xp
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xp [2019/12/24 16:47] – dave | xp [2020/10/05 13:55] (current) – dave | ||
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====== Experience Point Rewards ====== | ====== Experience Point Rewards ====== | ||
- | Player characters generally gain experience points (XP) for every two gold pieces spent. That includes vice, tithes to the church, equipment costs, fees, tolls, living expenses, livery, retainers, bribes, | + | Player characters generally gain experience points (XP) for every two gold pieces spent (1:2 XP for gold). That includes vice, fees, tolls, living expenses, livery, bribes, |
- | For each of the four classes, | + | Certain expenditures yield XP for every one gold piece spent. Some of these expenditures are specific to each of the four classes. |
+ | |||
+ | * All characters receive 1:1 XP for gold spent on any construction such as monuments, strongholds, | ||
+ | * [[scholar|Scholars]] receive 1:1 XP for gold spent on crafting scrolls, potions, magic items, magic experiments, | ||
+ | * [[specialist|Specialists]] receive 1:1 XP for gold spent on luxury goods or extravagant, | ||
+ | * [[warrior|Warriors]] receive 1:1 XP for gold spent on weapons, armor, horses and troop retainers. | ||
+ | * [[zealot|Zealots]] receive 1:1 XP for gold given to the founding of a local church or monastery, healing the sick, feeding the hungry, or tithes toward the crusades in Jerusalem. | ||
+ | |||
+ | =====Session Award===== | ||
+ | In addition to XP from gold pieces, the DM should award a session award on the following schedule: | ||
+ | ^Current Character Level^Character is Active^Character is Inactive^Player is a No Show^ | ||
+ | |1-2|200xp|100xp|50xp| | ||
+ | |3-4|300xp|150xp|75xp| | ||
+ | |5-6|400xp|200xp|100xp| | ||
+ | |7+|500xp|300xp|150xp| | ||
+ | |||
+ | ====== Game Master Awards ====== | ||
+ | |||
+ | At the conclusion of a game session that includes an expedition judged by a GM, that evening' | ||
+ | The GM may pick one of his PC's to get the Session Active Character award and the other(s) the Inactive Character Award. | ||
+ | |||
+ | In a case where more than one GM judged expeditions in a single session, the average wealth should be distributed back to the game masters proportionately. For example, a game in which three separate GMs happened to judge small expeditions, | ||
- | * All characters receive 1:1 XP for gold spent on any construction such as buildings and land improvements. | ||
- | * Scholars receive 1:1 XP for gold spent on crafting scrolls, potions, magic items, magic experiments, | ||
- | * Warriors receive 1:1 XP for gold spent on weapons, armor, horses and troop retainers. | ||
- | * Zealots: receive 1:1 XP for gold given to the founding of a local church or monastery, healing the sick, feeding the hungry, or tithes toward the crusades in Jerusalem. | ||
- | * Specialists receive 1:1 XP for gold spent on luxury goods. | ||
====== Character Levels ====== | ====== Character Levels ====== | ||
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- | ====== Design Notes ====== | ||
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- | =====First Pass===== | ||
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- | * Characters receive experience points for gold pieces spent, or given to the Church. | ||
- | * The default value is 50%, i.e. 1 Xp for every 2 gp spent. | ||
- | * No xp accrues to the PC for treasure shares given to henchmen, as the henchman receive the xp from that money, nor does it accrue from the 10gp/hd spent on wages for retainers. | ||
- | * All characters receive 100% xp for gold spent on buildings and land improvements. | ||
- | * Scholars receive 100% xp for gold spent on crafting scrolls, potions, magic items and books of any kind. | ||
- | * Warriors receive 100% xp for gold spent on weapons, armor, horses and troops. | ||
- | * Clerics: receive 100% Xp for gold given to the Church. | ||
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- | * Hermits never actually keep possessions beyond the bare minimum, so they distribute all money acquired among the poor or sick as soon as humanly possible, receiving 75% of the gp value as xp. | ||
- | * Templars all swear an oath of poverty and as soon as humanly possible give their treasure to their commander to be sent on to Jerusalem, for which they gain 75% of the gp value as xp. The order keeps them armed, fed and horsed but Templars must apply for an allowance for other expenses. | ||
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- | //I'm totally on board except for this bit about Hermits and Templars. Isn't spending on the poor and sick or sent to Jerusalem the same as spending "on the church"? | ||
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- | //How about the idea that hermits and Templars can't use their Divine spellcasting for a session if they hoard anything of value? --AHS// **yes, let's go with that." | ||
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- | //One question. What if a PC returns with enough gold to go up TWO levels. Perhaps the rest of the party dies on the return trip, leaving all the cash for them. Do they just go up two levels? I'm inclined to say " | ||
- | **Sure, why not** | ||
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- | * Specialists receive 100% xp for gold spent on luxury goods. | ||
- | * It does not matter what the source of money is, treasure from a dungeon, rewards from grateful Lords or peasants, profit from a business venture, the take from a robbery, even tax money and farm income from a lordship, as long as it accrues from player action. | ||
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- | ==== Discussion ==== | ||
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- | I was watching Matt Colville' | ||
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- | //Yes! We should all certainly be on the same page with respect to XP. [[https:// | ||
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- | I think we need to start out by thinking "what do we want the PC's to do during the campaign?" | ||
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- | //I am 100% with you on this! I wrote the stuff above just to get us started, and here we are!// | ||
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- | I'm a little hesitant about getting XP for spending rather than securing treasure, since it seems that some people just dump it into the same thing every time, especially the Vice thing. | ||
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- | //I mused that PCs should spend it for XP simply because then the alternative is to hoard indefinitely for no purpose. At least by requiring spending it adds SOME interest to the campaign. // | ||
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- | We could tailor XP awards, to a degree, to Class and/or Archetype too. Thieves might actually get XP for heists, Assassins for bounties/ | ||
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- | //I agree we should encourage some spending over others! We want our PCs building things that change the game world! We want monuments and headquarters that they are then forced to defend! I suppose we could tailor XP awards depending on class and how the gold is acquired as well. My only concern there is that these rules might encourage the party to break up since some PCs get rewarded for certain adventures and others aren' | ||
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- | We could say that treasure taken is credited as XP, when returned to Company Headquarters or your home. If you have no home, no XP. | ||
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- | Again, just spit balling. | ||
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- | //The ball is back in your court! How would you do the structure? // | ||
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- | //To get us started, I propose we add an XP multiplier for gold spent on permanent changes to the campaign world like guilds or keeps or churches, but at the risk that the XP bonus could be lost if these emblems aren't defended successfully. // |
xp.1577206041.txt.gz · Last modified: 2019/12/24 16:47 by dave