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wonderous_items [2020/01/08 15:38] davewonderous_items [2020/01/20 20:30] (current) – removed andrew
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-=====WONDROUS ITEMS===== 
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-1--Jewelry (except rings)--any character can only use 1 jewelry item at a time. 
-^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ 
-|Amulet of Earth|xxxgp|0|3| wearer becomes resistant to acid damage, gains +5 to Perception checks involving listening, and can make any weapon attack become acid-type, with a +1 to damage rolls.|--| 
-|Amulet of Oblivion|xxxgp|0|3|Makes the wearer undetectable by any magical long-distance means|-| 
-|Circlet of Fire|xxxgp|0|3|wearer becomes resistant to fire damage, gives off fiery light like a torch, and can make his weapons do fire-type damage, with a +1 to damage rolls|--| 
-|Circlet of Transfer|xxxgp| 0|3| the wearer can pick one target within 100' and on a successful INT check, instantly exchange places with it.  On a failed check, the circlet stops working for 1d6 days.|--| 
-|Crown of Knowledge|xxxgp|0|3|wearer can speak, understand, read and write in any language|-| 
-|Crown of Frost|xxxgp|0|3|wearer becomes resistant to cold damage, reflects all light sources to twice their normal radius, and can make all weapon attacks do cold damage with +1 to damage rolls|-| 
-|Medallion of Water|xxxgp|0|3| wearer becomes resistant to lightning damage, gives off sparking light radius of a lantern, and can make any weapon attack become lighting type, with +1 on damage rolls|--| 
-|Medallion of Silent Speech, Lesser|xxxgp|0|3| wearer can hold mental conversation, undetectable by outside observers with one target within 60'|--| 
-|Medallion of Silent Speech, Greater|xxxgp|0|3| wearer can keep in mental communication with one person he chooses, he must begin within 60', but communication can continue regardless of time or distance until the wearer voluntarily breaks it, or chooses another communicant.|--| 
-|Necklace of Thought Probe|xxxgp|0|3|wearer can read the thoughts of any target he can see|--| 
-|Necklace of Truth|xxxgp|0|3|wearer cannot tell a lie and can detect any lie told in his presence.|--| 
-|Scarab of Defense|xxxgp|0|3|user gains advantage to any ability check that is being used to defend against any sort of attack (poison save, dodge, etc)|--| 
-|Scarab of Desolation|xxxgp|0|3|holding the scarab aloft causes all within 60' to go mad and attack nearest targets and keep fighting until all within sight are dead. Characters/Creatures with 4+ HD/levels get a Charisma Save, DC 15.  This scarab can only be used once per calendar month, and only at night.|--| 
-|Scarab of Murder|xxxgp|0|3|the holder points out a target, and the scarab moves along the ground at 15' per round toward the target until it reaches it and burrows into its flesh, killing it. The scarab is indestructible, but if it fails to reach and kill the target by the next sunrise, it will turn and begin to hunt the one who sent it on the task.|--|  
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-2--Clothing 
-^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ 
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-3--Gloves and Belts 
-^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ 
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-4--Tools 
-^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ 
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-5--Rings 
-^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ 
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wonderous_items.1578497929.txt.gz · Last modified: 2020/01/08 15:38 by dave