=====HORSES, OTHER MOUNTS, ASSOCIATED GEAR===== ^Animal^Price^AC^HD^Move^Load Carried^ |Heavy Warhorse|400gp|11|3|50'|75| |Light Warhorse|250gp|11|2|60'|60| |Riding Horse|75gp|10|2|60'|60| |Draft Horse|50gp|10|3|40'|120| |Draft Ox|15gp|10|3|25'|100| |Pony|30gp|10|2|40'|25| |Mule|8gp|10|2|40'|45| |Donkey|4gp|10|1|40'|35| |Nag|10gp|10|1|50'|50| **Riders:** Male 40 load, Female 25 load, Children 15 load; plus gear carried **Excess Load:** Once load is exceeded, all checks made by mount are at disadvantage; for every 5 load above carrying capacity, subtract 5’ of movement, **Lance charges** can only be made from heavy warhorses. . **HORSE QUALITY:** * Add 1 HD: 3x price; * Increase Move 10': 3x price * Increase Load 20: 2x price * Lose 1 HD: ½ price: * Decrease Move 10': ½ price * Decrease Load 20: ½ price **Horse Gear**: * Caparison (warhorse) 20gp Fancy dress for horse * Pack Saddle 10gp Holds 40-load * Tack (draft animals) 5gp * Saddle and Tack (riding) 25gp * Saddle and Tack (war) 45gp * Spurs, normal 1gp * Spurs, silvered 3gp Squires only * Spurs, gilded 10gp Knights only * Spurs, solid gold 75gp Knights only * Saddlebag 5gp Holds 7-load * Horse Armor, Heavy: 300gp, AC +5, Load: 15 * Horse Armor, Light: 100gp, AC +2: Load: 6 **CART:** 15gp, 2 wheels, bench for 2 people, can carry up to 4x collective carrying capacity of animals pulling it (including 40 Load of the cart). Maximum 2 animals. **WAGON:** 35gp, 4 wheels, bench for 3 people, can carry 5x collective carrying capacity of the animals pulling it (including the 80 Load of the wagon). =====HORSES COMBAT STATS===== **HEAVY WARHORSE (3 HD Brute)** * AC: 11 HD 3 HP 13 * Resistance: 15 * Mods: W-1/N+3/S+5 * Speed: 50': Load 75 * Morale: +5 * Stealth -1, Perception -1 * Attack, Melee: +3; Damage 1d12 bludgeoning (hooves) * Trample when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage. * S+5/D-1/C+5/I-1/W+3/Ch+3 **LIGHT WARHORSE (2 HD Brute)** * AC: 11 HD 2 HP 9 * Resistance: 14 * Mods: W-1/N+3/S+4 * Speed: 60': Load 60 * Morale: +4 * Stealth -1, Perception -1 * Attack, Melee: +3; Damage 1d10 bludgeoning (hooves) * Trample: when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage. * S+4/D-1/C+4/I-1/W+3/Ch+3 **RIDING HORSE (2 HD Special)** * AC: 10 HD 2 HP 9 * Resistance: 9 * Mods: W-1/N+3/S+4 * Speed: 60': Load 60 * Morale: -1 * Stealth -1, Perception -1 * Attack, Melee: +3; Damage 1d10 bludgeoning (hooves) * Stats:S+4/D-1/C+4/I-1/W+3/Ch+3 **DRAFT HORSE/DRAFT OX (3 HD Special)** * AC: 10 HD 3 HP 13 * Resistance: 9 * Mods: W-1/N+3/S+5 * Speed: Horse: 40': Ox: 25’ Load Ox 100, Hoss 120 * Morale: -1 * Stealth -1, Perception -1 * Attack, Melee: +3, Damage: 1d12 bludgeoning (hooves) * S+5/D-1/C+5/I-1/W+3/Cha+3 **PONY/MULE (2 HD Special)** * AC: 10 HD 2 HP 9 * Resistance: 9 * Mods: W-1/N+3/S+4 * Speed: 40': Load Pony 25, Mule: 45 * Morale: -1 * Stealth -1, Perception -1 * Attack, Melee: +3; Damage: 1d10 bludgeoning (hooves) * S+4/D-1/C+4/I-1/W+3/Ch+3 **DONKEY (1 HD Special)** * AC: 10 HD 1 HP 5 * Resistance: 8 * Mods: W-2/N+2/S+3 * Speed: 40': Load 35 * Morale: -2 * Stealth -2, Perception -2 * Attack, Melee: +2; Damage: 1d8 bludgeoning (hooves) * S+3/D-2/C+3/I-2/W+2/Ch+2 **NAG HORSE (1 HD Special 10gp)** * AC: 10 HD 1 HP 5 * Resistance: 9 * Mods: W-1/N+3/S+4 * Speed: 50': Load 50 * Morale: -2 * Stealth -1, Perception -1 * Attack, Melee: +2; Damage 1d8 bludgeoning (hooves) * Stats:S+4/D-1/C+4/I-1/W+3/Ch+3\\ Nag horse is a riding horse, with the reduced HD, Move and Load penalties applied, reducing price dramatically. Nags cannot travel at Fast overland speed.