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xp [2020/10/05 13:52] davexp [2020/10/05 13:55] (current) dave
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   * [[warrior|Warriors]] receive 1:1 XP for gold spent on weapons, armor, horses and troop retainers.   * [[warrior|Warriors]] receive 1:1 XP for gold spent on weapons, armor, horses and troop retainers.
   * [[zealot|Zealots]] receive 1:1 XP for gold given to the founding of a local church or monastery, healing the sick, feeding the hungry, or tithes toward the crusades in Jerusalem.  All should be aware that Templars and Hermits who hoard too much wealth between sessions risk losing their spellcasting powers until they repent.    * [[zealot|Zealots]] receive 1:1 XP for gold given to the founding of a local church or monastery, healing the sick, feeding the hungry, or tithes toward the crusades in Jerusalem.  All should be aware that Templars and Hermits who hoard too much wealth between sessions risk losing their spellcasting powers until they repent. 
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-====== Game Master Awards ====== 
- 
-At the conclusion of a game session that includes an expedition judged by a GM, that evening's game master's player characters should gain an amount of gold equal to the average number of gold pieces that the party was able to recover during their expedition. That GM may then distribute that gold to his player characters as he sees fit.  
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-In a case where more than one GM judged expeditions in a single session, the average wealth should be distributed back to the game masters proportionately. For example, a game in which three separate GMs happened to judge small expeditions, the average gold should be calculated and each GM should receive a third of that number for their player characters.  
  
 =====Session Award===== =====Session Award=====
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 |5-6|400xp|200xp|100xp| |5-6|400xp|200xp|100xp|
 |7+|500xp|300xp|150xp| |7+|500xp|300xp|150xp|
 +
 +====== Game Master Awards ======
 +
 +At the conclusion of a game session that includes an expedition judged by a GM, that evening's game master's player characters should gain an amount of gold equal to the average number of gold pieces that the party was able to recover during their expedition. That GM may then distribute that gold to his player characters as he sees fit.
 +The GM may pick one of his PC's to get the Session Active Character award and the other(s) the Inactive Character Award. 
 +
 +In a case where more than one GM judged expeditions in a single session, the average wealth should be distributed back to the game masters proportionately. For example, a game in which three separate GMs happened to judge small expeditions, the average gold should be calculated and each GM should receive a third of that number for their player characters.
 +
  
 ====== Character Levels ====== ====== Character Levels ======
xp.1601905973.txt.gz · Last modified: 2020/10/05 13:52 by dave