise: Lockpicking +5, Traps +5, Acrobatics +5
- +  * +3, D+5, C -1, I+5,W+3,Ch-1
-+3, D+5, C -1, I+5,W+3,Ch-1+
  
 **SNEAK THIEF D:(1HD Expert)** **SNEAK THIEF D:(1HD Expert)**
-  * AC: 11 (Dex)  HD 1  HP 5  +  * AC: 11  HD 1  HP 5  
   * Resistance: 8;    * Resistance: 8; 
   * Mods: W -2/N+2/S+3   * Mods: W -2/N+2/S+3
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   * Morale: -2   * Morale: -2
   * Stealth +3, Perception +2   * Stealth +3, Perception +2
-  * Attack, Melee:  +2;   Damage: by weapon +  * Attack, Melee:  +2;   Damage: 1d6 piercing (dagger) 
-  * Attack, Ranged: +2; Damage: by weapon +  * Attack, Ranged: +2; Damage: 1d6 piercing (thrown dagger)
   * Expertise:  Pickpocket +3, Deception +3, Disguise +2   * Expertise:  Pickpocket +3, Deception +3, Disguise +2
   * Escape:  can disengage from melee without opportunity attack as quick action   * Escape:  can disengage from melee without opportunity attack as quick action
- +  * S +2, D+3, C -2, I+3,W-2,Ch+2
-S +2, D+3, C -2, I+3,W-2,Ch+2+
  
  
 **SNEAK THIEF-CLASS C (2 HD Expert)** **SNEAK THIEF-CLASS C (2 HD Expert)**
-  * AC: 12 (dex)  HD 2  HP 9  +  * AC: 12  HD 2  HP 9  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+4   * Mods: W -1/N+3/S+4
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   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger) 
-  * Attack, Ranged: +3; Damage: by weapon +  * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger) 
   * Expertise:  Pickpockets +4, Deception +4, Disguise +4   * Expertise:  Pickpockets +4, Deception +4, Disguise +4
   * Escape: can disengage from melee without opportunity attacks as quick action   * Escape: can disengage from melee without opportunity attacks as quick action
-S +3, D+4, C -1, I+4,W-1,Ch+3+  * S +3, D+4, C -1, I+4,W-1,Ch+3
  
 **SNEAK THIEF-CLASS B:(3HD Expert)** **SNEAK THIEF-CLASS B:(3HD Expert)**
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   * Morale: -1   * Morale: -1
   * Stealth +5, Perception +3   * Stealth +5, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon (usually dagger 1d6+  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger) 
-  * Attack, Ranged: +3; Damage: by weapon +  * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger)
   * Escape: can disengage from melee without opportunity attack as a quick action.   * Escape: can disengage from melee without opportunity attack as a quick action.
   * Expertise: Pickpockets +5, Deception +5, Disguise +5   * Expertise: Pickpockets +5, Deception +5, Disguise +5
- +  * S +3, D+5, C -1, I+5,W-1,Ch+3
-S +3, D+5, C -1, I+5,W-1,Ch+3+
  
  
  
thugs.1579719450.txt.gz · Last modified: 2020/01/22 18:57 by dave