=====KNIGHT OF HELL===== When a Destroyer Demon possesses the body of a Knight, it transforms it into a Knight of Hell, its armor blackens, fire licks from the edge of its body and its eyes become burning, fiery orbs. A nearby horse will also be possessed, becoming a Hell Horse (a maximum Hit Point 5 HD brute). **KNIGHT OF HELL ( 10 HD Soldier)** * AC: 22 HD 10 HP 41 * Resistance: 22; vs. magic 13 * Mods: W +3/N+7/S+12 * Speed: 30', 65' when mounted on a Hell Horse * Morale: +12 * Stealth 0 Perception 0 * Attack, Melee: +12; Damage: 3d8+2 slashing (arming sword) * Attack, Melee: +12; Damage: 3d8+2 piercing (lance, double on charge)--Reach * Attack, Melee:: +12; Damage: 3d4+2 bludgeoning or piercing (mace or dagger) * Terrible Critical: scores a critical hit on 19-20, which also inflicts the pained condition * Riding Master: advantage to all riding checks and can mount/dismount as quick action * Knightly Combat: various advantages when fighting mounted * Hellish Defense: resistant (half damage) to all non-magical weapons, arcane spells, and natural weapons * Immune: fire and cold * Terrifying Aspect: all human NPC's must make a morale check when encounter begins * Hell's Command: the Knight of Hell can give orders to any Imp, Pit Spawn, or Undead of fewer HD than it has. * S+12 D+12, C+7, I+7, W+7,Ch+7 **HELL HORSE (5 HD Brute)** * AC: 14 HD 5 HP 40 * Resistance: 15 * Mods: W 0/N+4/S+7 * Speed: 65': Load 100 * Morale: +7 * Stealth 0, Perception 0 * Attack, Melee: +4; Damage: 2d8 bludgeoning (hooves) * Trample: when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage. * Hellish Defense: resistant (half damage) to all non-magical weapons, arcane spells, and natural weapons * Immune: fire and cold * S+7/D 0/C+7/I 0/W+4/Ch+4