warrior
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| warrior [2019/12/21 01:49] – [Warrior] andrew | warrior [2020/02/11 19:24] (current) – [Warrior Basics] andrew | ||
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| ^Level^ Proficiency Bonus^ Class Features^ | ^Level^ Proficiency Bonus^ Class Features^ | ||
| |1|+2|Starting HP, [[equipment# | |1|+2|Starting HP, [[equipment# | ||
| - | |2|+2|Counter-attack in melee as a quick action up to twice a fight; Gain one skill | | + | |2|+2|Counter-attack in melee as a [[actions|Quick  | 
| |3|+2|Gain one feature from your chosen archetype| | |3|+2|Gain one feature from your chosen archetype| | ||
| - | |4|+2|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | + | |4|+2|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | 
| |5|+3|Gain one different feature from your chosen archetype | | |5|+3|Gain one different feature from your chosen archetype | | ||
| - | |6|+3| Add +2 to an ability score of your choice, or add +1 to two scores| | + | |6|+3| Add +1 to an ability score of your choice; Gain one skill| | 
| |7|+3|Gain one different feature from your chosen  | |7|+3|Gain one different feature from your chosen  | ||
| - | |8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | + | |8|+3|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | 
| |9|+4|Gain one different feature from your chosen archetype; Gain one additional attack every time the Attack action is made | | |9|+4|Gain one different feature from your chosen archetype; Gain one additional attack every time the Attack action is made | | ||
| ===== Warrior Basics ===== | ===== Warrior Basics ===== | ||
| - | * Starting HP 6 + CON mod | + | * Starting HP 10 + CON mod | 
| - | * HP each level up 1d10 + CON mod | + | * HP each level up 1D10 + CON mod | 
| * Armor allowed All | * Armor allowed All | ||
| * Proficient weapons Simple, Martial | * Proficient weapons Simple, Martial | ||
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| ==== Barbarian ==== | ==== Barbarian ==== | ||
| - | Barbarians are fierce warriors that excel at overpowering  | + | Barbarians are fierce warriors that excel at overpowering  | 
| - | You gain Intimidation and Survival skills. | + | You gain Intimidation and Survival skills. Barbarians are a hearty lot, and can shrug off the worst infirmities. Gain advantage on any rolls on the [[healing# | 
| === Barbarian Archetype Features (choose one each at 3rd, 5th, 7th and 9th level) === | === Barbarian Archetype Features (choose one each at 3rd, 5th, 7th and 9th level) === | ||
| * Gain one extra attack in melee every time you use the Attack action. | * Gain one extra attack in melee every time you use the Attack action. | ||
| - | * Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you may reroll the weapon’s damage dice and use either total. | + | * Savage Attacker: Once per round when you roll damage for a melee weapon attack, you may reroll the weapon’s damage dice and use either total. | 
| * Score a critical hit in melee on a 19-20. | * Score a critical hit in melee on a 19-20. | ||
| - | * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a quick action. | + |   * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a [[actions|Quick  | 
| * Move +10' on foot. | * Move +10' on foot. | ||
| - | * Mobility: When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | + | * Mobility: When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the round, whether you hit or not. | 
| * Gain +1 AC when wielding a two-handed weapon or a weapon in each hand. | * Gain +1 AC when wielding a two-handed weapon or a weapon in each hand. | ||
| * Add +6 permanent hit points. | * Add +6 permanent hit points. | ||
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| * Gain advantage on all Stealth skill checks. | * Gain advantage on all Stealth skill checks. | ||
| * Add +4 to your maximum load. | * Add +4 to your maximum load. | ||
| - | * Rage: As a quick action you may enter a berserker rage. While enraged, you gain a +2 bonus to attack throws and become immune to fear. However, the character has a -2 penalty to AC and cannot retreat from combat. Once it has begun, a berserker rage cannot be ended until combat ends. | + |    | 
| + |    | ||
| * Knock-Down Punch: Once per round against a person, horse or camel, you can use your fist instead of a weapon attack. If the attack hits, the target is knocked prone, and during its next round can only do a move action. | * Knock-Down Punch: Once per round against a person, horse or camel, you can use your fist instead of a weapon attack. If the attack hits, the target is knocked prone, and during its next round can only do a move action. | ||
| * Oath of Valhalla: Gain advantage to any checks to prevent harm from traps, poison, and other cowardly ways to die. | * Oath of Valhalla: Gain advantage to any checks to prevent harm from traps, poison, and other cowardly ways to die. | ||
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| === Knight Archetype Features (choose 1 at 3rd 5th, 7th and 9th level) === | === Knight Archetype Features (choose 1 at 3rd 5th, 7th and 9th level) === | ||
| * Gain one extra attack when using a lance or sword when you make an Attack action. | * Gain one extra attack when using a lance or sword when you make an Attack action. | ||
| - | * Strike the Great Blow: Exchange -4 to hit for +8 damage. 2 times/fight. | + | * Strike the Great Blow: Exchange -4 to hit for +8 damage. 2 times/turn. | 
| - | * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a quick action. | + |   * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a [[actions|Quick  | 
| * Mounted Speed: Add +15' to speed of any horse you ride. | * Mounted Speed: Add +15' to speed of any horse you ride. | ||
| - | * Mounted Mobility: When you make a melee attack against a creature when attacking from horseback, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. | + | * Mounted Mobility: When you make a melee attack against a creature when attacking from horseback, you don’t provoke opportunity attacks from that creature for the rest of the round, whether you hit or not. | 
| * Gain +1 AC whenever you are wielding a shield. | * Gain +1 AC whenever you are wielding a shield. | ||
| * Add +6 permanent hit points. | * Add +6 permanent hit points. | ||
| * Tis But a Scratch: Gain resistance to Slashing attacks while wearing armor. | * Tis But a Scratch: Gain resistance to Slashing attacks while wearing armor. | ||
| * Tactician: Gain Tactics skill with advantage. | * Tactician: Gain Tactics skill with advantage. | ||
| - | * Riding Master: Advantage to all Riding Checks and you may use a quick action to leap onto or off of horse. | + |   * Riding Master: Advantage to all Riding Checks and you may use a [[actions|Quick  | 
| * Add +4 to your maximum load. | * Add +4 to your maximum load. | ||
| + | * Combat Reflexes: You may take two initiative cards and use the one you want. | ||
| * Mighty Charge: when you move at least 10' into a melee attack, score +5 to damage on the first attack. | * Mighty Charge: when you move at least 10' into a melee attack, score +5 to damage on the first attack. | ||
| * Careful Rider: Your mount takes half damage from all melee attacks while you are riding it. | * Careful Rider: Your mount takes half damage from all melee attacks while you are riding it. | ||
| ==== Ranger ==== | ==== Ranger ==== | ||
| - | Living on the borders of civilization, | + | Living on the borders of civilization, | 
| You gain the Stealth and Survival skills. | You gain the Stealth and Survival skills. | ||
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| * Score +1 damage with all ranged or thrown attacks. | * Score +1 damage with all ranged or thrown attacks. | ||
| * Score a critical hit with ranged or thrown attacks on a 19-20. | * Score a critical hit with ranged or thrown attacks on a 19-20. | ||
| - | * Can withdraw 5' from combat without drawing an attack of opportunity as a quick action. | + |   * Can withdraw 5' from combat without drawing an attack of opportunity as a [[actions|Quick  | 
| * Horse Archer: Can shoot ranged attacks from moving horse without suffering disadvantage. | * Horse Archer: Can shoot ranged attacks from moving horse without suffering disadvantage. | ||
| * Add +6 permanent hit points. | * Add +6 permanent hit points. | ||
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| * Born Navigator: Can't get lost, you always know which way is North, and you always know how many hours until sunset. | * Born Navigator: Can't get lost, you always know which way is North, and you always know how many hours until sunset. | ||
| * Add +4 to your maximum load. | * Add +4 to your maximum load. | ||
| + | * Combat Reflexes: You may take two initiative cards and use the one you want. | ||
|   * Eagle Eye: Attacking at long range doesn' |   * Eagle Eye: Attacking at long range doesn' | ||
| * Monster Hunter: Gain Lore (Monsters) skill at advantage. | * Monster Hunter: Gain Lore (Monsters) skill at advantage. | ||
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| * Gain one extra attack whenever you use a Martial Weapon to make an Attack action. | * Gain one extra attack whenever you use a Martial Weapon to make an Attack action. | ||
| * Gain +1 damage on all attacks with Martial weapons. | * Gain +1 damage on all attacks with Martial weapons. | ||
| - | * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a quick action. | + |   * Cleave: Any time you bring an enemy to 0 hp with a melee attack, you may make another melee attack as a [[actions|Quick  | 
| * Horse Archer: Shoot ranged attacks from moving horse without suffering disadvantage. | * Horse Archer: Shoot ranged attacks from moving horse without suffering disadvantage. | ||
| * Gain +1 AC whenever you are armored. | * Gain +1 AC whenever you are armored. | ||
| * Add +6 permanent hit points. | * Add +6 permanent hit points. | ||
| * Combat Veteran: Gain resistance to Bludgeoning attacks while wearing armor. | * Combat Veteran: Gain resistance to Bludgeoning attacks while wearing armor. | ||
| - | * Commander: Use your movement action to allow any ally within 60' to make a free Active Action. | + | * Commander: Use your movement action to allow any ally within 60' to make a single attack. | 
| * Add +4 to your maximum load. | * Add +4 to your maximum load. | ||
| + | * Combat Reflexes: You may take two initiative cards and use the one you want. | ||
| * Mighty Charge: If you move at least 10' into a melee attack, score +5 to your damage roll on the first attack. | * Mighty Charge: If you move at least 10' into a melee attack, score +5 to your damage roll on the first attack. | ||
|   * Disarm/ |   * Disarm/ | ||
warrior.1576892991.txt.gz · Last modified:  by andrew
                
                